DEBSOURCES
Skip Quicknav
sources / residualvm / 0.3.1%2Bdfsg-2 / engines / grim / shaders / emerg.fragment
1234567891011
in vec2 Texcoord; OUTPUT uniform sampler2D tex; uniform vec3 color; void main() { outColor = vec4(color, texture(tex, Texcoord).a); }