DEBSOURCES
Skip Quicknav
sources / residualvm / 0.3.1%2Bdfsg-2 / engines / grim / shaders / emi_background.vertex
12345678910
in vec2 position; in vec2 texcoord; out vec2 Texcoord; void main() { Texcoord = texcoord; gl_Position = vec4(position, 0.0, 1.0); }