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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRIM_SPRITE_H
#define GRIM_SPRITE_H
#include "math/matrix4.h"
namespace Common {
class SeekableReadStream;
class String;
}
namespace Grim {
class Material;
class CMap;
class EMICostume;
class Sprite {
public:
enum SpriteFlags1 {
BlendAdditive = 0x400
};
enum SpriteFlags2 {
DepthTest = 0x100,
AlphaTest = 0x20000
};
Sprite();
void draw() const;
void loadBinary(Common::SeekableReadStream *, EMICostume *costume);
void loadGrim(const Common::String &name, const char *comma, CMap *cmap);
Math::Vector3d _pos;
float _width;
float _height;
bool _visible;
Material *_material;
Sprite *_next;
uint32 _flags1;
int _red[4];
int _green[4];
int _blue[4];
int _alpha[4];
float _texCoordX[4];
float _texCoordY[4];
uint32 _flags2;
};
} // end of namespace Grim
#endif
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