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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRIM_TEXTOBJECT_H
#define GRIM_TEXTOBJECT_H
#include "engines/grim/pool.h"
#include "engines/grim/color.h"
#include "common/endian.h"
namespace Grim {
class SaveGame;
class Font;
class TextObjectCommon {
public:
void setX(int x) { _x = x; }
int getX() const { return _x; }
void setY(int y) { _y = y; }
int getY() const { return _y; }
void setFont(const Font *font) { _font = font; }
const Font *getFont() const { return _font; }
void setFGColor(const Color &fgColor) { _fgColor = fgColor; }
Color getFGColor() const { return _fgColor; }
void setJustify(int justify) { _justify = justify; }
int getJustify() const { return _justify; }
void setWidth(int width) { _width = width; }
int getWidth() const { return _width; }
void setHeight(int height) { _height = height; }
int getHeight() const { return _height; }
void setDuration(int duration) { _duration = duration; }
int getDuration() const { return _duration; }
void setLayer(int layer);
int getLayer() const { return _layer; }
protected:
TextObjectCommon();
const Font *_font;
int _x, _y;
int _width, _height;
int _justify;
int _duration;
int _layer;
Color _fgColor;
};
class TextObjectDefaults : public TextObjectCommon {
};
class TextObject : public PoolObject<TextObject>,
public TextObjectCommon {
public:
TextObject();
~TextObject();
static int32 getStaticTag() { return MKTAG('T', 'E', 'X', 'T'); }
void setDefaults(const TextObjectDefaults *defaults);
void setText(const Common::String &text, bool delaySetup);
void reset();
int getBitmapWidth() const;
int getBitmapHeight() const;
int getTextCharPosition(int pos);
int getLineX(int line) const;
int getLineY(int line) const;
void setIsSpeech() { _isSpeech = true; }
void setBlastDraw() { _blastDraw = true; }
bool isBlastDraw() { return _blastDraw; }
const void *getUserData() const { return _userData; }
void setUserData(void *data) { _userData = data; }
const Common::String *getLines() const { return _lines; }
int getNumLines() const { return _numberLines; }
const Common::String &getName() const { return _textID; }
void draw();
void update();
void destroy();
void saveState(SaveGame *state) const;
bool restoreState(SaveGame *state);
int getStackLevel() { return _stackLevel; }
void incStackLevel() { _stackLevel++; }
void decStackLevel() { assert(_stackLevel > 0); _stackLevel--; }
enum Justify {
NONE,
CENTER,
LJUSTIFY,
RJUSTIFY
};
protected:
void setupText();
Common::String _textID;
Common::String *_lines;
void *_userData;
int _numberLines;
int _elapsedTime;
int _maxLineWidth;
bool _blastDraw;
bool _isSpeech;
bool _created;
int _stackLevel;
};
} // end of namespace Grim
#endif
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