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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PUZZLES_H_
#define PUZZLES_H_
#include "common/scummsys.h"
#include "graphics/surface.h"
namespace Myst3 {
class Myst3Engine;
class Puzzles {
public:
Puzzles(Myst3Engine *vm);
virtual ~Puzzles();
void run(uint16 id, uint16 arg0 = 0, uint16 arg1 = 0, uint16 arg2 = 0);
private:
Myst3Engine *_vm;
typedef int32 SymbolCodeSolution[4];
struct PegCombination {
uint16 movie;
bool pegs[5];
uint16 pegFrames[3];
uint16 expireFrame;
};
void leversBall(int16 var);
void tesla(int16 movie, int16 var, int16 move);
void resonanceRingControl();
void resonanceRingsLaunchBall();
void resonanceRingsLights();
void pinball(int16 var);
const PegCombination *_pinballFindCombination(uint16 var, const PegCombination pegs[], uint16 size);
void weightDrag(uint16 var, uint16 movie);
void journalSaavedro(int16 move);
int16 _journalSaavedroLastPageLastChapterValue();
uint16 _journalSaavedroGetNode(uint16 chapter);
uint16 _journalSaavedroPageCount(uint16 chapter);
bool _journalSaavedroHasChapter(uint16 chapter);
uint16 _journalSaavedroNextChapter(uint16 chapter, bool forward);
void journalAtrus(uint16 node, uint16 var);
void mainMenu(uint16 action);
void projectorLoadBitmap(uint16 bitmap);
void projectorAddSpotItem(uint16 bitmap, uint16 x, uint16 y);
void projectorUpdateCoordinates();
void symbolCodesInit(uint16 var, uint16 posX, uint16 posY);
void symbolCodesClick(int16 var);
bool _symbolCodesCheckSolution(uint16 var, const SymbolCodeSolution &solution);
int32 _symbolCodesFound();
void railRoadSwitchs();
void rollercoaster();
void settingsSave();
void updateSoundScriptTimer();
void checkCanSave();
void _drawForVarHelper(int16 var, int32 startValue, int32 endValue);
void _drawXTicks(uint16 ticks);
};
} // End of namespace Myst3
#endif // PUZZLES_H_
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