1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164
|
/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/formats/tm.h"
#include "graphics/surface.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/gfx/texture.h"
#include "engines/stark/formats/biff.h"
#include "engines/stark/services/archiveloader.h"
#include "engines/stark/services/services.h"
namespace Stark {
namespace Formats {
enum TextureSetType {
kTextureSetGroup = 0x02faf082,
kTextureSetTexture = 0x02faf080
};
class TextureGroup : public BiffObject {
public:
static const uint32 TYPE = kTextureSetGroup;
TextureGroup() :
BiffObject(),
_palette(nullptr) {
_type = TYPE;
}
virtual ~TextureGroup() {
delete[] _palette;
}
const byte *getPalette() {
return _palette;
}
// BiffObject API
void readData(ArchiveReadStream *stream, uint32 dataLength) override {
int entries = stream->readUint32LE();
_palette = new byte[entries * 3];
byte *ptr = _palette;
for (int i = 0; i < entries; ++i) {
*ptr++ = (byte) stream->readUint16LE();
*ptr++ = (byte) stream->readUint16LE();
*ptr++ = (byte) stream->readUint16LE();
}
}
private:
byte *_palette;
};
class Texture : public BiffObject {
public:
static const uint32 TYPE = kTextureSetTexture;
Texture() :
BiffObject(),
_texture(nullptr) {
_type = TYPE;
}
virtual ~Texture() {
delete _texture;
}
Common::String getName() const {
return _name;
}
Gfx::Texture *acquireTexturePointer() {
Gfx::Texture *texture = _texture;
_texture = nullptr;
return texture;
}
// BiffObject API
void readData(ArchiveReadStream *stream, uint32 dataLength) override {
TextureGroup *textureGroup = static_cast<TextureGroup *>(_parent);
_name = stream->readString16();
_u = stream->readByte();
uint32 w = stream->readUint32LE();
uint32 h = stream->readUint32LE();
uint32 levels = stream->readUint32LE();
_texture = StarkGfx->createTexture();
_texture->setLevelCount(levels);
for (uint32 i = 0; i < levels; ++i) {
// Read the pixel data to a surface
Graphics::Surface level;
level.create(w, h, Graphics::PixelFormat::createFormatCLUT8());
stream->read(level.getPixels(), level.w * level.h);
// Add the mipmap level to the texture
_texture->addLevel(i, &level, textureGroup->getPalette());
level.free();
w /= 2;
h /= 2;
}
}
private:
Common::String _name;
Gfx::Texture *_texture;
byte _u;
};
Gfx::TextureSet *TextureSetReader::read(ArchiveReadStream *stream) {
BiffArchive archive = BiffArchive(stream, &biffObjectBuilder);
Common::Array<Texture *> textures = archive.listObjectsRecursive<Texture>();
Gfx::TextureSet *textureSet = new Gfx::TextureSet();
for (uint i = 0; i < textures.size(); i++) {
textureSet->addTexture(textures[i]->getName(), textures[i]->acquireTexturePointer());
}
return textureSet;
}
BiffObject *TextureSetReader::biffObjectBuilder(uint32 type) {
switch (type) {
case kTextureSetGroup:
return new TextureGroup();
case kTextureSetTexture:
return new Texture();
default:
return nullptr;
}
}
} // End of namespace Formats
} // End of namespace Stark
|