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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_GFX_OPENGL_S_RENDERED_H
#define STARK_GFX_OPENGL_S_RENDERED_H
#include "common/hashmap.h"
#include "engines/stark/hash-ptr.h"
#include "engines/stark/model/model.h"
#include "engines/stark/visual/prop.h"
namespace OpenGL {
class Shader;
}
namespace Stark {
namespace Gfx {
class Driver;
class OpenGLSPropRenderer : public VisualProp {
public:
OpenGLSPropRenderer(Driver *gfx);
virtual ~OpenGLSPropRenderer();
void render(const Math::Vector3d position, float direction) override;
protected:
typedef Common::HashMap<const Face *, uint32> FaceBufferMap;
Driver *_gfx;
OpenGL::Shader *_shader;
int32 _faceVBO;
FaceBufferMap _faceEBO;
void clearVertices();
void uploadVertices();
uint32 createFaceVBO();
uint32 createFaceEBO(const Face *face);
};
} // End of namespace Gfx
} // End of namespace Stark
#endif // STARK_GFX_OPENGL_S_RENDERED_H
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