File: openglssurface.h

package info (click to toggle)
residualvm 0.3.1%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: bullseye
  • size: 31,292 kB
  • sloc: cpp: 227,029; sh: 7,256; xml: 1,731; perl: 1,067; java: 861; asm: 738; python: 691; ansic: 272; makefile: 139; objc: 81; sed: 22; php: 1
file content (62 lines) | stat: -rw-r--r-- 1,800 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
/* ResidualVM - A 3D game interpreter
 *
 * ResidualVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the AUTHORS
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef STARK_GFX_OPENGL_S_SURFACE_H
#define STARK_GFX_OPENGL_S_SURFACE_H

#include "engines/stark/gfx/surfacerenderer.h"

#include "math/vector2d.h"

namespace OpenGL {
class Shader;
}

namespace Stark {
namespace Gfx {

class OpenGLSDriver;
class Texture;

/**
 * An programmable pipeline OpenGL surface renderer
 */
class OpenGLSSurfaceRenderer : public SurfaceRenderer {
public:
	OpenGLSSurfaceRenderer(OpenGLSDriver *gfx);
	virtual ~OpenGLSSurfaceRenderer();

	// SurfaceRenderer API
	void render(const Texture *texture, const Common::Point &dest);

private:
	Math::Vector2d normalizeOriginalCoordinates(float x, float y) const;
	Math::Vector2d normalizeCurrentCoordinates(float x, float y) const;

	OpenGLSDriver *_gfx;
	OpenGL::Shader *_shader;
};

} // End of namespace Gfx
} // End of namespace Stark

#endif // STARK_GFX_OPENGL_S_SURFACE_H