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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_GFX_TEXTURE_H
#define STARK_GFX_TEXTURE_H
#include "common/hash-str.h"
namespace Graphics {
struct Surface;
}
namespace Stark {
namespace Gfx {
/**
* An abstract texture
*/
class Texture {
public:
Texture();
virtual ~Texture();
/** Make the texture active */
virtual void bind() const = 0;
/** Define or update the texture pixel data */
virtual void update(const Graphics::Surface *surface, const byte *palette = nullptr) = 0;
/**
* Define the total number of levels of details
*
* Must be called before adding levels
*/
virtual void setLevelCount(uint32 count) = 0;
/**
* Add a detail level to the texture
*/
virtual void addLevel(uint32 level, const Graphics::Surface *surface, const byte *palette = nullptr) = 0;
/** Get the texture width */
uint32 width() const { return _width; }
/** Get teh texture height */
uint32 height() const { return _height; }
protected:
uint32 _width;
uint32 _height;
};
/**
* A collection of textures referenced by their names
*/
class TextureSet {
public:
TextureSet();
~TextureSet();
/**
* Add a texture to the set
*/
void addTexture(const Common::String &name, Texture *texture);
/**
* Retrieve a texture from the set
*/
const Texture *getTexture(const Common::String &name) const;
private:
typedef Common::HashMap<Common::String, Texture *> TextureMap;
TextureMap _texMap;
};
} // End of namespace Gfx
} // End of namespace Stark
#endif // STARK_GFX_TEXTURE_H
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