File: skeleton_anim.h

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/* ResidualVM - A 3D game interpreter
 *
 * ResidualVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the AUTHORS
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef STARK_MODEL_SKELETON_ANIM_H
#define STARK_MODEL_SKELETON_ANIM_H

#include "math/quat.h"
#include "math/vector3d.h"
#include "common/array.h"

namespace Stark {

class ArchiveReadStream;

/**
 * Data structure responsible for skeletal animation of an actor object.
 */
class SkeletonAnim {
public:
	SkeletonAnim();

	void createFromStream(ArchiveReadStream *stream);

	/**
	 * Get the interpolated bone coordinate for a given bone at a given animation timestamp
	 */
	void getCoordForBone(uint32 time, int boneIdx, Math::Vector3d &pos, Math::Quaternion &rot) const;

	/**
	 * Get total animation length (in ms)
	 */
	uint32 getLength() const { return _time; }

private:
	struct AnimKey {
		uint32 _time;
		Math::Quaternion _rot;
		Math::Vector3d _pos;
	};

	struct BoneAnim {
		Common::Array<AnimKey> _keys;
	};

	uint32 _id, _ver, _u1, _u2, _time;

	Common::Array<BoneAnim> _boneAnims;
};

} // End of namespace Stark

#endif // STARK_MODEL_SKELETON_ANIM_H