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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/resources/path.h"
#include "engines/stark/formats/xrc.h"
namespace Stark {
namespace Resources {
Object *Path::construct(Object *parent, byte subType, uint16 index, const Common::String &name) {
switch (subType) {
case kPath2D:
return new Path2D(parent, subType, index, name);
case kPath3D:
return new Path3D(parent, subType, index, name);
default:
error("Unknown path subtype %d", subType);
}
}
Path::~Path() {
}
Path::Path(Object *parent, byte subType, uint16 index, const Common::String &name) :
Object(parent, subType, index, name),
_field_30(0) {
_type = TYPE;
}
void Path::readData(Formats::XRCReadStream *stream) {
_field_30 = stream->readUint32LE();
}
void Path::printData() {
debug("field_30: %d", _field_30);
}
float Path::getEdgeLength(uint edgeIndex) const {
Math::Vector3d edgeStart = getVertexPosition(edgeIndex);
Math::Vector3d edgeEnd = getVertexPosition(edgeIndex + 1);
return edgeStart.getDistanceTo(edgeEnd);
}
float Path::getWeightedEdgeLength(uint edgeIndex) const {
float length = getEdgeLength(edgeIndex);
float startWeight = getVertexWeight(edgeIndex);
float endWeight = getVertexWeight(edgeIndex + 1);
return 2000.0 * length / (startWeight + endWeight);
}
Math::Vector3d Path::getWeightedPositionInEdge(uint edgeIndex, float positionInEdge) {
float edgeLength = getEdgeLength(edgeIndex);
float weightedEdgeLength = getWeightedEdgeLength(edgeIndex);
float startWeight = getVertexWeight(edgeIndex);
float endWeight = getVertexWeight(edgeIndex + 1);
float weightedEdgePosition = ((endWeight - startWeight) / (2 * weightedEdgeLength) * positionInEdge + startWeight) * 0.001
* positionInEdge / edgeLength;
Math::Vector3d edgeStart = getVertexPosition(edgeIndex);
Math::Vector3d edgeEnd = getVertexPosition(edgeIndex + 1);
return edgeEnd * weightedEdgePosition + edgeStart * (1.0 - weightedEdgePosition);
}
float Path::getSortKey() const {
return 0;
}
Math::Vector3d Path::getEdgeDirection(uint edgeIndex) const {
return Math::Vector3d();
}
Path2D::Path2D(Object *parent, byte subType, uint16 index, const Common::String &name) :
Path(parent, subType, index, name) {
}
void Path2D::readData(Formats::XRCReadStream *stream) {
Path::readData(stream);
uint32 vertexCount = stream->readUint32LE();
for (uint i = 0; i < vertexCount; i++) {
Vertex vertex;
vertex.weight = stream->readFloat();
vertex.position = stream->readPoint();
_vertices.push_back(vertex);
}
stream->readUint32LE(); // Unused in the original
}
void Path2D::printData() {
Path::printData();
for (uint i = 0; i < _vertices.size(); i++) {
debug("vertex[%d]: (x %d, y %d), weight: %f", i,
_vertices[i].position.x, _vertices[i].position.y, _vertices[i].weight);
}
}
Path2D::~Path2D() {
}
uint Path2D::getEdgeCount() const {
return _vertices.size() - 1;
}
Math::Vector3d Path2D::getVertexPosition(uint vertexIndex) const {
Common::Point point = _vertices[vertexIndex].position;
return Math::Vector3d(point.x, point.y, 0.0);
}
float Path2D::getVertexWeight(uint vertexIndex) const {
return _vertices[vertexIndex].weight;
}
Path3D::Path3D(Object *parent, byte subType, uint16 index, const Common::String &name) :
Path(parent, subType, index, name),
_sortKey(0) {
}
void Path3D::readData(Formats::XRCReadStream *stream) {
Path::readData(stream);
uint32 vertexCount = stream->readUint32LE();
for (uint i = 0; i < vertexCount; i++) {
Vertex vertex;
vertex.weight = stream->readFloat();
vertex.position = stream->readVector3();
_vertices.push_back(vertex);
}
_sortKey = stream->readFloat();
}
void Path3D::printData() {
Path::printData();
for (uint i = 0; i < _vertices.size(); i++) {
debug("vertex[%d]: (x %f, y %f, z %f), weight: %f", i,
_vertices[i].position.x(), _vertices[i].position.y(), _vertices[i].position.z(), _vertices[i].weight);
}
debug("sortKey: %f", _sortKey);
}
Path3D::~Path3D() {
}
uint Path3D::getEdgeCount() const {
return _vertices.size() - 1;
}
Math::Vector3d Path3D::getVertexPosition(uint vertexIndex) const {
return _vertices[vertexIndex].position;
}
float Path3D::getVertexWeight(uint vertexIndex) const {
return _vertices[vertexIndex].weight;
}
float Path3D::getSortKey() const {
return _sortKey;
}
Math::Vector3d Path3D::getEdgeDirection(uint edgeIndex) const {
Math::Vector3d direction = getVertexPosition(edgeIndex) - getVertexPosition(edgeIndex + 1);
direction.normalize();
return direction;
}
} // End of namespace Resources
} // End of namespace Stark
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