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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/tools/block.h"
#include "engines/stark/tools/command.h"
#include "common/debug.h"
namespace Stark {
namespace Tools {
Block::Block() :
_follower(nullptr),
_trueBranch(nullptr),
_falseBranch(nullptr),
_controlStructure(nullptr),
_infiniteLoopStart(false) {
}
void Block::appendCommand(CFGCommand *command) {
_commands.push_back(command);
command->setBlock(this);
}
bool Block::isEmpty() const {
return _commands.empty();
}
void Block::print() const {
for (uint i = 0; i < _commands.size(); i++) {
_commands[i]->printCall();
}
if (_controlStructure) {
switch (_controlStructure->type) {
case ControlStructure::kTypeIf:
debug("if%s: %d else: %d next: %d",
_controlStructure->invertedCondition ? " not" : "",
_controlStructure->thenHead->getFirstCommandIndex(),
_controlStructure->elseHead ? _controlStructure->elseHead->getFirstCommandIndex() : -1,
_controlStructure->next ? _controlStructure->next->getFirstCommandIndex() : -1);
break;
case ControlStructure::kTypeWhile:
debug("while%s: %d next: %d",
_controlStructure->invertedCondition ? " not" : "",
_controlStructure->loopHead->getFirstCommandIndex(),
_controlStructure->next->getFirstCommandIndex());
break;
}
}
if (_infiniteLoopStart) {
debug("infinite loop start: %d", getFirstCommandIndex());
}
if (isCondition() && !_controlStructure) {
debug("unrecognized control flow");
}
}
void Block::setBranches(Block *trueBranch, Block *falseBranch) {
_trueBranch = trueBranch;
_falseBranch = falseBranch;
trueBranch->addPredecessor(this);
falseBranch->addPredecessor(this);
}
void Block::setFollower(Block *follower) {
_follower = follower;
follower->addPredecessor(this);
}
void Block::addPredecessor(Block *predecessor) {
_predecessors.push_back(predecessor);
}
bool Block::isCondition() const {
return _trueBranch != nullptr && _falseBranch != nullptr;
}
bool Block::hasPredecessor(Block *predecessor) const {
Common::Array<const Block *> visited;
return hasPredecessorIntern(visited, predecessor);
}
bool Block::hasPredecessorIntern(Common::Array<const Block *> &visited, Block *predecessor) const {
visited.push_back(this);
if (isInfiniteLoopStart()) {
// Don't follow infinite loops
return false;
}
for (uint i = 0; i < _predecessors.size(); i++) {
if (_predecessors[i] == predecessor) {
return true;
}
bool alreadyVisited = Common::find(visited.begin(), visited.end(), _predecessors[i]) != visited.end();
if (!alreadyVisited && _predecessors[i]->hasPredecessorIntern(visited, predecessor)) {
return true;
}
}
return false;
}
bool Block::hasSuccessor(Block *successor) const {
Common::Array<const Block *> visited;
return hasSuccessorIntern(visited, successor);
}
bool Block::hasSuccessorIntern(Common::Array<const Block *> &visited, Block *successor) const {
visited.push_back(this);
if (this == successor) {
return true;
}
bool followerHasSuccessor = hasChildSuccessorIntern(visited, _follower, successor);
bool trueBranchHasSuccessor = hasChildSuccessorIntern(visited, _trueBranch, successor);
bool falseBranchHasSuccessor = hasChildSuccessorIntern(visited, _falseBranch, successor);
return followerHasSuccessor || trueBranchHasSuccessor || falseBranchHasSuccessor;
}
bool Block::hasChildSuccessorIntern(Common::Array<const Block *> &visited, Block *child, Block *successor) const {
if (!child) {
return false;
}
bool alreadyVisited = Common::find(visited.begin(), visited.end(), child) != visited.end();
return !alreadyVisited && child->hasSuccessorIntern(visited, successor);
}
Block *Block::findMergePoint(Block *other) {
// TODO: Find the closest merge point? How to define that notion?
Common::Array<const Block *> visited;
return findMergePointIntern(visited, other);
}
Block *Block::findMergePointIntern(Common::Array<const Block *> &visited, Block *other) {
visited.push_back(this);
if (other == this) {
return this;
}
if (hasPredecessor(other)) {
return this;
}
Block *mergePoint = findChildMergePoint(visited, _follower, other);
if (mergePoint) {
return mergePoint;
}
mergePoint = findChildMergePoint(visited, _trueBranch, other);
if (mergePoint) {
return mergePoint;
}
mergePoint = findChildMergePoint(visited, _falseBranch, other);
if (mergePoint) {
return mergePoint;
}
return nullptr;
}
Block *Block::findChildMergePoint(Common::Array<const Block *> &visited, Block *child, Block *other) const {
if (child) {
bool alreadyVisited = Common::find(visited.begin(), visited.end(), child) != visited.end();
if (!alreadyVisited) {
return child->findMergePointIntern(visited, other);
}
}
return nullptr;
}
bool Block::checkAllBranchesConverge(Block *junction) const {
// Check if there is at least one path to the junction node
if (!hasSuccessor(junction)) {
return false;
}
// Check all the successors go to the junction point or loop infinitely
Common::Array<const Block *> visited;
return checkAllBranchesConvergeIntern(visited, junction);
}
bool Block::checkAllBranchesConvergeIntern(Common::Array<const Block *> &visited, Block *junction) const {
visited.push_back(this);
if (this == junction) {
return true;
}
if (!_follower && !_trueBranch && !_falseBranch) {
return false;
}
if (isInfiniteLoopStart()) {
// Don't follow infinite loops
return false;
}
bool followerConverges = checkChildConvergeIntern(visited, _follower, junction);
bool trueBranchConverges = checkChildConvergeIntern(visited, _trueBranch, junction);
bool falseBranchConverges = checkChildConvergeIntern(visited, _falseBranch, junction);
return followerConverges && trueBranchConverges && falseBranchConverges;
}
bool Block::checkChildConvergeIntern(Common::Array<const Block *> &visited, Block *child, Block *junction) const {
if (child) {
bool alreadyVisited = Common::find(visited.begin(), visited.end(), child) != visited.end();
if (!alreadyVisited) {
return child->checkAllBranchesConvergeIntern(visited, junction);
}
}
return true;
}
Block *Block::getFollower() const {
return _follower;
}
Block *Block::getTrueBranch() const {
return _trueBranch;
}
Block *Block::getFalseBranch() const {
return _falseBranch;
}
uint16 Block::getFirstCommandIndex() const {
return _commands[0]->getIndex();
}
bool Block::hasControlStructure() const {
return _controlStructure != nullptr;
}
void Block::setControlStructure(ControlStructure *controlStructure) {
_controlStructure = controlStructure;
}
ControlStructure *Block::getControlStructure() const {
return _controlStructure;
}
void Block::setInfiniteLoopStart(bool infiniteLoopStart) {
_infiniteLoopStart = infiniteLoopStart;
}
bool Block::isInfiniteLoopStart() const {
return _infiniteLoopStart;
}
Common::Array<CFGCommand *> Block::getLinearCommands() const {
if (!hasControlStructure()) {
return _commands;
} else {
Common::Array<CFGCommand *> commands;
// The last command in the block is the condition.
// Exclude it from the linear commands.
for (uint i = 0; i < _commands.size() - 1; i ++) {
commands.push_back(_commands[i]);
}
return commands;
}
}
CFGCommand *Block::getConditionCommand() const {
if (hasControlStructure()) {
// The condition command is always the last one
return _commands.back();
} else {
return nullptr;
}
}
bool Block::allowDuplication() const {
// Allow simple termination blocks to be duplicated in the decompiled output
bool isScriptEnd = !_follower && !_trueBranch && !_falseBranch;
bool isShort = _commands.size() < 5;
return isScriptEnd && isShort;
}
ControlStructure::ControlStructure(ControlStructureType t) :
type(t),
condition(nullptr),
invertedCondition(false),
loopHead(nullptr),
thenHead(nullptr),
elseHead(nullptr),
next(nullptr) {
}
} // End of namespace Tools
} // End of namespace Stark
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