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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/ui/button.h"
#include "engines/stark/services/services.h"
#include "engines/stark/visual/image.h"
namespace Stark {
Button::Button(const Common::String &text, StaticProvider::UIElement stockElement, Common::Point pos) :
_position(pos),
_stockElement(stockElement),
_text(text) {
}
void Button::render() {
VisualImageXMG *image = StarkStaticProvider->getUIElement(_stockElement);
image->render(_position, false);
}
bool Button::containsPoint(Common::Point point) {
VisualImageXMG *image = StarkStaticProvider->getUIElement(_stockElement);
Common::Rect r;
r.left = _position.x;
r.top = _position.y;
r.setWidth(image->getWidth());
r.setHeight(image->getHeight());
return r.contains(point);
}
} // End of namespace Stark
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