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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/ui/window.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/services/services.h"
#include "engines/stark/ui/cursor.h"
namespace Stark {
Window::Window(Gfx::Driver *gfx, Cursor *cursor) :
_gfx(gfx),
_cursor(cursor),
_unscaled(false),
_visible(false) {
}
Window::~Window() {
}
void Window::render() {
if (!_visible) {
return;
}
_gfx->setViewport(_position, _unscaled);
onRender();
}
Graphics::Surface *Window::getScreenshot() const {
if (!_visible) {
return nullptr;
}
_gfx->setViewport(_position, _unscaled);
return _gfx->getViewportScreenshot();
}
bool Window::isMouseInside() const {
if (!_visible) {
return false;
}
Common::Point mousePos = _cursor->getMousePosition(_unscaled);
return _position.contains(mousePos);
}
bool Window::isVisible() const {
return _visible;
}
Common::Point Window::getRelativeMousePosition() const {
Common::Point mousePos = _cursor->getMousePosition(_unscaled);
return mousePos - Common::Point(_position.left, _position.top);
}
void Window::handleMouseMove() {
if (!_visible) {
return;
}
if (isMouseInside()) {
onMouseMove(getRelativeMousePosition());
}
}
void Window::handleClick() {
if (!_visible) {
return;
}
if (isMouseInside()) {
onClick(getRelativeMousePosition());
}
}
void Window::handleRightClick() {
if (!_visible) {
return;
}
if (isMouseInside()) {
onRightClick(getRelativeMousePosition());
}
}
void Window::handleDoubleClick() {
if (!_visible) {
return;
}
if (isMouseInside()) {
onDoubleClick(getRelativeMousePosition());
}
}
} // End of namespace Stark
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