File: image.cpp

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/* ResidualVM - A 3D game interpreter
 *
 * ResidualVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the AUTHORS
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "engines/stark/visual/image.h"

#include "graphics/surface.h"

#include "engines/stark/debug.h"
#include "engines/stark/formats/xmg.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/gfx/surfacerenderer.h"
#include "engines/stark/gfx/texture.h"
#include "engines/stark/scene.h"
#include "engines/stark/services/services.h"

namespace Stark {

VisualImageXMG::VisualImageXMG(Gfx::Driver *gfx) :
		Visual(TYPE),
		_gfx(gfx),
		_texture(nullptr),
		_surface(nullptr) {
	_surfaceRenderer = _gfx->createSurfaceRenderer();
}

VisualImageXMG::~VisualImageXMG() {
	if (_surface) {
		_surface->free();
	}
	delete _surface;
	delete _texture;
	delete _surfaceRenderer;
}

void VisualImageXMG::setHotSpot(const Common::Point &hotspot) {
	_hotspot = hotspot;
}

void VisualImageXMG::load(Common::ReadStream *stream) {
	assert(!_surface && !_texture);

	// Decode the XMG
	_surface = Formats::XMGDecoder::decode(stream);
	_texture = _gfx->createTexture(_surface);
}

void VisualImageXMG::render(const Common::Point &position, bool useOffset) {
	Common::Point drawPos = useOffset ? position - _hotspot : position;
	_surfaceRenderer->render(_texture, drawPos);
}

void VisualImageXMG::setFadeLevel(float fadeLevel) {
	_surfaceRenderer->setFadeLevel(fadeLevel);
}

bool VisualImageXMG::isPointSolid(const Common::Point &point) const {
	assert(_surface);

	if (_surface->w < 32 || _surface->h < 32) {
		return true; // Small images are always solid
	}

	// Maybe implement this method in some other way to avoid having to keep the surface in memory
	const byte *ptr = (const byte *) _surface->getBasePtr(point.x, point.y);
	return *(ptr + 3) == 0xFF;
}

int VisualImageXMG::getWidth() const {
	assert(_surface);
	return _surface->w;
}

int VisualImageXMG::getHeight() const {
	assert(_surface);
	return _surface->h;
}

} // End of namespace Stark