1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86
|
/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_VISUAL_IMAGE_H
#define STARK_VISUAL_IMAGE_H
#include "engines/stark/visual/visual.h"
#include "common/rect.h"
#include "common/stream.h"
namespace Graphics {
struct Surface;
}
namespace Stark {
namespace Gfx {
class Driver;
class SurfaceRenderer;
class Texture;
}
/**
* XMG (still image) renderer
*/
class VisualImageXMG : public Visual {
public:
static const VisualType TYPE = Visual::kImageXMG;
VisualImageXMG(Gfx::Driver *gfx);
virtual ~VisualImageXMG();
void load(Common::ReadStream *stream);
void render(const Common::Point &position, bool useOffset);
/** Set an offset used when rendering */
void setHotSpot(const Common::Point &hotspot);
Common::Point getHotspot() const { return _hotspot; }
/**
* The fade level is added to the color value of each pixel
*
* It is a value between -1 and 1
*/
void setFadeLevel(float fadeLevel);
/** Perform a transparency hit test on an image point */
bool isPointSolid(const Common::Point &point) const;
/** Get the width in pixels */
int getWidth() const;
/** Get the height in pixels */
int getHeight() const;
private:
Gfx::Driver *_gfx;
Gfx::SurfaceRenderer *_surfaceRenderer;
Gfx::Texture *_texture;
Graphics::Surface *_surface;
Common::Point _hotspot;
};
} // End of namespace Stark
#endif // STARK_VISUAL_IMAGE_H
|