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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_VISUAL_SMACKER_H
#define STARK_VISUAL_SMACKER_H
#include "engines/stark/visual/visual.h"
#include "common/rect.h"
#include "common/stream.h"
namespace Video {
class SmackerDecoder;
}
namespace Graphics {
struct Surface;
}
namespace Stark {
namespace Gfx {
class Driver;
class SurfaceRenderer;
class Texture;
}
class VisualSmacker : public Visual {
public:
static const VisualType TYPE = Visual::kSmackerStream;
VisualSmacker(Gfx::Driver *gfx);
virtual ~VisualSmacker();
void load(Common::SeekableReadStream *stream);
void update();
void render(const Common::Point &position);
bool isDone();
/** Reset the video to resume playing from the beginning */
void rewind();
/** Perform a transparency hit test on a point */
bool isPointSolid(const Common::Point &point) const;
int getWidth() const;
int getHeight() const;
int getFrameNumber() const;
Common::Point getPosition() const { return _position; }
void setPosition(const Common::Point &pos) { _position = pos; }
/** Get the total duration in milliseconds for the video */
uint32 getDuration() const;
/** Get the current time in the video since the beginning */
uint32 getCurrentTime() const;
void overrideFrameRate(int32 framerate);
/** Pause or resume the video */
void pause(bool pause);
private:
Video::SmackerDecoder *_smacker;
const Graphics::Surface *_surface;
Common::Point _position;
Gfx::Driver *_gfx;
Gfx::SurfaceRenderer *_surfaceRenderer;
Gfx::Texture *_texture;
int32 _overridenFramerate;
};
} // End of namespace Stark
#endif // STARK_VISUAL_SMACKER_H
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