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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_VISUAL_TEXT_H
#define STARK_VISUAL_TEXT_H
#include "engines/stark/visual/visual.h"
#include "engines/stark/services/fontprovider.h"
#include "common/rect.h"
namespace Stark {
namespace Gfx {
class Driver;
class SurfaceRenderer;
class Texture;
}
/**
* Text renderer
*/
class VisualText : public Visual {
public:
static const VisualType TYPE = Visual::kImageText;
VisualText(Gfx::Driver *gfx);
virtual ~VisualText();
Common::Rect getRect();
void setText(const Common::String &text);
void setColor(uint32 color);
void setBackgroundColor(uint32 color);
void setTargetWidth(uint32 width);
void setFont(FontProvider::FontType type, int32 customFontIndex = -1);
void render(const Common::Point &position);
private:
void createTexture();
void freeTexture();
Gfx::Driver *_gfx;
Gfx::SurfaceRenderer *_surfaceRenderer;
Gfx::Texture *_texture;
Common::String _text;
uint32 _color;
uint32 _backgroundColor;
Common::Rect _originalRect;
FontProvider::FontType _fontType;
int32 _fontCustomIndex;
};
} // End of namespace Stark
#endif // STARK_VISUAL_TEXT_H
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