File: gl.h

package info (click to toggle)
residualvm 0.3.1%2Bdfsg-2
  • links: PTS, VCS
  • area: contrib
  • in suites: bullseye
  • size: 31,292 kB
  • sloc: cpp: 227,029; sh: 7,256; xml: 1,731; perl: 1,067; java: 861; asm: 738; python: 691; ansic: 272; makefile: 139; objc: 81; sed: 22; php: 1
file content (858 lines) | stat: -rw-r--r-- 32,030 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
/* ResidualVM - A 3D game interpreter
 *
 * ResidualVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the AUTHORS
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on, or a modified version of code from TinyGL (C) 1997-1998 Fabrice Bellard,
 * which is licensed under the zlib-license (see LICENSE).
 * It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later).
 */

// The following constants come from Mesa

#ifndef GRAPHICS_TGL_H
#define GRAPHICS_TGL_H

#define TGL_VERSION_1_1 1

enum {
	// Boolean values
	TGL_FALSE                       = 0,
	TGL_TRUE                        = 1,

	// Data types
	TGL_BYTE                        = 0x1400,
	TGL_UNSIGNED_BYTE               = 0x1401,
	TGL_SHORT                       = 0x1402,
	TGL_UNSIGNED_SHORT              = 0x1403,
	TGL_INT                         = 0x1404,
	TGL_UNSIGNED_INT                = 0x1405,
	TGL_FLOAT                       = 0x1406,
	TGL_DOUBLE                      = 0x140A,
	TGL_2_BYTES                     = 0x1407,
	TGL_3_BYTES                     = 0x1408,
	TGL_4_BYTES                     = 0x1409,

	// Primitives
	TGL_LINES                       = 0x0001,
	TGL_POINTS                      = 0x0000,
	TGL_LINE_STRIP                  = 0x0003,
	TGL_LINE_LOOP                   = 0x0002,
	TGL_TRIANGLES                   = 0x0004,
	TGL_TRIANGLE_STRIP              = 0x0005,
	TGL_TRIANGLE_FAN                = 0x0006,
	TGL_QUADS                       = 0x0007,
	TGL_QUAD_STRIP                  = 0x0008,
	TGL_POLYGON                     = 0x0009,
	TGL_EDGE_FLAG                   = 0x0B43,

	// Vertex Arrays
	TGL_VERTEX_ARRAY                = 0x8074,
	TGL_NORMAL_ARRAY                = 0x8075,
	TGL_COLOR_ARRAY                 = 0x8076,
	TGL_INDEX_ARRAY                 = 0x8077,
	TGL_TEXTURE_COORD_ARRAY         = 0x8078,
	TGL_EDGE_FLAG_ARRAY             = 0x8079,
	TGL_VERTEX_ARRAY_SIZE           = 0x807A,
	TGL_VERTEX_ARRAY_TYPE           = 0x807B,
	TGL_VERTEX_ARRAY_STRIDE         = 0x807C,
	TGL_VERTEX_ARRAY_COUNT          = 0x807D,
	TGL_NORMAL_ARRAY_TYPE           = 0x807E,
	TGL_NORMAL_ARRAY_STRIDE         = 0x807F,
	TGL_NORMAL_ARRAY_COUNT          = 0x8080,
	TGL_COLOR_ARRAY_SIZE            = 0x8081,
	TGL_COLOR_ARRAY_TYPE            = 0x8082,
	TGL_COLOR_ARRAY_STRIDE          = 0x8083,
	TGL_COLOR_ARRAY_COUNT           = 0x8084,
	TGL_INDEX_ARRAY_TYPE            = 0x8085,
	TGL_INDEX_ARRAY_STRIDE          = 0x8086,
	TGL_INDEX_ARRAY_COUNT           = 0x8087,
	TGL_TEXTURE_COORD_ARRAY_SIZE    = 0x8088,
	TGL_TEXTURE_COORD_ARRAY_TYPE    = 0x8089,
	TGL_TEXTURE_COORD_ARRAY_STRIDE  = 0x808A,
	TGL_TEXTURE_COORD_ARRAY_COUNT   = 0x808B,
	TGL_EDGE_FLAG_ARRAY_STRIDE      = 0x808C,
	TGL_EDGE_FLAG_ARRAY_COUNT       = 0x808D,
	TGL_VERTEX_ARRAY_POINTER        = 0x808E,
	TGL_NORMAL_ARRAY_POINTER        = 0x808F,
	TGL_COLOR_ARRAY_POINTER         = 0x8090,
	TGL_INDEX_ARRAY_POINTER         = 0x8091,
	TGL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
	TGL_EDGE_FLAG_ARRAY_POINTER     = 0x8093,
	TGL_V2F                         = 0x2A20,
	TGL_V3F                         = 0x2A21,
	TGL_C4UB_V2F                    = 0x2A22,
	TGL_C4UB_V3F                    = 0x2A23,
	TGL_C3F_V3F                     = 0x2A24,
	TGL_N3F_V3F                     = 0x2A25,
	TGL_C4F_N3F_V3F                 = 0x2A26,
	TGL_T2F_V3F                     = 0x2A27,
	TGL_T4F_V4F                     = 0x2A28,
	TGL_T2F_C4UB_V3F                = 0x2A29,
	TGL_T2F_C3F_V3F                 = 0x2A2A,
	TGL_T2F_N3F_V3F                 = 0x2A2B,
	TGL_T2F_C4F_N3F_V3F             = 0x2A2C,
	TGL_T4F_C4F_N3F_V4F             = 0x2A2D,

	// Matrix Mode
	TGL_MATRIX_MODE                 = 0x0BA0,
	TGL_MODELVIEW                   = 0x1700,
	TGL_PROJECTION                  = 0x1701,
	TGL_TEXTURE                     = 0x1702,

	// Points
	TGL_POINT_SMOOTH                = 0x0B10,
	TGL_POINT_SIZE                  = 0x0B11,
	TGL_POINT_SIZE_GRANULARITY      = 0x0B13,
	TGL_POINT_SIZE_RANGE            = 0x0B12,

	// Lines
	TGL_LINE_SMOOTH                 = 0x0B20,
	TGL_LINE_STIPPLE                = 0x0B24,
	TGL_LINE_STIPPLE_PATTERN        = 0x0B25,
	TGL_LINE_STIPPLE_REPEAT         = 0x0B26,
	TGL_LINE_WIDTH                  = 0x0B21,
	TGL_LINE_WIDTH_GRANULARITY      = 0x0B23,
	TGL_LINE_WIDTH_RANGE            = 0x0B22,

	// Polygons
	TGL_POINT                       = 0x1B00,
	TGL_LINE                        = 0x1B01,
	TGL_FILL                        = 0x1B02,
	TGL_CCW                         = 0x0901,
	TGL_CW                          = 0x0900,
	TGL_FRONT                       = 0x0404,
	TGL_BACK                        = 0x0405,
	TGL_CULL_FACE                   = 0x0B44,
	TGL_CULL_FACE_MODE              = 0x0B45,
	TGL_POLYGON_SMOOTH              = 0x0B41,
	TGL_POLYGON_STIPPLE             = 0x0B42,
	TGL_FRONT_FACE                  = 0x0B46,
	TGL_POLYGON_MODE                = 0x0B40,
	TGL_POLYGON_OFFSET_FACTOR       = 0x3038,
	TGL_POLYGON_OFFSET_UNITS        = 0x2A00,
	TGL_POLYGON_OFFSET_POINT        = 0x2A01,
	TGL_POLYGON_OFFSET_LINE         = 0x2A02,
	TGL_POLYGON_OFFSET_FILL         = 0x8037,
	TGL_SHADOW_MASK_MODE            = 0x0C40,
	TGL_SHADOW_MODE                 = 0x0C41,

	// Display Lists
	TGL_COMPILE                     = 0x1300,
	TGL_COMPILE_AND_EXECUTE         = 0x1301,
	TGL_LIST_BASE                   = 0x0B32,
	TGL_LIST_INDEX                  = 0x0B33,
	TGL_LIST_MODE                   = 0x0B30,

	// Depth buffer
	TGL_NEVER                       = 0x0200,
	TGL_LESS                        = 0x0201,
	TGL_GEQUAL                      = 0x0206,
	TGL_LEQUAL                      = 0x0203,
	TGL_GREATER                     = 0x0204,
	TGL_NOTEQUAL                    = 0x0205,
	TGL_EQUAL                       = 0x0202,
	TGL_ALWAYS                      = 0x0207,
	TGL_DEPTH_TEST                  = 0x0B71,
	TGL_DEPTH_BITS                  = 0x0D56,
	TGL_DEPTH_CLEAR_VALUE           = 0x0B73,
	TGL_DEPTH_FUNC                  = 0x0B74,
	TGL_DEPTH_RANGE                 = 0x0B70,
	TGL_DEPTH_WRITEMASK             = 0x0B72,
	TGL_DEPTH_COMPONENT             = 0x1902,

	// Lighting
	TGL_LIGHTING                    = 0x0B50,
	TGL_LIGHT0                      = 0x4000,
	TGL_LIGHT1                      = 0x4001,
	TGL_LIGHT2                      = 0x4002,
	TGL_LIGHT3                      = 0x4003,
	TGL_LIGHT4                      = 0x4004,
	TGL_LIGHT5                      = 0x4005,
	TGL_LIGHT6                      = 0x4006,
	TGL_LIGHT7                      = 0x4007,
	TGL_SPOT_EXPONENT               = 0x1205,
	TGL_SPOT_CUTOFF                 = 0x1206,
	TGL_CONSTANT_ATTENUATION        = 0x1207,
	TGL_LINEAR_ATTENUATION          = 0x1208,
	TGL_QUADRATIC_ATTENUATION       = 0x1209,
	TGL_AMBIENT                     = 0x1200,
	TGL_DIFFUSE                     = 0x1201,
	TGL_SPECULAR                    = 0x1202,
	TGL_SHININESS                   = 0x1601,
	TGL_EMISSION                    = 0x1600,
	TGL_POSITION                    = 0x1203,
	TGL_SPOT_DIRECTION              = 0x1204,
	TGL_AMBIENT_AND_DIFFUSE         = 0x1602,
	TGL_COLOR_INDEXES               = 0x1603,
	TGL_LIGHT_MODEL_TWO_SIDE        = 0x0B52,
	TGL_LIGHT_MODEL_LOCAL_VIEWER    = 0x0B51,
	TGL_LIGHT_MODEL_AMBIENT         = 0x0B53,
	TGL_FRONT_AND_BACK              = 0x0408,
	TGL_SHADE_MODEL                 = 0x0B54,
	TGL_FLAT                        = 0x1D00,
	TGL_SMOOTH                      = 0x1D01,
	TGL_COLOR_MATERIAL              = 0x0B57,
	TGL_COLOR_MATERIAL_FACE         = 0x0B55,
	TGL_COLOR_MATERIAL_PARAMETER    = 0x0B56,
	TGL_NORMALIZE                   = 0x0BA1,

	// User clipping planes
	TGL_CLIP_PLANE0                 = 0x3000,
	TGL_CLIP_PLANE1                 = 0x3001,
	TGL_CLIP_PLANE2                 = 0x3002,
	TGL_CLIP_PLANE3                 = 0x3003,
	TGL_CLIP_PLANE4                 = 0x3004,
	TGL_CLIP_PLANE5                 = 0x3005,

	// Accumulation buffer
	TGL_ACCUM_RED_BITS              = 0x0D58,
	TGL_ACCUM_GREEN_BITS            = 0x0D59,
	TGL_ACCUM_BLUE_BITS             = 0x0D5A,
	TGL_ACCUM_ALPHA_BITS            = 0x0D5B,
	TGL_ACCUM_CLEAR_VALUE           = 0x0B80,
	TGL_ACCUM                       = 0x0100,
	TGL_ADD                         = 0x0104,
	TGL_LOAD                        = 0x0101,
	TGL_MULT                        = 0x0103,
	TGL_RETURN                      = 0x0102,

	// Alpha testing
	TGL_ALPHA_TEST                  = 0x0BC0,
	TGL_ALPHA_TEST_REF              = 0x0BC2,
	TGL_ALPHA_TEST_FUNC             = 0x0BC1,

	// Blending
	TGL_BLEND                       = 0x0BE2,
	TGL_BLEND_SRC                   = 0x0BE1,
	TGL_BLEND_DST                   = 0x0BE0,
	TGL_ZERO                        = 0,
	TGL_ONE                         = 1,
	TGL_SRC_COLOR                   = 0x0300,
	TGL_ONE_MINUS_SRC_COLOR         = 0x0301,
	TGL_DST_COLOR                   = 0x0306,
	TGL_ONE_MINUS_DST_COLOR         = 0x0307,
	TGL_SRC_ALPHA                   = 0x0302,
	TGL_ONE_MINUS_SRC_ALPHA         = 0x0303,
	TGL_DST_ALPHA                   = 0x0304,
	TGL_ONE_MINUS_DST_ALPHA         = 0x0305,
	TGL_SRC_ALPHA_SATURATE          = 0x0308,
	TGL_CONSTANT_COLOR              = 0x8001,
	TGL_ONE_MINUS_CONSTANT_COLOR    = 0x8002,
	TGL_CONSTANT_ALPHA              = 0x8003,
	TGL_ONE_MINUS_CONSTANT_ALPHA    = 0x8004,

	// Render Mode
	TGL_FEEDBACK                    = 0x1C01,
	TGL_RENDER                      = 0x1C00,
	TGL_SELECT                      = 0x1C02,

	// Feedback
	TGL_2D                          = 0x0600,
	TGL_3D                          = 0x0601,
	TGL_3D_COLOR                    = 0x0602,
	TGL_3D_COLOR_TEXTURE            = 0x0603,
	TGL_4D_COLOR_TEXTURE            = 0x0604,
	TGL_POINT_TOKEN                 = 0x0701,
	TGL_LINE_TOKEN                  = 0x0702,
	TGL_LINE_RESET_TOKEN            = 0x0707,
	TGL_POLYGON_TOKEN               = 0x0703,
	TGL_BITMAP_TOKEN                = 0x0704,
	TGL_DRAW_PIXEL_TOKEN            = 0x0705,
	TGL_COPY_PIXEL_TOKEN            = 0x0706,
	TGL_PASS_THROUGH_TOKEN          = 0x0700,

	// Fog
	TGL_FOG                         = 0x0B60,
	TGL_FOG_MODE                    = 0x0B65,
	TGL_FOG_DENSITY                 = 0x0B62,
	TGL_FOG_COLOR                   = 0x0B66,
	TGL_FOG_INDEX                   = 0x0B61,
	TGL_FOG_START                   = 0x0B63,
	TGL_FOG_END                     = 0x0B64,
	TGL_LINEAR                      = 0x2601,
	TGL_EXP                         = 0x0800,
	TGL_EXP2                        = 0x0801,

	// Logic Ops
	TGL_LOGIC_OP                    = 0x0BF1,
	TGL_LOGIC_OP_MODE               = 0x0BF0,
	TGL_CLEAR                       = 0x1500,
	TGL_SET                         = 0x150F,
	TGL_COPY                        = 0x1503,
	TGL_COPY_INVERTED               = 0x150C,
	TGL_NOOP                        = 0x1505,
	TGL_INVERT                      = 0x150A,
	TGL_AND                         = 0x1501,
	TGL_NAND                        = 0x150E,
	TGL_OR                          = 0x1507,
	TGL_NOR                         = 0x1508,
	TGL_XOR                         = 0x1506,
	TGL_EQUIV                       = 0x1509,
	TGL_AND_REVERSE                 = 0x1502,
	TGL_AND_INVERTED                = 0x1504,
	TGL_OR_REVERSE                  = 0x150B,
	TGL_OR_INVERTED                 = 0x150D,

	// Stencil
	TGL_STENCIL_TEST                = 0x0B90,
	TGL_STENCIL_WRITEMASK           = 0x0B98,
	TGL_STENCIL_BITS                = 0x0D57,
	TGL_STENCIL_FUNC                = 0x0B92,
	TGL_STENCIL_VALUE_MASK          = 0x0B93,
	TGL_STENCIL_REF                 = 0x0B97,
	TGL_STENCIL_FAIL                = 0x0B94,
	TGL_STENCIL_PASS_DEPTH_PASS     = 0x0B96,
	TGL_STENCIL_PASS_DEPTH_FAIL     = 0x0B95,
	TGL_STENCIL_CLEAR_VALUE         = 0x0B91,
	TGL_STENCIL_INDEX               = 0x1901,
	TGL_KEEP                        = 0x1E00,
	TGL_REPLACE                     = 0x1E01,
	TGL_INCR                        = 0x1E02,
	TGL_DECR                        = 0x1E03,

	// Buffers, Pixel Drawing/Reading
	TGL_NONE                        = 0,
	TGL_LEFT                        = 0x0406,
	TGL_RIGHT                       = 0x0407,
	//TGL_FRONT                     = 0x0404,
	//TGL_BACK                      = 0x0405,
	//TGL_FRONT_AND_BACK            = 0x0408,
	TGL_FRONT_LEFT                  = 0x0400,
	TGL_FRONT_RIGHT                 = 0x0401,
	TGL_BACK_LEFT                   = 0x0402,
	TGL_BACK_RIGHT                  = 0x0403,
	TGL_AUX0                        = 0x0409,
	TGL_AUX1                        = 0x040A,
	TGL_AUX2                        = 0x040B,
	TGL_AUX3                        = 0x040C,
	TGL_COLOR_INDEX                 = 0x1900,
	TGL_RED                         = 0x1903,
	TGL_GREEN                       = 0x1904,
	TGL_BLUE                        = 0x1905,
	TGL_ALPHA                       = 0x1906,
	TGL_LUMINANCE                   = 0x1909,
	TGL_LUMINANCE_ALPHA             = 0x190A,
	TGL_ALPHA_BITS                  = 0x0D55,
	TGL_RED_BITS                    = 0x0D52,
	TGL_GREEN_BITS                  = 0x0D53,
	TGL_BLUE_BITS                   = 0x0D54,
	TGL_INDEX_BITS                  = 0x0D51,
	TGL_SUBPIXEL_BITS               = 0x0D50,
	TGL_AUX_BUFFERS                 = 0x0C00,
	TGL_READ_BUFFER                 = 0x0C02,
	TGL_DRAW_BUFFER                 = 0x0C01,
	TGL_DOUBLEBUFFER                = 0x0C32,
	TGL_STEREO                      = 0x0C33,
	TGL_BITMAP                      = 0x1A00,
	TGL_COLOR                       = 0x1800,
	TGL_DEPTH                       = 0x1801,
	TGL_STENCIL                     = 0x1802,
	TGL_DITHER                      = 0x0BD0,
	TGL_RGB                         = 0x1907,
	TGL_RGBA                        = 0x1908,

	// Implementation limits
	TGL_MAX_LIST_NESTING            = 0x0B31,
	TGL_MAX_ATTRIB_STACK_DEPTH      = 0x0D35,
	TGL_MAX_MODELVIEW_STACK_DEPTH   = 0x0D36,
	TGL_MAX_NAME_STACK_DEPTH        = 0x0D37,
	TGL_MAX_PROJECTION_STACK_DEPTH  = 0x0D38,
	TGL_MAX_TEXTURE_STACK_DEPTH     = 0x0D39,
	TGL_MAX_EVAL_ORDER              = 0x0D30,
	TGL_MAX_LIGHTS                  = 0x0D31,
	TGL_MAX_CLIP_PLANES             = 0x0D32,
	TGL_MAX_TEXTURE_SIZE            = 0x0D33,
	TGL_MAX_PIXEL_MAP_TABLE         = 0x0D34,
	TGL_MAX_VIEWPORT_DIMS           = 0x0D3A,
	TGL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B,

	// Gets
	TGL_ATTRIB_STACK_DEPTH          = 0x0BB0,
	TGL_COLOR_CLEAR_VALUE           = 0x0C22,
	TGL_COLOR_WRITEMASK             = 0x0C23,
	TGL_CURRENT_INDEX               = 0x0B01,
	TGL_CURRENT_COLOR               = 0x0B00,
	TGL_CURRENT_NORMAL              = 0x0B02,
	TGL_CURRENT_RASTER_COLOR        = 0x0B04,
	TGL_CURRENT_RASTER_DISTANCE     = 0x0B09,
	TGL_CURRENT_RASTER_INDEX        = 0x0B05,
	TGL_CURRENT_RASTER_POSITION     = 0x0B07,
	TGL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
	TGL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
	TGL_CURRENT_TEXTURE_COORDS      = 0x0B03,
	TGL_INDEX_CLEAR_VALUE           = 0x0C20,
	TGL_INDEX_MODE                  = 0x0C30,
	TGL_INDEX_WRITEMASK             = 0x0C21,
	TGL_MODELVIEW_MATRIX            = 0x0BA6,
	TGL_MODELVIEW_STACK_DEPTH       = 0x0BA3,
	TGL_NAME_STACK_DEPTH            = 0x0D70,
	TGL_PROJECTION_MATRIX           = 0x0BA7,
	TGL_PROJECTION_STACK_DEPTH      = 0x0BA4,
	TGL_RENDER_MODE                 = 0x0C40,
	TGL_RGBA_MODE                   = 0x0C31,
	TGL_TEXTURE_MATRIX              = 0x0BA8,
	TGL_TEXTURE_STACK_DEPTH         = 0x0BA5,
	TGL_VIEWPORT                    = 0x0BA2,

	// Evaluators
	TGL_AUTO_NORMAL                 = 0x0D80,
	TGL_MAP1_COLOR_4                = 0x0D90,
	TGL_MAP1_GRID_DOMAIN            = 0x0DD0,
	TGL_MAP1_GRID_SEGMENTS          = 0x0DD1,
	TGL_MAP1_INDEX                  = 0x0D91,
	TGL_MAP1_NORMAL                 = 0x0D92,
	TGL_MAP1_TEXTURE_COORD_1        = 0x0D93,
	TGL_MAP1_TEXTURE_COORD_2        = 0x0D94,
	TGL_MAP1_TEXTURE_COORD_3        = 0x0D95,
	TGL_MAP1_TEXTURE_COORD_4        = 0x0D96,
	TGL_MAP1_VERTEX_3               = 0x0D97,
	TGL_MAP1_VERTEX_4               = 0x0D98,
	TGL_MAP2_COLOR_4                = 0x0DB0,
	TGL_MAP2_GRID_DOMAIN            = 0x0DD2,
	TGL_MAP2_GRID_SEGMENTS          = 0x0DD3,
	TGL_MAP2_INDEX                  = 0x0DB1,
	TGL_MAP2_NORMAL                 = 0x0DB2,
	TGL_MAP2_TEXTURE_COORD_1        = 0x0DB3,
	TGL_MAP2_TEXTURE_COORD_2        = 0x0DB4,
	TGL_MAP2_TEXTURE_COORD_3        = 0x0DB5,
	TGL_MAP2_TEXTURE_COORD_4        = 0x0DB6,
	TGL_MAP2_VERTEX_3               = 0x0DB7,
	TGL_MAP2_VERTEX_4               = 0x0DB8,
	TGL_COEFF                       = 0x0A00,
	TGL_DOMAIN                      = 0x0A02,
	TGL_ORDER                       = 0x0A01,

	// Hints
	TGL_FOG_HINT                    = 0x0C54,
	TGL_LINE_SMOOTH_HINT            = 0x0C52,
	TGL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
	TGL_POINT_SMOOTH_HINT           = 0x0C51,
	TGL_POLYGON_SMOOTH_HINT         = 0x0C53,
	TGL_DONT_CARE                   = 0x1100,
	TGL_FASTEST                     = 0x1101,
	TGL_NICEST                      = 0x1102,

	// Scissor box
	TGL_SCISSOR_TEST                = 0x0C11,
	TGL_SCISSOR_BOX                 = 0x0C10,

	// Pixel Mode / Transfer
	TGL_MAP_COLOR                   = 0x0D10,
	TGL_MAP_STENCIL                 = 0x0D11,
	TGL_INDEX_SHIFT                 = 0x0D12,
	TGL_INDEX_OFFSET                = 0x0D13,
	TGL_RED_SCALE                   = 0x0D14,
	TGL_RED_BIAS                    = 0x0D15,
	TGL_GREEN_SCALE                 = 0x0D18,
	TGL_GREEN_BIAS                  = 0x0D19,
	TGL_BLUE_SCALE                  = 0x0D1A,
	TGL_BLUE_BIAS                   = 0x0D1B,
	TGL_ALPHA_SCALE                 = 0x0D1C,
	TGL_ALPHA_BIAS                  = 0x0D1D,
	TGL_DEPTH_SCALE                 = 0x0D1E,
	TGL_DEPTH_BIAS                  = 0x0D1F,
	TGL_PIXEL_MAP_S_TO_S_SIZE       = 0x0CB1,
	TGL_PIXEL_MAP_I_TO_I_SIZE       = 0x0CB0,
	TGL_PIXEL_MAP_I_TO_R_SIZE       = 0x0CB2,
	TGL_PIXEL_MAP_I_TO_G_SIZE       = 0x0CB3,
	TGL_PIXEL_MAP_I_TO_B_SIZE       = 0x0CB4,
	TGL_PIXEL_MAP_I_TO_A_SIZE       = 0x0CB5,
	TGL_PIXEL_MAP_R_TO_R_SIZE       = 0x0CB6,
	TGL_PIXEL_MAP_G_TO_G_SIZE       = 0x0CB7,
	TGL_PIXEL_MAP_B_TO_B_SIZE       = 0x0CB8,
	TGL_PIXEL_MAP_A_TO_A_SIZE       = 0x0CB9,
	TGL_PIXEL_MAP_S_TO_S            = 0x0C71,
	TGL_PIXEL_MAP_I_TO_I            = 0x0C70,
	TGL_PIXEL_MAP_I_TO_R            = 0x0C72,
	TGL_PIXEL_MAP_I_TO_G            = 0x0C73,
	TGL_PIXEL_MAP_I_TO_B            = 0x0C74,
	TGL_PIXEL_MAP_I_TO_A            = 0x0C75,
	TGL_PIXEL_MAP_R_TO_R            = 0x0C76,
	TGL_PIXEL_MAP_G_TO_G            = 0x0C77,
	TGL_PIXEL_MAP_B_TO_B            = 0x0C78,
	TGL_PIXEL_MAP_A_TO_A            = 0x0C79,
	TGL_PACK_ALIGNMENT              = 0x0D05,
	TGL_PACK_LSB_FIRST              = 0x0D01,
	TGL_PACK_ROW_LENGTH             = 0x0D02,
	TGL_PACK_SKIP_PIXELS            = 0x0D04,
	TGL_PACK_SKIP_ROWS              = 0x0D03,
	TGL_PACK_SWAP_BYTES             = 0x0D00,
	TGL_UNPACK_ALIGNMENT            = 0x0CF5,
	TGL_UNPACK_LSB_FIRST            = 0x0CF1,
	TGL_UNPACK_ROW_LENGTH           = 0x0CF2,
	TGL_UNPACK_SKIP_PIXELS          = 0x0CF4,
	TGL_UNPACK_SKIP_ROWS            = 0x0CF3,
	TGL_UNPACK_SWAP_BYTES           = 0x0CF0,
	TGL_ZOOM_X                      = 0x0D16,
	TGL_ZOOM_Y                      = 0x0D17,

	// Texture mapping
	TGL_TEXTURE_ENV                 = 0x2300,
	TGL_TEXTURE_ENV_MODE            = 0x2200,
	TGL_TEXTURE_1D                  = 0x0DE0,
	TGL_TEXTURE_2D                  = 0x0DE1,
	TGL_TEXTURE_WRAP_S              = 0x2802,
	TGL_TEXTURE_WRAP_T              = 0x2803,
	TGL_TEXTURE_MAG_FILTER          = 0x2800,
	TGL_TEXTURE_MIN_FILTER          = 0x2801,
	TGL_TEXTURE_ENV_COLOR           = 0x2201,
	TGL_TEXTURE_GEN_S               = 0x0C60,
	TGL_TEXTURE_GEN_T               = 0x0C61,
	TGL_TEXTURE_GEN_MODE            = 0x2500,
	TGL_TEXTURE_BORDER_COLOR        = 0x1004,
	TGL_TEXTURE_WIDTH               = 0x1000,
	TGL_TEXTURE_HEIGHT              = 0x1001,
	TGL_TEXTURE_BORDER              = 0x1005,
	TGL_TEXTURE_COMPONENTS          = 0x1003,
	TGL_NEAREST_MIPMAP_NEAREST      = 0x2700,
	TGL_NEAREST_MIPMAP_LINEAR       = 0x2702,
	TGL_LINEAR_MIPMAP_NEAREST       = 0x2701,
	TGL_LINEAR_MIPMAP_LINEAR        = 0x2703,
	TGL_OBJECT_LINEAR               = 0x2401,
	TGL_OBJECT_PLANE                = 0x2501,
	TGL_EYE_LINEAR                  = 0x2400,
	TGL_EYE_PLANE                   = 0x2502,
	TGL_SPHERE_MAP                  = 0x2402,
	TGL_DECAL                       = 0x2101,
	TGL_MODULATE                    = 0x2100,
	TGL_NEAREST                     = 0x2600,
	TGL_REPEAT                      = 0x2901,
	TGL_CLAMP                       = 0x2900,
	TGL_S                           = 0x2000,
	TGL_T                           = 0x2001,
	TGL_R                           = 0x2002,
	TGL_Q                           = 0x2003,
	TGL_TEXTURE_GEN_R               = 0x0C62,
	TGL_TEXTURE_GEN_Q               = 0x0C63,

	TGL_PROXY_TEXTURE_1D            = 0x8063,
	TGL_PROXY_TEXTURE_2D            = 0x8064,
	TGL_TEXTURE_PRIORITY            = 0x8066,
	TGL_TEXTURE_RESIDENT            = 0x8067,
	TGL_TEXTURE_1D_BINDING          = 0x8068,
	TGL_TEXTURE_2D_BINDING          = 0x8069,

	// Internal texture formats
	TGL_ALPHA4                      = 0x803B,
	TGL_ALPHA8                      = 0x803C,
	TGL_ALPHA12                     = 0x803D,
	TGL_ALPHA16                     = 0x803E,
	TGL_LUMINANCE4                  = 0x803F,
	TGL_LUMINANCE8                  = 0x8040,
	TGL_LUMINANCE12                 = 0x8041,
	TGL_LUMINANCE16                 = 0x8042,
	TGL_LUMINANCE4_ALPHA4           = 0x8043,
	TGL_LUMINANCE6_ALPHA2           = 0x8044,
	TGL_LUMINANCE8_ALPHA8           = 0x8045,
	TGL_LUMINANCE12_ALPHA4          = 0x8046,
	TGL_LUMINANCE12_ALPHA12         = 0x8047,
	TGL_LUMINANCE16_ALPHA16         = 0x8048,
	TGL_INTENSITY                   = 0x8049,
	TGL_INTENSITY4                  = 0x804A,
	TGL_INTENSITY8                  = 0x804B,
	TGL_INTENSITY12                 = 0x804C,
	TGL_INTENSITY16                 = 0x804D,
	TGL_R3_G3_B2                    = 0x2A10,
	TGL_RGB4                        = 0x804F,
	TGL_RGB5                        = 0x8050,
	TGL_RGB8                        = 0x8051,
	TGL_RGB10                       = 0x8052,
	TGL_RGB12                       = 0x8053,
	TGL_RGB16                       = 0x8054,
	TGL_RGBA2                       = 0x8055,
	TGL_RGBA4                       = 0x8056,
	TGL_RGB5_A1                     = 0x8057,
	TGL_RGBA8                       = 0x8058,
	TGL_RGB10_A2                    = 0x8059,
	TGL_RGBA12                      = 0x805A,
	TGL_RGBA16                      = 0x805B,
	TGL_UNSIGNED_SHORT_5_6_5        = 0x8363,
	TGL_UNSIGNED_SHORT_5_6_5_REV    = 0x8364,
	TGL_UNSIGNED_INT_8_8_8_8        = 0x8035,
	TGL_UNSIGNED_INT_8_8_8_8_REV    = 0x8367,

	// Utility
	TGL_VENDOR                      = 0x1F00,
	TGL_RENDERER                    = 0x1F01,
	TGL_VERSION                     = 0x1F02,
	TGL_EXTENSIONS                  = 0x1F03,

	// Errors
	TGL_INVALID_VALUE               = 0x0501,
	TGL_INVALID_ENUM                = 0x0500,
	TGL_INVALID_OPERATION           = 0x0502,
	TGL_STACK_OVERFLOW              = 0x0503,
	TGL_STACK_UNDERFLOW             = 0x0504,
	TGL_OUT_OF_MEMORY               = 0x0505,

	// 1.0 Extensions

	// TGL_EXT_blend_minmax and TGL_EXT_blend_color
	TGL_CONSTANT_COLOR_EXT          = 0x8001,
	TGL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002,
	TGL_CONSTANT_ALPHA_EXT          = 0x8003,
	TGL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004,
	TGL_BLEND_EQUATION_EXT          = 0x8009,
	TGL_MIN_EXT                     = 0x8007,
	TGL_MAX_EXT                     = 0x8008,
	TGL_FUNC_ADD_EXT                = 0x8006,
	TGL_FUNC_SUBTRACT_EXT           = 0x800A,
	TGL_FUNC_REVERSE_SUBTRACT_EXT   = 0x800B,
	TGL_BLEND_COLOR_EXT             = 0x8005,

	// TGL_EXT_polygon_offset
	TGL_POLYGON_OFFSET_EXT           = 0x8037,
	TGL_POLYGON_OFFSET_FACTOR_EXT    = 0x8038,
	TGL_POLYGON_OFFSET_BIAS_EXT      = 0x8039,

	// TGL_EXT_vertex_array
	TGL_VERTEX_ARRAY_EXT            = 0x8074,
	TGL_NORMAL_ARRAY_EXT            = 0x8075,
	TGL_COLOR_ARRAY_EXT             = 0x8076,
	TGL_INDEX_ARRAY_EXT             = 0x8077,
	TGL_TEXTURE_COORD_ARRAY_EXT     = 0x8078,
	TGL_EDGE_FLAG_ARRAY_EXT         = 0x8079,
	TGL_VERTEX_ARRAY_SIZE_EXT       = 0x807A,
	TGL_VERTEX_ARRAY_TYPE_EXT       = 0x807B,
	TGL_VERTEX_ARRAY_STRIDE_EXT     = 0x807C,
	TGL_VERTEX_ARRAY_COUNT_EXT      = 0x807D,
	TGL_NORMAL_ARRAY_TYPE_EXT       = 0x807E,
	TGL_NORMAL_ARRAY_STRIDE_EXT     = 0x807F,
	TGL_NORMAL_ARRAY_COUNT_EXT      = 0x8080,
	TGL_COLOR_ARRAY_SIZE_EXT        = 0x8081,
	TGL_COLOR_ARRAY_TYPE_EXT        = 0x8082,
	TGL_COLOR_ARRAY_STRIDE_EXT      = 0x8083,
	TGL_COLOR_ARRAY_COUNT_EXT       = 0x8084,
	TGL_INDEX_ARRAY_TYPE_EXT        = 0x8085,
	TGL_INDEX_ARRAY_STRIDE_EXT      = 0x8086,
	TGL_INDEX_ARRAY_COUNT_EXT       = 0x8087,
	TGL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088,
	TGL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089,
	TGL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A,
	TGL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B,
	TGL_EDGE_FLAG_ARRAY_STRIDE_EXT  = 0x808C,
	TGL_EDGE_FLAG_ARRAY_COUNT_EXT   = 0x808D,
	TGL_VERTEX_ARRAY_POINTER_EXT    = 0x808E,
	TGL_NORMAL_ARRAY_POINTER_EXT    = 0x808F,
	TGL_COLOR_ARRAY_POINTER_EXT     = 0x8090,
	TGL_INDEX_ARRAY_POINTER_EXT     = 0x8091,
	TGL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092,
	TGL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093,

	// Color-types from 1.2, from SDL_opengl.h
	TGL_BGR                         = 0x80E0,
	TGL_BGRA                        = 0x80E1
};

enum {
	TGL_CURRENT_BIT         = 0x00000001,
	TGL_POINT_BIT           = 0x00000002,
	TGL_LINE_BIT            = 0x00000004,
	TGL_POLYGON_BIT         = 0x00000008,
	TGL_POLYGON_STIPPLE_BIT = 0x00000010,
	TGL_PIXEL_MODE_BIT      = 0x00000020,
	TGL_LIGHTING_BIT        = 0x00000040,
	TGL_FOG_BIT             = 0x00000080,
	TGL_DEPTH_BUFFER_BIT    = 0x00000100,
	TGL_ACCUM_BUFFER_BIT    = 0x00000200,
	TGL_STENCIL_BUFFER_BIT  = 0x00000400,
	TGL_VIEWPORT_BIT        = 0x00000800,
	TGL_TRANSFORM_BIT       = 0x00001000,
	TGL_ENABLE_BIT          = 0x00002000,
	TGL_COLOR_BUFFER_BIT    = 0x00004000,
	TGL_HINT_BIT            = 0x00008000,
	TGL_EVAL_BIT            = 0x00010000,
	TGL_LIST_BIT            = 0x00020000,
	TGL_TEXTURE_BIT         = 0x00040000,
	TGL_SCISSOR_BIT         = 0x00080000,
	TGL_ALL_ATTRIB_BITS     = 0x000fffff
};

// some types

typedef int             TGLenum;
typedef void            TGLvoid;
typedef unsigned char   TGLboolean;
typedef signed char     TGLbyte;    // 1-byte signed
typedef short           TGLshort;   // 2-byte signed
typedef int             TGLint;     // 4-byte signed
typedef unsigned char   TGLubyte;   // 1-byte unsigned
typedef unsigned short  TGLushort;  // 2-byte unsigned
typedef unsigned int    TGLuint;    // 4-byte unsigned
typedef float           TGLfloat;   // single precision float
typedef double          TGLdouble;  // double precision float
typedef int             TGLsizei;

// functions

void tglEnable(int code);
void tglDisable(int code);

void tglShadeModel(int mode);
void tglCullFace(int mode);
void tglPolygonMode(int face, int mode);

void tglBegin(int type);
void tglEnd();

#define PROTO_GL1(name)				\
void tgl ## name ## 1f(float);		\
void tgl ## name ## 1d(double);		\
void tgl ## name ## 1fv(const float *);	\
void tgl ## name ## 1dv(const double *);

#define PROTO_GL2(name)					\
void tgl ## name ## 2f(float, float);	\
void tgl ## name ## 2d(double, double);	\
void tgl ## name ## 2fv(const float *);		\
void tgl ## name ## 2dv(const double *);

#define PROTO_GL3(name)							\
void tgl ## name ## 3f(float, float, float);	\
void tgl ## name ## 3d(double, double, double);	\
void tgl ## name ## 3fv(const float *);				\
void tgl ## name ## 3dv(const double *);

#define PROTO_GL4(name)									\
void tgl ## name ## 4f(float, float, float, float);		\
void tgl ## name ## 4d(double, double, double, double);	\
void tgl ## name ## 4fv(const float *);						\
void tgl ## name ## 4dv(const double *);

PROTO_GL2(Vertex)
PROTO_GL3(Vertex)
PROTO_GL4(Vertex)

PROTO_GL3(Color)
PROTO_GL4(Color)
void tglColor3ub(unsigned char r, unsigned char g, unsigned char b);
void tglColor4ub(unsigned char r, unsigned char g, unsigned char b,
				 unsigned char a);

PROTO_GL3(Normal)

PROTO_GL1(TexCoord)
PROTO_GL2(TexCoord)
PROTO_GL3(TexCoord)
PROTO_GL4(TexCoord)

void tglEdgeFlag(int flag);

// matrix
void tglMatrixMode(int mode);
void tglLoadMatrixf(const float *m);
void tglLoadIdentity();
void tglMultMatrixf(const float *m);
void tglPushMatrix();
void tglPopMatrix();
void tglRotatef(float angle, float x, float y, float z);
void tglTranslatef(float x, float y, float z);
void tglScalef(float x, float y, float z);

void tglViewport(int x, int y, int width, int height);
void tglFrustum(double left, double right, double bottom, double top,
				double nearv, double farv);
void tglOrtho(double left, double right, double bottom, double top, double zNear, double zFar);

// lists
unsigned int tglGenLists(int range);
int tglIsList(unsigned int list);
void tglNewList(unsigned int list, int mode);
void tglEndList();
void tglCallList(unsigned int list);

// clear
void tglClear(int mask);
void tglClearColor(float r, float g, float b, float a);
void tglClearDepth(double depth);

// selection
int tglRenderMode(int mode);
void tglSelectBuffer(int size, unsigned int *buf);

void tglInitNames();
void tglPushName(unsigned int name);
void tglPopName();
void tglLoadName(unsigned int name);

// textures
void tglGenTextures(int n, unsigned int *textures);
void tglDeleteTextures(int n, const unsigned int *textures);
void tglBindTexture(int target, int texture);
void tglTexImage2D(int target, int level, int components,
				   int width, int height, int border,
				   int format, int type, void *pixels);
void tglTexEnvi(int target, int pname, int param);
void tglTexParameteri(int target, int pname, int param);
void tglPixelStorei(int pname, int param);

// lighting

void tglMaterialfv(int mode, int type, const float *v);
void tglMaterialf(int mode, int type, float v);
void tglColorMaterial(int mode, int type);

void tglLightfv(int light, int type, const float *v);
void tglLightf(int light, int type, const float v);
void tglLightModeli(int pname, int param);
void tglLightModelfv(int pname, const float *param);

// misc

void tglFlush();
void tglHint(int target, int mode);
void tglGetIntegerv(int pname, int *params);
void tglGetFloatv(int pname, float *v);
void tglFrontFace(int mode);
void tglColorMask(TGLboolean r, TGLboolean g, TGLboolean b, TGLboolean a);
void tglDepthMask(int enableWrite);
void tglBlendFunc(TGLenum sfactor, TGLenum dfactor);
void tglAlphaFunc(TGLenum func, float ref);
void tglDepthFunc(TGLenum func);

void tglSetShadowMaskBuf(unsigned char *buf);
void tglSetShadowColor(unsigned char r, unsigned char g, unsigned char b);

// opengl 1.2 arrays
void tglEnableClientState(TGLenum array);
void tglDisableClientState(TGLenum array);
void tglArrayElement(TGLint i);
void tglDrawArrays(TGLenum mode, TGLint first, TGLsizei count);
void tglVertexPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *pointer);
void tglColorPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *pointer);
void tglNormalPointer(TGLenum type, TGLsizei stride, const TGLvoid *pointer);
void tglTexCoordPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoid *pointer);

// opengl 1.2 polygon offset
void tglPolygonOffset(TGLfloat factor, TGLfloat units);

void tglEnableDirtyRects(bool enable);

void tglDebug(int mode);

namespace TinyGL {

void tglPresentBuffer();

} // end of namespace TinyGL

#endif