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/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// The YUV to RGB conversion code is derived from SDL's YUV overlay code, which
// in turn appears to be derived from mpeg_play. The following copyright
// notices have been included in accordance with the original license. Please
// note that the term "software" in this context only applies to the
// buildLookup() and plotYUV*() functions below.
// Copyright (c) 1995 The Regents of the University of California.
// All rights reserved.
//
// Permission to use, copy, modify, and distribute this software and its
// documentation for any purpose, without fee, and without written agreement is
// hereby granted, provided that the above copyright notice and the following
// two paragraphs appear in all copies of this software.
//
// IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR
// DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
// OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF
// CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
// ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO
// PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
// Copyright (c) 1995 Erik Corry
// All rights reserved.
//
// Permission to use, copy, modify, and distribute this software and its
// documentation for any purpose, without fee, and without written agreement is
// hereby granted, provided that the above copyright notice and the following
// two paragraphs appear in all copies of this software.
//
// IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
// SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF
// THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED
// OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
// BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT,
// UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
// Portions of this software Copyright (c) 1995 Brown University.
// All rights reserved.
//
// Permission to use, copy, modify, and distribute this software and its
// documentation for any purpose, without fee, and without written agreement
// is hereby granted, provided that the above copyright notice and the
// following two paragraphs appear in all copies of this software.
//
// IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR
// DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
// OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN
// UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
// BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE,
// SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
#include "graphics/surface.h"
#include "graphics/yuva_to_rgba.h"
namespace Common {
DECLARE_SINGLETON(Graphics::YUVAToRGBAManager);
}
namespace Graphics {
class YUVAToRGBALookup {
public:
YUVAToRGBALookup(Graphics::PixelFormat format, YUVAToRGBAManager::LuminanceScale scale);
Graphics::PixelFormat getFormat() const { return _format; }
YUVAToRGBAManager::LuminanceScale getScale() const { return _scale; }
const uint32 *getRGBToPix() const { return _rgbToPix; }
const uint32 *getAlphaToPix() const { return _alphaToPix; }
private:
Graphics::PixelFormat _format;
YUVAToRGBAManager::LuminanceScale _scale;
uint32 _rgbToPix[3 * 768]; // 9216 bytes
uint32 _alphaToPix[256]; // 958 bytes
};
YUVAToRGBALookup::YUVAToRGBALookup(Graphics::PixelFormat format, YUVAToRGBAManager::LuminanceScale scale) {
_format = format;
_scale = scale;
uint32 *r_2_pix_alloc = &_rgbToPix[0 * 768];
uint32 *g_2_pix_alloc = &_rgbToPix[1 * 768];
uint32 *b_2_pix_alloc = &_rgbToPix[2 * 768];
if (scale == YUVAToRGBAManager::kScaleFull) {
// Set up entries 0-255 in rgb-to-pixel value tables.
for (int i = 0; i < 256; i++) {
r_2_pix_alloc[i + 256] = format.ARGBToColor(0, i, 0, 0);
g_2_pix_alloc[i + 256] = format.ARGBToColor(0, 0, i, 0);
b_2_pix_alloc[i + 256] = format.ARGBToColor(0, 0, 0, i);
}
// Spread out the values we have to the rest of the array so that we do
// not need to check for overflow.
for (int i = 0; i < 256; i++) {
r_2_pix_alloc[i] = r_2_pix_alloc[256];
r_2_pix_alloc[i + 512] = r_2_pix_alloc[511];
g_2_pix_alloc[i] = g_2_pix_alloc[256];
g_2_pix_alloc[i + 512] = g_2_pix_alloc[511];
b_2_pix_alloc[i] = b_2_pix_alloc[256];
b_2_pix_alloc[i + 512] = b_2_pix_alloc[511];
}
} else {
// Set up entries 16-235 in rgb-to-pixel value tables
for (int i = 16; i < 236; i++) {
int scaledValue = (i - 16) * 255 / 219;
r_2_pix_alloc[i + 256] = format.ARGBToColor(0, scaledValue, 0, 0);
g_2_pix_alloc[i + 256] = format.ARGBToColor(0, 0, scaledValue, 0);
b_2_pix_alloc[i + 256] = format.ARGBToColor(0, 0, 0, scaledValue);
}
// Spread out the values we have to the rest of the array so that we do
// not need to check for overflow. We have to do it here in two steps.
for (int i = 0; i < 256 + 16; i++) {
r_2_pix_alloc[i] = r_2_pix_alloc[256 + 16];
g_2_pix_alloc[i] = g_2_pix_alloc[256 + 16];
b_2_pix_alloc[i] = b_2_pix_alloc[256 + 16];
}
for (int i = 256 + 236; i < 768; i++) {
r_2_pix_alloc[i] = r_2_pix_alloc[256 + 236 - 1];
g_2_pix_alloc[i] = g_2_pix_alloc[256 + 236 - 1];
b_2_pix_alloc[i] = b_2_pix_alloc[256 + 236 - 1];
}
}
// Set up entries 0-255 in alpha-to-pixel value table.
for (int i = 0; i < 256; i++) {
_alphaToPix[i] = format.ARGBToColor(i, 0, 0, 0);
}
}
YUVAToRGBAManager::YUVAToRGBAManager() {
_lookup = 0;
int16 *Cr_r_tab = &_colorTab[0 * 256];
int16 *Cr_g_tab = &_colorTab[1 * 256];
int16 *Cb_g_tab = &_colorTab[2 * 256];
int16 *Cb_b_tab = &_colorTab[3 * 256];
// Generate the tables for the display surface
for (int i = 0; i < 256; i++) {
// Gamma correction (luminescence table) and chroma correction
// would be done here. See the Berkeley mpeg_play sources.
int16 CR = (i - 128), CB = CR;
Cr_r_tab[i] = (int16) ( (0.419 / 0.299) * CR) + 0 * 768 + 256;
Cr_g_tab[i] = (int16) (-(0.299 / 0.419) * CR) + 1 * 768 + 256;
Cb_g_tab[i] = (int16) (-(0.114 / 0.331) * CB);
Cb_b_tab[i] = (int16) ( (0.587 / 0.331) * CB) + 2 * 768 + 256;
}
}
YUVAToRGBAManager::~YUVAToRGBAManager() {
delete _lookup;
}
const YUVAToRGBALookup *YUVAToRGBAManager::getLookup(Graphics::PixelFormat format, YUVAToRGBAManager::LuminanceScale scale) {
if (_lookup && _lookup->getFormat() == format && _lookup->getScale() == scale)
return _lookup;
delete _lookup;
_lookup = new YUVAToRGBALookup(format, scale);
return _lookup;
}
#define PUT_PIXELA(s, a, d) \
L = &rgbToPix[(s)]; \
*((PixelInt *)(d)) = (L[cr_r] | L[crb_g] | L[cb_b] | aToPix[a])
template<typename PixelInt>
void convertYUVA420ToRGBA(byte *dstPtr, int dstPitch, const YUVAToRGBALookup *lookup, int16 *colorTab, const byte *ySrc, const byte *uSrc, const byte *vSrc, const byte *aSrc, int yWidth, int yHeight, int yPitch, int uvPitch) {
int halfHeight = yHeight >> 1;
int halfWidth = yWidth >> 1;
// Keep the tables in pointers here to avoid a dereference on each pixel
const int16 *Cr_r_tab = colorTab;
const int16 *Cr_g_tab = Cr_r_tab + 256;
const int16 *Cb_g_tab = Cr_g_tab + 256;
const int16 *Cb_b_tab = Cb_g_tab + 256;
const uint32 *rgbToPix = lookup->getRGBToPix();
const uint32 *aToPix = lookup->getAlphaToPix();
for (int h = 0; h < halfHeight; h++) {
for (int w = 0; w < halfWidth; w++) {
register const uint32 *L;
int16 cr_r = Cr_r_tab[*vSrc];
int16 crb_g = Cr_g_tab[*vSrc] + Cb_g_tab[*uSrc];
int16 cb_b = Cb_b_tab[*uSrc];
++uSrc;
++vSrc;
PUT_PIXELA(*ySrc, *aSrc, dstPtr);
PUT_PIXELA(*(ySrc + yPitch), *(aSrc + yPitch), dstPtr + dstPitch);
ySrc++;
aSrc++;
dstPtr += sizeof(PixelInt);
PUT_PIXELA(*ySrc, *aSrc, dstPtr);
PUT_PIXELA(*(ySrc + yPitch), *(aSrc + yPitch), dstPtr + dstPitch);
ySrc++;
aSrc++;
dstPtr += sizeof(PixelInt);
}
dstPtr += dstPitch;
ySrc += (yPitch << 1) - yWidth;
aSrc += (yPitch << 1) - yWidth;
uSrc += uvPitch - halfWidth;
vSrc += uvPitch - halfWidth;
}
}
void YUVAToRGBAManager::convert420(Graphics::Surface *dst, YUVAToRGBAManager::LuminanceScale scale, const byte *ySrc, const byte *uSrc, const byte *vSrc, const byte *aSrc, int yWidth, int yHeight, int yPitch, int uvPitch) {
// Sanity checks
assert(dst && dst->getPixels());
assert(dst->format.bytesPerPixel == 2 || dst->format.bytesPerPixel == 4);
assert(ySrc && uSrc && vSrc);
assert((yWidth & 1) == 0);
assert((yHeight & 1) == 0);
const YUVAToRGBALookup *lookup = getLookup(dst->format, scale);
// Use a templated function to avoid an if check on every pixel
if (dst->format.bytesPerPixel == 2)
convertYUVA420ToRGBA<uint16>((byte *)dst->getPixels(), dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, aSrc, yWidth, yHeight, yPitch, uvPitch);
else
convertYUVA420ToRGBA<uint32>((byte *)dst->getPixels(), dst->pitch, lookup, _colorTab, ySrc, uSrc, vSrc, aSrc, yWidth, yHeight, yPitch, uvPitch);
}
} // End of namespace Graphics
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