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/* Copyright (C) 2010-2020 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (vibrato.c).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <retro_miscellaneous.h>
#include <libretro_dspfilter.h>
#include <string/stdstring.h>
#define sqr(a) ((a) * (a))
#define VIBRATO_BASE_DELAY_SEC 0.002f /* 2 ms */
#define VIBRATO_FREQUENCY_DEFAULT_HZ 2.0f
#define VIBRATO_FREQUENCY_MAX_HZ 14.0f
#define VIBRATO_DEPTH_DEFAULT_PERCENT 50.0f
#define VIBRATO_ADD_DELAY 3
static float hermite_interp(float x, float *y)
{
float c0 = y[1];
float c1 = (1.0f / 2.0f) * (y[2] - y[0]);
float c2 = (y[0] - (5.0f / 2.0f) * y[1]) + (2.0f * y[2] - (1.0f / 2.0f) * y[3]);
float c3 = (1.0f / 2.0f) * (y[3] - y[0]) + (3.0f / 2.0f) * (y[1] - y[2]);
return ((c3 * x + c2) * x + c1) * x + c0;
}
struct vibrato_core
{
float* buffer;
float freq;
float samplerate;
float depth;
int phase;
int writeindex;
int size;
};
struct vibrato
{
struct vibrato_core left, right;
};
static void vibrato_free(void *data)
{
struct vibrato *vib = (struct vibrato*)data;
free(vib->left.buffer);
free(vib->right.buffer);
free(data);
}
static void vibratocore_init(struct vibrato_core *core,float depth,int samplerate,float freq)
{
core->size = VIBRATO_BASE_DELAY_SEC * samplerate * 2;
core->buffer = malloc((core->size + VIBRATO_ADD_DELAY) * sizeof(float));
memset(core->buffer, 0, (core->size + VIBRATO_ADD_DELAY) * sizeof(float));
core->samplerate = samplerate;
core->freq = freq;
core->depth = depth;
core->phase = 0;
core->writeindex = 0;
}
float vibratocore_core(struct vibrato_core *core,float in)
{
int ipart;
float delay, readindex, fpart, value;
float M = core->freq / core->samplerate;
int maxphase = core->samplerate / core->freq;
float lfo = sin(M * 2. * M_PI * core->phase++);
int maxdelay = VIBRATO_BASE_DELAY_SEC * core->samplerate;
core->phase = core->phase % maxphase;
lfo = (lfo + 1) * 1.; /* Transform from [-1; 1] to [0; 1] */
delay = lfo * core->depth * maxdelay;
delay += VIBRATO_ADD_DELAY;
readindex = core->writeindex - 1 - delay;
while (readindex < 0)
readindex += core->size;
while (readindex >= core->size)
readindex -= core->size;
ipart = (int)readindex; /* Integer part of the delay */
fpart = readindex - ipart; /* fractional part of the delay */
value = hermite_interp(fpart, &(core->buffer[ipart]));
core->buffer[core->writeindex] = in;
if (core->writeindex < VIBRATO_ADD_DELAY)
core->buffer[core->size + core->writeindex] = in;
core->writeindex++;
if (core->writeindex == core->size)
core->writeindex = 0;
return value;
}
static void vibrato_process(void *data,
struct dspfilter_output *output,
const struct dspfilter_input *input)
{
unsigned i;
float *out;
struct vibrato *vib = (struct vibrato*)data;
output->samples = input->samples;
output->frames = input->frames;
out = output->samples;
for (i = 0; i < input->frames; i++, out += 2)
{
float in[2] = { out[0], out[1] };
out[0] = vibratocore_core(&vib->left, in[0]);
out[1] = vibratocore_core(&vib->right, in[1]);
}
}
static void *vibrato_init(const struct dspfilter_info *info,
const struct dspfilter_config *config, void *userdata)
{
float freq, depth;
struct vibrato *vib = (struct vibrato*)calloc(1, sizeof(*vib));
if (!vib)
return NULL;
config->get_float(userdata, "freq", &freq,5.0f);
config->get_float(userdata, "depth", &depth, 0.5f);
vibratocore_init(&vib->left,depth,info->input_rate,freq);
vibratocore_init(&vib->right,depth,info->input_rate,freq);
return vib;
}
static const struct dspfilter_implementation vibrato_plug = {
vibrato_init,
vibrato_process,
vibrato_free,
DSPFILTER_API_VERSION,
"Vibrato",
"vibrato",
};
#ifdef HAVE_FILTERS_BUILTIN
#define dspfilter_get_implementation vibrato_dspfilter_get_implementation
#endif
const struct dspfilter_implementation *dspfilter_get_implementation(dspfilter_simd_mask_t mask)
{
return &vibrato_plug;
}
#undef dspfilter_get_implementation
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