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#!/bin/sh
. ../version.all
PLATFORM=$1
SALAMANDER=no
MAKEFILE_GRIFFIN=no
# PSP
if [ $PLATFORM = "unix" ] ; then
platform=unix
SALAMANDER=no
EXT=a
mkdir -p ../pkg/${platform}/
# For statically linked cores, we need to configure once
cd ..
LDFLAGS=-L. ./configure --disable-dynamic
cd dist-scripts
elif [ $PLATFORM = "ps2" ] ; then
platform=ps2
SALAMANDER=yes
EXT=a
OPTS=release
mkdir -p ../pkg/${platform}/cores/
elif [ $PLATFORM = "psp1" ] ; then
platform=psp1
SALAMANDER=yes
EXT=a
mkdir -p ../pkg/${platform}/cores/
make -C ../bootstrap/${platform}/kernel_functions_prx/ clean || exit 1
make -C ../bootstrap/${platform}/kernel_functions_prx/ || exit 1
cp -f ../kernel_functions.prx ../pkg/${platform}/kernel_functions.prx
# Vita
elif [ $PLATFORM = "vita" ] ; then
platform=vita
SALAMANDER=yes
EXT=a
mkdir -p ../pkg/vita/vpk
# Nintendo Switch (libnx)
elif [ $PLATFORM = "libnx" ] ; then
platform=libnx
EXT=a
# CTR/3DS
elif [ $PLATFORM = "ctr" ] ; then
platform=ctr
SALAMANDER=yes
EXT=a
mkdir -p ../pkg/${platform}/build/cia
mkdir -p ../pkg/${platform}/build/3dsx
mkdir -p ../pkg/${platform}/build/rom
# Emscripten
elif [ $PLATFORM = "emscripten" ] ; then
platform=emscripten
EXT=bc
if [ -z "$EMSCRIPTEN" ] ; then
echo "run this script with emmake. Ex: emmake $0"
exit 1
fi
# Wii
elif [ $PLATFORM = "wii" ] ; then
platform=wii
MAKEFILE_GRIFFIN=yes
SALAMANDER=yes
EXT=a
# NGC
elif [ $PLATFORM = "ngc" ] ; then
platform=ngc
MAKEFILE_GRIFFIN=yes
EXT=a
# PSL1GHT
elif [ $PLATFORM = "psl1ght" ] ; then
platform=psl1ght
SALAMANDER=yes
EXT=a
ps3appid=SSNE10001
# DEX PS3
elif [ $PLATFORM = "dex-ps3" ] ; then
platform=ps3
SALAMANDER=yes
EXT=a
OPTS=DEX_BUILD=1
EXE_PATH=${CELL_SDK}/host-win32/bin
MAKE_FSELF_NPDRM=${EXE_PATH}/make_fself_npdrm.exe
MAKE_PACKAGE_NPDRM=${EXE_PATH}/make_package_npdrm.exe
# CEX PS3
elif [ $PLATFORM = "cex-ps3" ]; then
#For this script to work correctly, you must place scetool.exe and the "data" folder containing your ps3 keys for scetool to use in the dist-scripts folder.
platform=ps3
SALAMANDER=yes
EXT=a
OPTS=CEX_BUILD=1
EXE_PATH=${CELL_SDK}/host-win32/bin
SCETOOL_PATH=${PS3TOOLS_PATH}/scetool/scetool.exe
SCETOOL_FLAGS_CORE="--sce-type=SELF --compress-data=TRUE --skip-sections=TRUE --key-revision=04 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-type=APP --self-app-version=0001000000000000 --self-fw-version=0003004100000000 --encrypt"
SCETOOL_FLAGS_EBOOT="--sce-type=SELF --compress-data=TRUE --skip-sections=TRUE --key-revision=04 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-type=NPDRM --self-fw-version=0003004100000000 --np-license-type=FREE --np-content-id=UP0001-SSNE10000_00-0000000000000001 --np-app-type=EXEC --self-app-version=0001000000000000 --np-real-fname=EBOOT.BIN --encrypt"
cp -rfv ${PS3TOOLS_PATH}/scetool/data .
# ODE PS3
elif [ $PLATFORM = "ode-ps3" ]; then
#For this script to work correctly, you must place scetool.exe and the "data" folder containing your ps3 keys for scetool to use in the dist-scripts folder.
platform=ps3
SALAMANDER=yes
EXT=a
OPTS=ODE_BUILD=1
EXE_PATH=${CELL_SDK}/host-win32/bin
GENPS3ISO_PATH=${PS3TOOLS_PATH}/ODE/genps3iso_v2.5
SCETOOL_PATH=${PS3TOOLS_PATH}/scetool/scetool.exe
SCETOOL_FLAGS_ODE="--sce-type=SELF --compress-data=TRUE --self-type=APP --key-revision=04 --self-fw-version=0003004100000000 --self-app-version=0001000000000000 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-cap-flags=00000000000000000000000000000000000000000000003b0000000100040000 --encrypt"
elif [ $PLATFORM = "dos" ]; then
platform=dos
MAKEFILE_GRIFFIN=yes
EXT=a
SALAMANDER=yes
fi
# Cleanup Salamander core if it exists
if [ $SALAMANDER = "yes" ]; then
make -C ../ -f Makefile.${platform}.salamander clean || exit 1
fi
# Cleanup existing core if it exists
if [ $PLATFORM = "ode-ps3" ]; then
make -C ../ -f Makefile.${platform}.cobra clean || exit 1
elif [ $MAKEFILE_GRIFFIN = "yes" ]; then
make -C ../ -f Makefile.griffin platform=${platform} clean || exit 1
elif [ $PLATFORM = "unix" ]; then
LINK=g++ make -C ../ -f Makefile clean || exit 1
else
make -C ../ -f Makefile.${platform} clean || exit 1
fi
# Compile Salamander core
if [ $SALAMANDER = "yes" ]; then
make -C ../ -f Makefile.${platform}.salamander $OPTS || exit 1
if [ $PLATFORM = "ps2" ] ; then
mv -f ../raboot.elf ../pkg/${platform}/raboot.elf
fi
if [ $PLATFORM = "psp1" ] ; then
mv -f ../EBOOT.PBP ../pkg/${platform}/EBOOT.PBP
fi
if [ $platform = "dos" ] ; then
mkdir -p ../pkg/${platform}
mv -f ../retrodos_salamander.exe ../pkg/${platform}/RETRODOS.EXE
fi
if [ $PLATFORM = "vita" ] ; then
mkdir -p ../pkg/${platform}/retroarch.vpk/vpk/sce_sys/livearea/contents
vita-make-fself -c -s ../retroarchvita_salamander.velf ../pkg/${platform}/retroarch.vpk/vpk/eboot.bin
vita-mksfoex -s TITLE_ID=RETROVITA "RetroArch" -d ATTRIBUTE2=12 ../pkg/${platform}/retroarch.vpk/vpk/sce_sys/param.sfo
cp ../pkg/${platform}/assets/ICON0.PNG ../pkg/${platform}/retroarch.vpk/vpk/sce_sys/icon0.png
cp -R ../pkg/${platform}/assets/livearea ../pkg/${platform}/retroarch.vpk/vpk/sce_sys/
make -C ../ -f Makefile.${platform}.salamander clean || exit 1
fi
if [ $PLATFORM = "ctr" ] ; then
mv -f ../retroarch_3ds_salamander.cia ../pkg/${platform}/build/cia/retroarch_3ds.cia
mkdir -p ../pkg/${platform}/build/3dsx/3ds/RetroArch
mv -f ../retroarch_3ds_salamander.3dsx ../pkg/${platform}/build/3dsx/3ds/RetroArch/RetroArch.3dsx
mv -f ../retroarch_3ds_salamander.smdh ../pkg/${platform}/build/3dsx/3ds/RetroArch/RetroArch.smdh
# the .3ds port cant use salamander since you can only have one ROM on a cartridge at once
make -C ../ -f Makefile.${platform}.salamander clean || exit 1
fi
if [ $PLATFORM = "wii" ] ; then
mv -f ../retroarch-salamander_wii.dol ../pkg/${platform}/boot.dol
fi
fi
COUNTER=0
if [ $PLATFORM = "libnx" ]; then
echo Buildbot: building static core for ${platform}
mkdir -p ../pkg/${platform}/switch
make -C ../ -f Makefile.${platform} HAVE_STATIC_DUMMY=1 -j3 || exit 1
mv -f ../retroarch_switch.nro ../pkg/${platform}/switch/retroarch_switch.nro
make -C ../ -f Makefile.${platform} clean || exit 1
fi
#for f in *_${platform}.${EXT} ; do
for f in `ls -v *_${platform}.${EXT}`; do
echo Buildbot: building ${name} for ${platform}
name=`echo "$f" | sed "s/\(_libretro_${platform}\|\).${EXT}$//"`
async=0
pthread=${pthread:-0}
lto=0
whole_archive=
big_stack=
if [ $PLATFORM = "emscripten" ]; then
async=1 #emscripten needs async to sleep
fi
if [ $name = "nxengine" ] ; then
echo "Applying whole archive linking..."
whole_archive="WHOLE_ARCHIVE_LINK=1"
elif [ $name = "tyrquake" ] ; then
echo "Applying big stack..."
lto=0
big_stack="BIG_STACK=1"
elif [ $name = "mupen64plus" ] ; then
async=1
elif [ $name = "dosbox" ] ; then
async=0
fi
echo "-- Building core: $name --"
if [ $PLATFORM = "unix" ]; then
cp -f "$f" ../libretro.${EXT}
else
cp -f "$f" ../libretro_${platform}.${EXT}
fi
echo NAME: $name
echo ASYNC: $async
echo LTO: $lto
# Do cleanup if this is a big stack core
if [ "$big_stack" = "BIG_STACK=1" ] ; then
if [ $MAKEFILE_GRIFFIN = "yes" ]; then
make -C ../ -f Makefile.griffin platform=${platform} clean || exit 1
elif [ $PLATFORM = "emscripten" ]; then
make -C ../ -f Makefile.emscripten PTHREAD=$pthread ASYNC=$async LTO=$lto -j7 clean || exit 1
elif [ $PLATFORM = "unix" ]; then
make -C ../ -f Makefile LINK=g++ LTO=$lto -j7 clean || exit 1
else
make -C ../ -f Makefile.${platform} clean || exit 1
fi
fi
# Compile core
if [ $MAKEFILE_GRIFFIN = "yes" ]; then
make -C ../ -f Makefile.griffin $OPTS platform=${platform} $whole_archive $big_stack -j3 || exit 1
elif [ $PLATFORM = "emscripten" ]; then
echo "BUILD COMMAND: make -C ../ -f Makefile.emscripten PTHREAD=$pthread ASYNC=$async LTO=$lto -j7 LIBRETRO=${name} TARGET=${name}_libretro.js"
make -C ../ -f Makefile.emscripten $OPTS PTHREAD=$pthread ASYNC=$async LTO=$lto -j7 LIBRETRO=${name} TARGET=${name}_libretro.js || exit 1
elif [ $PLATFORM = "unix" ]; then
make -C ../ -f Makefile LINK=g++ $whole_archive $big_stack -j3 || exit 1
elif [ $PLATFORM = "ctr" ]; then
make -C ../ -f Makefile.${platform} $OPTS LIBRETRO=$name $whole_archive $big_stack -j3 || exit 1
elif [ $PLATFORM = "libnx" ]; then
make -C ../ -f Makefile.${platform} $OPTS APP_TITLE="$name" LIBRETRO=$name $whole_archive $big_stack -j3 || exit 1
elif [ $PLATFORM = "ps2" ]; then
# TODO PS2 should be able to compile in parallel
make -C ../ -f Makefile.${platform} $OPTS || exit 1
else
make -C ../ -f Makefile.${platform} $OPTS $whole_archive $big_stack -j3 || exit 1
fi
# Move executable files
if [ $platform = "psl1ght" ] ; then
mv -fv ../retroarch_psl1ght.self ../pkg/psl1ght/pkg/USRDIR/cores/"${name}_libretro_${platform}.SELF"
if [ -d ../../dist/info ]; then
mkdir -p ../pkg/psl1ght/pkg/USRDIR/cores/info
cp -fv ../../dist/info/"${name}_libretro.info" ../pkg/psl1ght/pkg/USRDIR/cores/info/"${name}_libretro.info"
fi
elif [ $platform = "ps3" ] ; then
if [ $PLATFORM = "ode-ps3" ] ; then
mv -fv ../CORE.SELF ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/"${name}_libretro_${platform}.SELF"
if [ -d ../../dist/info ]; then
mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/info
cp -fv ../../dist/info/"${name}_libretro.info" ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/info/"${name}_libretro.info"
fi
else
mv -fv ../CORE.SELF ../pkg/${platform}/SSNE10000/USRDIR/cores/"${name}_libretro_${platform}.SELF"
if [ -d ../../dist/info ]; then
mkdir -p ../pkg/${platform}/SSNE10000/USRDIR/cores/info
cp -fv ../../dist/info/"${name}_libretro.info" ../pkg/${platform}/SSNE10000/USRDIR/cores/info/"${name}_libretro.info"
fi
fi
elif [ $PLATFORM = "ps2" ] ; then
mv -f ../retroarchps2.elf ../pkg/${platform}/cores/${name}_libretro_${platform}.elf
elif [ $PLATFORM = "psp1" ] ; then
mv -f ../EBOOT.PBP ../pkg/${platform}/cores/${name}_libretro.PBP
elif [ $PLATFORM = "vita" ] ; then
COUNTER=$((COUNTER + 1))
COUNTER_ID=`printf "%05d" ${COUNTER}`
cp ../retroarch_${platform}.self ../pkg/${platform}/retroarch.vpk/vpk/${name}_libretro.self
if [ -d ../../dist/info ]; then
mkdir -p ../pkg/${platform}/retroarch.vpk/vpk/info
cp -fv ../../dist/info/"${name}_libretro.info" ../pkg/${platform}/retroarch.vpk/vpk/info/"${name}_libretro.info"
fi
elif [ $PLATFORM = "ctr" ] ; then
mv -f ../retroarch_3ds.cia ../pkg/${platform}/build/cia/${name}_libretro.cia
mv -f ../retroarch_3ds.3dsx ../pkg/${platform}/build/3dsx/${name}_libretro.3dsx
mv -f ../retroarch_3ds.3ds ../pkg/${platform}/build/rom/${name}_libretro.3ds
elif [ $PLATFORM = "libnx" ] ; then
mkdir -p ../pkg/${platform}/retroarch/cores/
mv -f ../retroarch_switch.nro ../pkg/${platform}/retroarch/cores/${name}_libretro_${platform}.nro
elif [ $PLATFORM = "unix" ] ; then
mv -f ../retroarch ../pkg/${platform}/${name}_libretro.elf
elif [ $PLATFORM = "ngc" ] ; then
mv -f ../retroarch_${platform}.dol ../pkg/${platform}/${name}_libretro_${platform}.dol
elif [ $PLATFORM = "wii" ] ; then
mv -f ../retroarch_${platform}.dol ../pkg/${platform}/${name}_libretro_${platform}.dol
elif [ $PLATFORM = "dos" ] ; then
mkdir -p ../pkg/${platform}/cores
mv -f ../retrodos.exe ../pkg/${platform}/cores/${name}.exe
elif [ $PLATFORM = "emscripten" ] ; then
mkdir -p ../pkg/emscripten/
mv -f ../${name}_libretro.js ../pkg/emscripten/${name}_libretro.js
mv -f ../${name}_libretro.wasm ../pkg/emscripten/${name}_libretro.wasm
if [ $pthread != 0 ] ; then
mv -f ../${name}_libretro.worker.js ../pkg/emscripten/${name}_libretro.worker.js
fi
fi
# Do manual executable step
if [ $PLATFORM = "dex-ps3" ] ; then
$MAKE_FSELF_NPDRM -c ../retroarch_${platform}.elf ../CORE.SELF
elif [ $PLATFORM = "cex-ps3" ] ; then
$SCETOOL_PATH $SCETOOL_FLAGS_CORE ../retroarch_${platform}.elf ../CORE.SELF
elif [ $PLATFORM = "ode-ps3" ] ; then
$SCETOOL_PATH $SCETOOL_FLAGS_ODE ../retroarch_${platform}.elf ../CORE.SELF
fi
# Remove executable files
if [ $platform = "psl1ght" ] ; then
rm -f ../retroarch_${platform}.elf ../retroarch_${platform}.self ../CORE.SELF
elif [ $platform = "ps3" ] ; then
rm -f ../retroarch_${platform}.elf ../retroarch_${platform}.self ../CORE.SELF
elif [ $PLATFORM = "ps2" ] ; then
rm -f ../retroarchps2.elf
rm -f ../retroarchps2-debug.elf
elif [ $PLATFORM = "psp1" ] ; then
rm -f ../retroarchpsp.elf
elif [ $PLATFORM = "vita" ] ; then
rm -f ../retroarch_${platform}.velf ../retroarch_${platform}.elf ../eboot.bin
elif [ $PLATFORM = "ctr" ] ; then
rm -f ../retroarch_3ds.elf
rm -f ../retroarch_3ds.bnr
rm -f ../retroarch_3ds.icn
elif [ $PLATFORM = "libnx" ] ; then
rm -f ../retroarch_switch.elf
rm -f ../retroarch_switch.nacp
rm -f ../retroarch_switch.nso
elif [ $PLATFORM = "unix" ] ; then
rm -f ../retroarch
elif [ $PLATFORM = "ngc" ] ; then
rm -f ../retroarch_${platform}.dol ../retroarch_${platform}.elf ../retroarch_${platform}.elf.map
elif [ $PLATFORM = "wii" ] ; then
rm -f ../retroarch_${platform}.dol ../retroarch_${platform}.elf ../retroarch_${platform}.elf.map
elif [ $platform = "emscripten" ] ; then
rm -f ../${name}_libretro.js
fi
# Do cleanup if this is a big stack core
if [ "$big_stack" = "BIG_STACK=1" ] ; then
if [ $MAKEFILE_GRIFFIN = "yes" ]; then
make -C ../ -f Makefile.griffin platform=${platform} clean || exit 1
elif [ $PLATFORM = "emscripten" ]; then
make -C ../ -f Makefile.emscripten PTHREAD=$pthread ASYNC=$async LTO=$lto -j7 clean || exit 1
elif [ $PLATFORM = "unix" ]; then
make -C ../ -f Makefile LTO=$lto -j7 clean || exit 1
else
make -C ../ -f Makefile.${platform} clean || exit 1
fi
fi
done
# Additional build step
if [ $platform = "ps3" ] || [ $platform = "psl1ght" ] ; then
if [ $PLATFORM = "ode-ps3" ] ; then
echo Deploy : Assets...
if [ -d ../media/assets ]; then
mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/assets
cp -r ../media/assets/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/assets
fi
echo Deploy : Databases...
if [ -d ../media/libretrodb/rdb ]; then
mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/database/rdb
cp -r ../media/libretrodb/rdb/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/database/rdb
fi
if [ -d ../media/libretrodb/cursors ]; then
mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/database/cursors
cp -r ../media/libretrodb/cursors/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/database/cursors
fi
echo Deploy : Overlays...
if [ -d ../media/overlays ]; then
mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/overlays
cp -r ../media/overlays/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/overlays
fi
echo Deploy : Shaders...
if [ -d ../media/shaders_cg ]; then
mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/shaders_cg
cp -r ../media/shaders_cg/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/shaders_cg
fi
else
ps3pkgdir=pkg/ps3/SSNE10000
if [ $platform = psl1ght ]; then
ps3pkgdir=pkg/psl1ght/pkg
fi
echo Deploy : Assets...
if [ -d ../media/assets ]; then
mkdir -p ../${ps3pkgdir}/USRDIR/cores/assets
cp -r ../media/assets/* ../${ps3pkgdir}/USRDIR/cores/assets
fi
echo Deploy : Databases...
if [ -d ../media/libretrodb/rdb ]; then
mkdir -p ../${ps3pkgdir}/USRDIR/cores/database/rdb
cp -r ../media/libretrodb/rdb/* ../${ps3pkgdir}/USRDIR/cores/database/rdb
fi
if [ -d ../media/libretrodb/cursors ]; then
mkdir -p ../${ps3pkgdir}/USRDIR/cores/database/cursors
cp -r ../media/libretrodb/cursors/* ../${ps3pkgdir}/USRDIR/cores/database/cursors
fi
echo Deploy : Overlays...
if [ -d ../media/overlays ]; then
mkdir -p ../${ps3pkgdir}/USRDIR/cores/overlays
cp -r ../media/overlays/* ../${ps3pkgdir}/USRDIR/cores/overlays
fi
echo Deploy : Shaders...
if [ -d ../media/shaders_cg ]; then
mkdir -p ../${ps3pkgdir}/USRDIR/cores/shaders_cg
cp -r ../media/shaders_cg/* ../${ps3pkgdir}/USRDIR/cores/shaders_cg
fi
fi
fi
# Packaging
if [ $PLATFORM = "dex-ps3" ] ; then
rsync -av ../pkg/${platform}/SSNE10000/USRDIR/cores/*.SELF ../pkg/${platform}/${PLATFORM}/
$MAKE_FSELF_NPDRM -c ../retroarch-salamander_${platform}.elf ../pkg/${platform}/SSNE10000/USRDIR/EBOOT.BIN
rm -rf ../retroarch-salamander_${platform}.elf
$MAKE_PACKAGE_NPDRM ../pkg/${platform}_dex/package.conf ../pkg/${platform}/SSNE10000
mv UP0001-SSNE10000_00-0000000000000001.pkg ../pkg/${platform}/RetroArch.PS3.DEX.PS3.pkg
elif [ $PLATFORM = "cex-ps3" ] ; then
rsync -av ../pkg/${platform}/SSNE10000/USRDIR/cores/*.SELF ../pkg/${platform}/${PLATFORM}/
$SCETOOL_PATH $SCETOOL_FLAGS_EBOOT ../retroarch-salamander_${platform}.elf ../pkg/${platform}/SSNE10000/USRDIR/EBOOT.BIN
rm -rf ../retroarch-salamander_${platform}.elf
(cd ../tools/ps3/ps3py && python2 setup.py build)
find ../tools/ps3/ps3py/build -name '*.dll' -exec cp {} ../tools/ps3/ps3py \;
../tools/ps3/ps3py/pkg.py --contentid UP0001-SSNE10000_00-0000000000000001 ../pkg/${platform}/SSNE10000/ ../pkg/${platform}/RetroArch.PS3.CEX.PS3.pkg
elif [ $PLATFORM = "psl1ght" ] ; then
${PS3DEV}/bin/pkg.py --contentid UP0001-SSNE10001_00-0000000000000001 ../pkg/psl1ght/pkg/ ../pkg/psl1ght/RetroArch.PSL1GHT.pkg
elif [ $PLATFORM = "ode-ps3" ] ; then
rsync -av ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/*.SELF ../pkg/${platform}/${PLATFORM}/
$SCETOOL_PATH $SCETOOL_FLAGS_ODE ../retroarch-salamander_${platform}.elf ../pkg/${platform}_iso/PS3_GAME/USRDIR/EBOOT.BIN
rm -rf ../retroarch-salamander_${platform}.elf
$GENPS3ISO_PATH ../pkg/${platform}_iso ../pkg/${platform}/RetroArch.PS3.ODE.PS3.iso
fi
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