1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148
|
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include <orbis/libScePad.h>
#include <defines/ps4_defines.h>
#include <boolean.h>
#include <libretro.h>
#include <retro_miscellaneous.h>
#include "../input_driver.h"
typedef struct ps4_input
{
const input_device_driver_t *joypad;
} ps4_input_t;
int16_t ps4_input_state(void *data,
const input_device_driver_t *joypad_data,
const input_device_driver_t *sec_joypad_data,
rarch_joypad_info_t *joypad_info,
const retro_keybind_set *retro_keybinds,
bool keyboard_mapping_blocked,
unsigned port, unsigned device, unsigned index, unsigned id)
{
ps4_input_t *ps4 = (ps4_input_t*)data;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
if (id == RETRO_DEVICE_ID_JOYPAD_MASK)
{
unsigned i;
int16_t ret = 0;
for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
{
/* Auto-binds are per joypad, not per user. */
const uint64_t joykey = (retro_keybinds[port][i].joykey != NO_BTN)
? retro_keybinds[port][i].joykey : joypad_info->auto_binds[i].joykey;
const uint32_t joyaxis = (retro_keybinds[port][i].joyaxis != AXIS_NONE)
? retro_keybinds[port][i].joyaxis : joypad_info->auto_binds[i].joyaxis;
if ((uint16_t)joykey != NO_BTN && ps4->joypad->button(
joypad_info->joy_idx, (uint16_t)joykey))
{
ret |= (1 << i);
continue;
}
if (((float)abs(ps4->joypad->axis(joypad_info->joy_idx, joyaxis)) / 0x8000) > joypad_info->axis_threshold)
{
ret |= (1 << i);
continue;
}
}
return ret;
}
else
{
/* Auto-binds are per joypad, not per user. */
const uint64_t joykey = (retro_keybinds[port][id].joykey != NO_BTN)
? retro_keybinds[port][id].joykey : joypad_info->auto_binds[id].joykey;
const uint32_t joyaxis = (retro_keybinds[port][id].joyaxis != AXIS_NONE)
? retro_keybinds[port][id].joyaxis : joypad_info->auto_binds[id].joyaxis;
if ((uint16_t)joykey != NO_BTN && ps4->joypad->button(
joypad_info->joy_idx, (uint16_t)joykey))
return 1;
if (((float)abs(ps4->joypad->axis(joypad_info->joy_idx, joyaxis)) / 0x8000) > joypad_info->axis_threshold)
return 1;
}
break;
case RETRO_DEVICE_ANALOG:
#if 0
if (retro_keybinds[port])
return input_joypad_analog(ps4->joypad, joypad_info, port, idx, id, retro_keybinds[port]);
#endif
break;
}
return 0;
}
static void ps4_input_free_input(void *data)
{
ps4_input_t *ps4 = (ps4_input_t*)data;
if (ps4 && ps4->joypad)
ps4->joypad->destroy();
free(data);
}
static void* ps4_input_initialize(const char *joypad_driver)
{
ps4_input_t *ps4 = (ps4_input_t*)calloc(1, sizeof(*ps4));
if (!ps4)
return NULL;
ps4->joypad = input_joypad_init_driver(joypad_driver, ps4);
return ps4;
}
static void ps4_input_poll(void *data)
{
ps4_input_t *ps4 = (ps4_input_t*)data;
if (ps4 && ps4->joypad)
ps4->joypad->poll();
}
static uint64_t ps4_input_get_capabilities(void *data)
{
return (1 << RETRO_DEVICE_JOYPAD)
| (1 << RETRO_DEVICE_ANALOG);
}
input_driver_t input_ps4 = {
ps4_input_initialize,
ps4_input_poll, /* poll */
ps4_input_state, /* input_state */
ps4_input_free_input,
NULL,
NULL,
ps4_input_get_capabilities,
"ps4",
NULL, /* grab_mouse */
NULL,
NULL
};
|