1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966
|
/* RetroArch - A frontend for libretro.
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#include <boolean.h>
#include <libretro.h>
#include <retro_miscellaneous.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include "../../config.def.h"
#include "../../retroarch.h"
#ifdef HAVE_LIBNX
#include <switch.h>
/* Supports up to this many fingers at once */
#define MULTITOUCH_LIMIT 4
/* Abstraction of pointer coords */
#define TOUCH_AXIS_MAX 0x7fff
/* Size of rarch_key_map_switch */
#define SWITCH_NUM_SCANCODES 110
/* See https://switchbrew.github.io/libnx/hid_8h.html */
#define SWITCH_MAX_SCANCODE 0xfb
#define MOUSE_MAX_X 1920
#define MOUSE_MAX_Y 1080
/* Beginning of touch mouse defines and types */
#define TOUCH_MAX_X 1280
#define TOUCH_MAX_Y 720
#define TOUCH_MOUSE_BUTTON_LEFT 0
#define TOUCH_MOUSE_BUTTON_RIGHT 1
/* Finger ID setting if finger is not touching the screen */
#define NO_TOUCH -1
enum
{
MAX_NUM_FINGERS = 3, /* number of fingers to track per panel for touch mouse */
MAX_TAP_TIME = 250, /* taps longer than this will not result in mouse click events */
MAX_TAP_MOTION_DISTANCE = 10, /* max distance finger motion in Vita screen pixels to be considered a tap */
SIMULATED_CLICK_DURATION = 50, /* time in ms how long simulated mouse clicks should be */
}; /* track three fingers per panel */
typedef struct
{
int id; /* -1: no touch */
int time_last_down;
float last_down_x;
float last_down_y;
} Touch;
typedef enum DraggingType
{
DRAG_NONE = 0,
DRAG_TWO_FINGER,
DRAG_THREE_FINGER,
} DraggingType;
typedef enum TouchEventType
{
FINGERDOWN,
FINGERUP,
FINGERMOTION,
} TouchEventType;
typedef struct
{
TouchEventType type;
uint64_t timestamp;
int touchId;
int fingerId;
float x;
float y;
float dx;
float dy;
} FingerType;
typedef struct
{
TouchEventType type;
FingerType tfinger;
} TouchEvent;
/* end of touch mouse defines and types */
#endif
#include "../input_keymaps.h"
/* TODO/FIXME -
* fix game focus toggle */
typedef struct switch_input
{
#ifdef HAVE_LIBNX
/* pointer */
bool touch_state[MULTITOUCH_LIMIT];
bool previous_touch_state[MULTITOUCH_LIMIT];
int16_t touch_x_viewport[MULTITOUCH_LIMIT]; /* used for POINTER device */
int16_t touch_y_viewport[MULTITOUCH_LIMIT]; /* used for POINTER device */
int16_t touch_x_screen[MULTITOUCH_LIMIT]; /* used for POINTER_SCREEN device */
int16_t touch_y_screen[MULTITOUCH_LIMIT]; /* used for POINTER_SCREEN device */
uint32_t touch_x[MULTITOUCH_LIMIT]; /* used for touch mouse */
uint32_t touch_y[MULTITOUCH_LIMIT]; /* used for touch mouse */
uint32_t touch_previous_x[MULTITOUCH_LIMIT];
uint32_t touch_previous_y[MULTITOUCH_LIMIT];
bool keyboard_state[SWITCH_MAX_SCANCODE + 1];
/* physical mouse */
int32_t mouse_x;
int32_t mouse_y;
int32_t mouse_x_delta;
int32_t mouse_y_delta;
int32_t mouse_wheel;
bool mouse_button_left;
bool mouse_button_right;
bool mouse_button_middle;
uint32_t mouse_previous_buttons;
/* touch mouse */
bool touch_mouse_indirect;
float touch_mouse_speed_factor;
int hires_dx; /* sub-pixel touch mouse precision */
int hires_dy; /* sub-pixel touch mouse precision */
Touch finger[MAX_NUM_FINGERS]; /* keep track of finger status for touch mouse */
DraggingType multi_finger_dragging; /* keep track whether we are currently drag-and-dropping */
int32_t simulated_click_start_time[2]; /* initiation time of last simulated left or right click (zero if no click) */
/* sensor handles */
HidSixAxisSensorHandle sixaxis_handles[DEFAULT_MAX_PADS][4];
unsigned sixaxis_handles_count[DEFAULT_MAX_PADS];
#else
void *empty;
#endif
} switch_input_t;
#ifdef HAVE_LIBNX
/* beginning of touch mouse function declarations */
static void switch_handle_touch_mouse(switch_input_t *sw);
static void switch_normalize_touch_mouse_xy(float *normalized_x, float *normalized_y, int reported_x, int reported_y);
static void switch_process_touch_mouse_event(switch_input_t *sw, TouchEvent *event);
static void switch_process_touch_mouse_finger_down(switch_input_t * sw, TouchEvent *event);
static void switch_process_touch_mouse_finger_up(switch_input_t *sw, TouchEvent *event);
static void switch_process_touch_mouse_finger_motion(switch_input_t *sw, TouchEvent *event);
static void switch_normalized_to_screen_xy(int *screenX, int *screenY, float x, float y);
static void switch_finish_simulated_mouse_clicks(switch_input_t *sw, uint64_t currentTime);
/* end of touch mouse function declarations */
#endif
#ifdef HAVE_LIBNX
static void switch_input_poll(void *data)
{
HidTouchScreenState touch_screen_state;
HidKeyboardState kbd_state;
HidMouseState mouse_state;
uint32_t touch_count;
bool key_pressed;
unsigned int i = 0;
int key_sym = 0;
unsigned key_code = 0;
uint16_t mod = 0;
switch_input_t *sw = (switch_input_t*) data;
hidGetTouchScreenStates(&touch_screen_state, 1);
touch_count = MIN(MULTITOUCH_LIMIT, touch_screen_state.count);
for (i = 0; i < MULTITOUCH_LIMIT; i++)
{
sw->previous_touch_state[i] = sw->touch_state[i];
sw->touch_state[i] = touch_count > i;
if (sw->touch_state[i])
{
struct video_viewport vp;
sw->touch_previous_x[i] = sw->touch_x[i];
sw->touch_previous_y[i] = sw->touch_y[i];
sw->touch_x[i] = touch_screen_state.touches[i].x;
sw->touch_y[i] = touch_screen_state.touches[i].y;
/* convert from event coordinates to core and screen coordinates */
vp.x = 0;
vp.y = 0;
vp.width = 0;
vp.height = 0;
vp.full_width = 0;
vp.full_height = 0;
video_driver_translate_coord_viewport_wrap(
&vp,
touch_screen_state.touches[i].x,
touch_screen_state.touches[i].y,
&sw->touch_x_viewport[i],
&sw->touch_y_viewport[i],
&sw->touch_x_screen[i],
&sw->touch_y_screen[i]);
}
}
hidGetKeyboardStates(&kbd_state, 1);
if (kbd_state.modifiers & (HidKeyboardModifier_LeftAlt | HidKeyboardModifier_RightAlt))
mod |= RETROKMOD_ALT;
if (kbd_state.modifiers & HidKeyboardModifier_Control)
mod |= RETROKMOD_CTRL;
if (kbd_state.modifiers & HidKeyboardModifier_Shift)
mod |= RETROKMOD_SHIFT;
if (kbd_state.modifiers & HidKeyboardModifier_Gui)
mod |= RETROKMOD_META;
if (kbd_state.modifiers & HidKeyboardModifier_CapsLock)
mod |= RETROKMOD_CAPSLOCK;
if (kbd_state.modifiers & HidKeyboardModifier_ScrollLock)
mod |= RETROKMOD_SCROLLOCK;
if (kbd_state.modifiers & HidKeyboardModifier_NumLock)
mod |= RETROKMOD_NUMLOCK;
for (i = 0; i < SWITCH_NUM_SCANCODES; i++)
{
key_sym = rarch_key_map_switch[i].sym;
key_code = input_keymaps_translate_keysym_to_rk(key_sym);
key_pressed = hidKeyboardStateGetKey(&kbd_state, key_sym);
if (key_sym && key_pressed && !(sw->keyboard_state[key_sym]))
{
sw->keyboard_state[key_sym] = true;
input_keyboard_event(true, key_code, 0, mod, RETRO_DEVICE_KEYBOARD);
}
else if (key_sym && !key_pressed && sw->keyboard_state[key_sym])
{
sw->keyboard_state[key_sym] = false;
input_keyboard_event(false, key_code, 0, mod, RETRO_DEVICE_KEYBOARD);
}
}
/* update physical mouse buttons only when they change
* this allows the physical mouse and touch mouse to coexist */
hidGetMouseStates(&mouse_state, 1);
if ((mouse_state.buttons & HidMouseButton_Left)
!= (sw->mouse_previous_buttons & HidMouseButton_Left))
{
if (mouse_state.buttons & HidMouseButton_Left)
sw->mouse_button_left = true;
else
sw->mouse_button_left = false;
}
if ((mouse_state.buttons & HidMouseButton_Right)
!= (sw->mouse_previous_buttons & HidMouseButton_Right))
{
if (mouse_state.buttons & HidMouseButton_Right)
sw->mouse_button_right = true;
else
sw->mouse_button_right = false;
}
if ((mouse_state.buttons & HidMouseButton_Middle)
!= (sw->mouse_previous_buttons & HidMouseButton_Middle))
{
if (mouse_state.buttons & HidMouseButton_Middle)
sw->mouse_button_middle = true;
else
sw->mouse_button_middle = false;
}
sw->mouse_previous_buttons = mouse_state.buttons;
/* physical mouse position */
sw->mouse_x_delta = mouse_state.delta_x;
sw->mouse_y_delta = mouse_state.delta_y;
sw->mouse_x = mouse_state.x;
sw->mouse_y = mouse_state.y;
/* touch mouse events
* switch_handle_touch_mouse will update sw->mouse_* variables
* depending on touch input gestures
* see first comment in switch_process_touch_mouse_event() for a list of
* supported touch gestures */
switch_handle_touch_mouse(sw);
if (sw->mouse_x < 0)
sw->mouse_x = 0;
else if (sw->mouse_x > MOUSE_MAX_X)
sw->mouse_x = MOUSE_MAX_X;
if (sw->mouse_y < 0)
sw->mouse_y = 0;
else if (sw->mouse_y > MOUSE_MAX_Y)
sw->mouse_y = MOUSE_MAX_Y;
sw->mouse_wheel = mouse_state.wheel_delta_y;
}
#endif
static int16_t switch_input_state(
void *data,
const input_device_driver_t *joypad,
const input_device_driver_t *sec_joypad,
rarch_joypad_info_t *joypad_info,
const retro_keybind_set *binds,
bool keyboard_mapping_blocked,
unsigned port,
unsigned device,
unsigned idx,
unsigned id)
{
switch_input_t *sw = (switch_input_t*) data;
if (port > DEFAULT_MAX_PADS - 1)
return 0;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
case RETRO_DEVICE_ANALOG:
break;
#ifdef HAVE_LIBNX
case RETRO_DEVICE_KEYBOARD:
return (id && id < RETROK_LAST) && sw->keyboard_state[rarch_keysym_lut[(enum retro_key)id]];
case RETRO_DEVICE_MOUSE:
case RARCH_DEVICE_MOUSE_SCREEN:
{
int16_t val = 0;
bool screen = (device == RARCH_DEVICE_MOUSE_SCREEN);
switch (id)
{
case RETRO_DEVICE_ID_MOUSE_LEFT:
return sw->mouse_button_left;
case RETRO_DEVICE_ID_MOUSE_RIGHT:
return sw->mouse_button_right;
case RETRO_DEVICE_ID_MOUSE_MIDDLE:
return sw->mouse_button_middle;
case RETRO_DEVICE_ID_MOUSE_X:
if (screen)
return sw->mouse_x;
val = sw->mouse_x_delta;
sw->mouse_x_delta = 0;
/* flush delta after it has been read */
break;
case RETRO_DEVICE_ID_MOUSE_Y:
if (screen)
return sw->mouse_y;
val = sw->mouse_y_delta;
sw->mouse_y_delta = 0;
/* flush delta after it has been read */
break;
case RETRO_DEVICE_ID_MOUSE_WHEELUP:
if (sw->mouse_wheel > 0)
{
val = sw->mouse_wheel;
sw->mouse_wheel = 0;
}
break;
case RETRO_DEVICE_ID_MOUSE_WHEELDOWN:
if (sw->mouse_wheel < 0)
{
val = sw->mouse_wheel;
sw->mouse_wheel = 0;
}
break;
}
return val;
}
break;
case RETRO_DEVICE_POINTER:
if (idx < MULTITOUCH_LIMIT)
{
switch (id)
{
case RETRO_DEVICE_ID_POINTER_PRESSED:
return sw->touch_state[idx];
case RETRO_DEVICE_ID_POINTER_X:
return sw->touch_x_viewport[idx];
case RETRO_DEVICE_ID_POINTER_Y:
return sw->touch_y_viewport[idx];
}
}
break;
case RARCH_DEVICE_POINTER_SCREEN:
if (idx < MULTITOUCH_LIMIT)
{
switch (id)
{
case RETRO_DEVICE_ID_POINTER_PRESSED:
return sw->touch_state[idx];
case RETRO_DEVICE_ID_POINTER_X:
return sw->touch_x_screen[idx];
case RETRO_DEVICE_ID_POINTER_Y:
return sw->touch_y_screen[idx];
}
}
break;
#endif
}
return 0;
}
#ifdef HAVE_LIBNX
static void switch_handle_touch_mouse(switch_input_t *sw)
{
unsigned int i;
int finger_id = 0;
uint64_t current_time = svcGetSystemTick() * 1000 / 19200000;
switch_finish_simulated_mouse_clicks(sw, current_time);
for (i = 0; i < MULTITOUCH_LIMIT; i++)
{
if (sw->touch_state[i])
{
float x = 0;
float y = 0;
switch_normalize_touch_mouse_xy(&x, &y, sw->touch_x[i], sw->touch_y[i]);
finger_id = i;
/* Send an initial touch if finger hasn't been down */
if (!sw->previous_touch_state[i])
{
TouchEvent ev;
ev.type = FINGERDOWN;
ev.tfinger.timestamp = current_time;
ev.tfinger.fingerId = finger_id;
ev.tfinger.x = x;
ev.tfinger.y = y;
switch_process_touch_mouse_event(sw, &ev);
}
else
{
/* If finger moved, send motion event instead */
if (sw->touch_x[i] != sw->touch_previous_x[i] ||
sw->touch_y[i] != sw->touch_previous_y[i])
{
TouchEvent ev;
float oldx = 0;
float oldy = 0;
switch_normalize_touch_mouse_xy(&oldx, &oldy, sw->touch_previous_x[i], sw->touch_previous_y[i]);
ev.type = FINGERMOTION;
ev.tfinger.timestamp = current_time;
ev.tfinger.fingerId = finger_id;
ev.tfinger.x = x;
ev.tfinger.y = y;
ev.tfinger.dx = x - oldx;
ev.tfinger.dy = y - oldy;
switch_process_touch_mouse_event(sw, &ev);
}
}
}
/* some fingers might have been let go */
if (sw->previous_touch_state[i] && sw->touch_state[i] == false)
{
float x = 0;
float y = 0;
TouchEvent ev;
switch_normalize_touch_mouse_xy(&x, &y,
sw->touch_previous_x[i], sw->touch_previous_y[i]);
finger_id = i;
/* finger released from screen */
ev.type = FINGERUP;
ev.tfinger.timestamp = current_time;
ev.tfinger.fingerId = finger_id;
ev.tfinger.x = x;
ev.tfinger.y = y;
switch_process_touch_mouse_event(sw, &ev);
}
}
}
static void switch_normalize_touch_mouse_xy(float *normalized_x,
float *normalized_y, int reported_x, int reported_y)
{
float x = (float) reported_x / TOUCH_MAX_X;
float y = (float) reported_y / TOUCH_MAX_Y;
if (x < 0.0f)
x = 0.0f;
else if (x > 1.0f)
x = 1.0f;
if (y < 0.0f)
y = 0.0f;
else if (y > 1.0f)
y = 1.0f;
*normalized_x = x;
*normalized_y = y;
}
static void switch_process_touch_mouse_event(switch_input_t *sw, TouchEvent *event)
{
/* supported touch gestures:
* pointer motion = single finger drag
* left mouse click = single finger short tap
* right mouse click = second finger short tap
* while first finger is still down
* left click drag and drop = dual finger drag
* right click drag and drop = triple finger drag */
if ( event->type == FINGERDOWN
|| event->type == FINGERUP
|| event->type == FINGERMOTION)
{
switch (event->type)
{
case FINGERDOWN:
switch_process_touch_mouse_finger_down(sw, event);
break;
case FINGERUP:
switch_process_touch_mouse_finger_up(sw, event);
break;
case FINGERMOTION:
switch_process_touch_mouse_finger_motion(sw, event);
break;
}
}
}
static void switch_process_touch_mouse_finger_down(switch_input_t *sw, TouchEvent *event)
{
/* id (for multitouch) */
unsigned int i;
int id = event->tfinger.fingerId;
/* make sure each finger is not reported down multiple times */
for (i = 0; i < MAX_NUM_FINGERS; i++)
{
if (sw->finger[i].id == id)
sw->finger[i].id = NO_TOUCH;
}
/* we need the timestamps to decide later if the
* user performed a short tap (click)
* or a long tap (drag)
* we also need the last coordinates for each finger
* to keep track of dragging */
for (i = 0; i < MAX_NUM_FINGERS; i++)
{
if (sw->finger[i].id == NO_TOUCH)
{
sw->finger[i].id = id;
sw->finger[i].time_last_down = event->tfinger.timestamp;
sw->finger[i].last_down_x = event->tfinger.x;
sw->finger[i].last_down_y = event->tfinger.y;
break;
}
}
}
static void switch_process_touch_mouse_finger_up(switch_input_t *sw, TouchEvent *event)
{
unsigned int i;
/* id (for multitouch) */
int id = event->tfinger.fingerId;
/* find out how many fingers were down before this event */
int num_fingers_down = 0;
for (i = 0; i < MAX_NUM_FINGERS; i++)
{
if (sw->finger[i].id >= 0)
num_fingers_down++;
}
for (i = 0; i < MAX_NUM_FINGERS; i++)
{
if (sw->finger[i].id != id)
continue;
sw->finger[i].id = NO_TOUCH;
if (!sw->multi_finger_dragging)
{
float xrel;
float yrel;
float max_r_squared;
int simulated_button;
if ((event->tfinger.timestamp - sw->finger[i].time_last_down)
> MAX_TAP_TIME)
continue;
/* short (<MAX_TAP_TIME ms) tap is interpreted as
* right/left mouse click depending on # fingers already down
* but only if the finger hasn't moved since it was
* pressed down by more than MAX_TAP_MOTION_DISTANCE pixels */
xrel = ((event->tfinger.x * TOUCH_MAX_X) - (sw->finger[i].last_down_x * TOUCH_MAX_X));
yrel = ((event->tfinger.y * TOUCH_MAX_Y) - (sw->finger[i].last_down_y * TOUCH_MAX_Y));
max_r_squared = (float) (MAX_TAP_MOTION_DISTANCE * MAX_TAP_MOTION_DISTANCE);
if ((xrel * xrel + yrel * yrel) >= max_r_squared)
continue;
if (num_fingers_down != 2 && num_fingers_down != 1)
continue;
simulated_button = 0;
if (num_fingers_down == 2)
{
simulated_button = TOUCH_MOUSE_BUTTON_RIGHT;
/* need to raise the button later */
sw->simulated_click_start_time[TOUCH_MOUSE_BUTTON_RIGHT] = event->tfinger.timestamp;
}
else if (num_fingers_down == 1)
{
if (!sw->touch_mouse_indirect)
{
int x;
int y;
switch_normalized_to_screen_xy(&x, &y, event->tfinger.x, event->tfinger.y);
sw->mouse_x_delta = x - sw->mouse_x;
sw->mouse_y_delta = y - sw->mouse_y;
sw->mouse_x = x;
sw->mouse_y = y;
}
simulated_button = TOUCH_MOUSE_BUTTON_LEFT;
/* need to raise the button later */
sw->simulated_click_start_time[TOUCH_MOUSE_BUTTON_LEFT] = event->tfinger.timestamp;
}
/* simulate mouse button down */
if (simulated_button == TOUCH_MOUSE_BUTTON_LEFT)
sw->mouse_button_left = true;
else if (simulated_button == TOUCH_MOUSE_BUTTON_RIGHT)
sw->mouse_button_right = true;
}
else if (num_fingers_down == 1)
{
/* when dragging, and the last finger is lifted, the drag is over
* so simulate mouse button up */
if (sw->multi_finger_dragging == DRAG_THREE_FINGER)
sw->mouse_button_right = false;
else
sw->mouse_button_left = false;
sw->multi_finger_dragging = DRAG_NONE;
}
}
}
static void switch_process_touch_mouse_finger_motion(switch_input_t *sw, TouchEvent *event)
{
unsigned int i;
unsigned int j;
bool update_pointer;
/* id (for multitouch) */
int id = event->tfinger.fingerId;
/* find out how many fingers were down before this event */
int num_fingers_down = 0;
for (i = 0; i < MAX_NUM_FINGERS; i++)
{
if (sw->finger[i].id >= 0)
num_fingers_down++;
}
if (num_fingers_down == 0)
return;
/* If we are starting a multi-finger drag,
* start holding down the mouse button */
if (num_fingers_down >= 2 && !sw->multi_finger_dragging)
{
/* only start a multi-finger drag if at least
* two fingers have been down long enough */
int num_fingers_down_long = 0;
for (i = 0; i < MAX_NUM_FINGERS; i++)
{
if (sw->finger[i].id == NO_TOUCH)
continue;
if (event->tfinger.timestamp - sw->finger[i].time_last_down
> MAX_TAP_TIME)
num_fingers_down_long++;
}
if (num_fingers_down_long >= 2)
{
int simulated_button = 0;
if (num_fingers_down_long == 2)
{
simulated_button = TOUCH_MOUSE_BUTTON_LEFT;
sw->multi_finger_dragging = DRAG_TWO_FINGER;
}
else
{
simulated_button = TOUCH_MOUSE_BUTTON_RIGHT;
sw->multi_finger_dragging = DRAG_THREE_FINGER;
}
if (simulated_button == TOUCH_MOUSE_BUTTON_LEFT)
sw->mouse_button_left = true;
else if (simulated_button == TOUCH_MOUSE_BUTTON_RIGHT)
sw->mouse_button_right = true;
}
}
/* check if this is the "oldest" finger down (or the only finger down)
* otherwise it will not affect mouse motion */
update_pointer = true;
if (num_fingers_down > 1)
{
for (i = 0; i < MAX_NUM_FINGERS; i++)
{
if (sw->finger[i].id != id)
continue;
for (j = 0; j < MAX_NUM_FINGERS; j++)
{
if (sw->finger[j].id == NO_TOUCH || (j == i))
continue;
if (sw->finger[j].time_last_down < sw->finger[i].time_last_down)
update_pointer = false;
}
}
}
if (!update_pointer)
return;
if (!sw->touch_mouse_indirect)
{
int x;
int y;
switch_normalized_to_screen_xy(&x, &y, event->tfinger.x, event->tfinger.y);
sw->mouse_x_delta = x - sw->mouse_x;
sw->mouse_y_delta = y - sw->mouse_y;
sw->mouse_x = x;
sw->mouse_y = y;
}
else
{
/* for relative mode, use the pointer speed setting */
int dx = event->tfinger.dx * TOUCH_MAX_X * 256 *
sw->touch_mouse_speed_factor;
int dy = event->tfinger.dy * TOUCH_MAX_Y * 256 *
sw->touch_mouse_speed_factor;
sw->hires_dx += dx;
sw->hires_dy += dy;
int x_rel = sw->hires_dx / 256;
int y_rel = sw->hires_dy / 256;
if (x_rel || y_rel)
{
sw->mouse_x_delta = x_rel;
sw->mouse_y_delta = y_rel;
sw->mouse_x += x_rel;
sw->mouse_y += y_rel;
}
sw->hires_dx %= 256;
sw->hires_dy %= 256;
}
}
static void switch_normalized_to_screen_xy(
int *screenX, int *screenY, float x, float y)
{
/* map to display */
*screenX = x * TOUCH_MAX_X;
*screenY = y * TOUCH_MAX_Y;
}
static void switch_finish_simulated_mouse_clicks(
switch_input_t *sw, uint64_t currentTime)
{
unsigned int i;
for (i = 0; i < 2; i++)
{
if (sw->simulated_click_start_time[i] == 0)
continue;
if (currentTime - sw->simulated_click_start_time[i]
< SIMULATED_CLICK_DURATION)
continue;
if (i == 0)
sw->mouse_button_left = false;
else
sw->mouse_button_right = false;
sw->simulated_click_start_time[i] = 0;
}
}
#endif
static void switch_input_free_input(void *data)
{
unsigned i,j;
switch_input_t *sw = (switch_input_t*) data;
if (!sw)
return;
for (i = 0; i < DEFAULT_MAX_PADS; i++)
if (sw->sixaxis_handles_count[i] > 0)
for (j = 0; j < sw->sixaxis_handles_count[i]; j++)
hidStopSixAxisSensor(sw->sixaxis_handles[i][j]);
free(sw);
}
static void* switch_input_init(const char *joypad_driver)
{
#ifdef HAVE_LIBNX
unsigned int i;
#endif
switch_input_t *sw = (switch_input_t*) calloc(1, sizeof(*sw));
if (!sw)
return NULL;
#ifdef HAVE_LIBNX
hidInitializeTouchScreen();
hidInitializeMouse();
hidInitializeKeyboard();
/* Here we assume that the touch screen is always 1280x720 */
input_keymaps_init_keyboard_lut(rarch_key_map_switch);
for (i = 0; i <= SWITCH_MAX_SCANCODE; i++)
sw->keyboard_state[i] = false;
sw->mouse_x = 0;
sw->mouse_y = 0;
sw->mouse_previous_buttons = 0;
/* touch mouse init */
sw->touch_mouse_indirect = true;
/* direct mode is not calibrated it seems */
sw->touch_mouse_speed_factor = 1.0f;
for (i = 0; i < MAX_NUM_FINGERS; i++)
sw->finger[i].id = NO_TOUCH;
sw->multi_finger_dragging = DRAG_NONE;
for (i = 0; i < 2; i++)
sw->simulated_click_start_time[i] = 0;
for (i = 0; i < DEFAULT_MAX_PADS; i++)
sw->sixaxis_handles_count[i] = 0;
#endif
return sw;
}
static uint64_t switch_input_get_capabilities(void *data)
{
return
#ifdef HAVE_LIBNX
(1 << RETRO_DEVICE_POINTER)
| (1 << RETRO_DEVICE_KEYBOARD)
| (1 << RETRO_DEVICE_MOUSE) |
#endif
(1 << RETRO_DEVICE_JOYPAD)
| (1 << RETRO_DEVICE_ANALOG);
}
static bool switch_input_set_sensor_state(void *data, unsigned port,
enum retro_sensor_action action, unsigned event_rate)
{
#ifdef HAVE_LIBNX
unsigned i, handles_count;
switch_input_t *sw = (switch_input_t*) data;
if (sw)
{
bool available = false;
switch(action)
{
case RETRO_SENSOR_ILLUMINANCE_ENABLE:
appletIsIlluminanceAvailable(&available);
return available;
case RETRO_SENSOR_ILLUMINANCE_DISABLE:
case RETRO_SENSOR_ACCELEROMETER_DISABLE:
case RETRO_SENSOR_GYROSCOPE_DISABLE:
return true;
case RETRO_SENSOR_ACCELEROMETER_ENABLE:
case RETRO_SENSOR_GYROSCOPE_ENABLE:
if (port < DEFAULT_MAX_PADS && sw->sixaxis_handles_count[port] == 0)
{
hidGetSixAxisSensorHandles(&sw->sixaxis_handles[port][0], 2, port, HidNpadStyleTag_NpadJoyDual);
hidGetSixAxisSensorHandles(&sw->sixaxis_handles[port][2], 1, port, HidNpadStyleTag_NpadFullKey);
if (port == 0)
{
hidGetSixAxisSensorHandles(&sw->sixaxis_handles[port][3], 1, HidNpadIdType_Handheld, HidNpadStyleTag_NpadHandheld);
handles_count = 4;
}
else
handles_count = 3;
for (i = 0; i < handles_count; i++)
hidStartSixAxisSensor(sw->sixaxis_handles[port][i]);
sw->sixaxis_handles_count[port] = handles_count;
}
return true;
case RETRO_SENSOR_DUMMY:
break;
}
}
#endif
return false;
}
static float switch_input_get_sensor_input(void *data,
unsigned port, unsigned id)
{
#ifdef HAVE_LIBNX
float f;
unsigned int i;
HidSixAxisSensorState sixaxis;
switch_input_t *sw = (switch_input_t*) data;
if (id >= RETRO_SENSOR_ACCELEROMETER_X && id <= RETRO_SENSOR_GYROSCOPE_Z
&& port < DEFAULT_MAX_PADS)
{
for (i = 0; i < sw->sixaxis_handles_count[port]; i++)
{
hidGetSixAxisSensorStates(sw->sixaxis_handles[port][i], &sixaxis, 1);
if (sixaxis.delta_time)
break;
}
switch(id)
{
case RETRO_SENSOR_ACCELEROMETER_X:
return sixaxis.acceleration.x;
case RETRO_SENSOR_ACCELEROMETER_Y:
return sixaxis.acceleration.y;
case RETRO_SENSOR_ACCELEROMETER_Z:
return sixaxis.acceleration.z;
case RETRO_SENSOR_GYROSCOPE_X:
return sixaxis.angular_velocity.x;
case RETRO_SENSOR_GYROSCOPE_Y:
return sixaxis.angular_velocity.y;
case RETRO_SENSOR_GYROSCOPE_Z:
return sixaxis.angular_velocity.z;
}
}
if (id == RETRO_SENSOR_ILLUMINANCE)
{
appletGetCurrentIlluminance(&f);
return f;
}
#endif
return 0.0f;
}
input_driver_t input_switch = {
switch_input_init,
#ifdef HAVE_LIBNX
switch_input_poll,
#else
NULL, /* poll */
#endif
switch_input_state,
switch_input_free_input,
switch_input_set_sensor_state,
switch_input_get_sensor_input,
switch_input_get_capabilities,
"switch",
NULL, /* grab_mouse */
NULL,
NULL
};
|