1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341
|
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "video_state_tracker.h"
#include <stdlib.h>
#include <compat/strl.h>
#include <retro_inline.h>
#include "../general.h"
#include "../input/input_config.h"
#include "../verbosity.h"
#ifdef HAVE_PYTHON
#include "video_state_python.h"
#endif
struct state_tracker_internal
{
char id[64];
bool is_input;
const uint16_t *input_ptr;
const uint8_t *ptr;
#ifdef HAVE_PYTHON
py_state_t *py;
#endif
uint32_t addr;
uint16_t mask;
uint16_t equal;
enum state_tracker_type type;
uint32_t prev[2];
int frame_count;
int frame_count_prev;
uint32_t old_value;
int transition_count;
};
struct state_tracker
{
struct state_tracker_internal *info;
unsigned info_elem;
uint16_t input_state[2];
#ifdef HAVE_PYTHON
py_state_t *py;
#endif
};
/**
* state_tracker_init:
* @info : State tracker info handle.
*
* Creates and initializes graphics state tracker.
*
* Returns: new state tracker handle if successful, otherwise NULL.
**/
state_tracker_t* state_tracker_init(const struct state_tracker_info *info)
{
unsigned i;
state_tracker_t *tracker = (state_tracker_t*)calloc(1, sizeof(*tracker));
if (!tracker)
return NULL;
#ifdef HAVE_PYTHON
if (info->script)
{
tracker->py = py_state_new(info->script, info->script_is_file,
info->script_class ? info->script_class : "GameAware");
if (!tracker->py)
{
free(tracker);
RARCH_ERR("Failed to init Python script.\n");
return NULL;
}
}
#endif
tracker->info = (struct state_tracker_internal*)
calloc(info->info_elem, sizeof(struct state_tracker_internal));
if (!tracker->info)
{
RARCH_ERR("Allocation of state tracker info failed.\n");
free(tracker);
return NULL;
}
tracker->info_elem = info->info_elem;
for (i = 0; i < info->info_elem; i++)
{
/* If we don't have a valid pointer. */
static const uint8_t empty = 0;
strlcpy(tracker->info[i].id, info->info[i].id,
sizeof(tracker->info[i].id));
tracker->info[i].addr = info->info[i].addr;
tracker->info[i].type = info->info[i].type;
tracker->info[i].mask = (info->info[i].mask == 0)
? 0xffff : info->info[i].mask;
tracker->info[i].equal = info->info[i].equal;
#ifdef HAVE_PYTHON
if (info->info[i].type == RARCH_STATE_PYTHON)
{
if (!tracker->py)
{
free(tracker->info);
free(tracker);
RARCH_ERR("Python semantic was requested, but Python tracker is not loaded.\n");
return NULL;
}
tracker->info[i].py = tracker->py;
}
#endif
switch (info->info[i].ram_type)
{
case RARCH_STATE_WRAM:
tracker->info[i].ptr = info->wram ? info->wram : ∅
break;
case RARCH_STATE_INPUT_SLOT1:
tracker->info[i].input_ptr = &tracker->input_state[0];
tracker->info[i].is_input = true;
break;
case RARCH_STATE_INPUT_SLOT2:
tracker->info[i].input_ptr = &tracker->input_state[1];
tracker->info[i].is_input = true;
break;
default:
tracker->info[i].ptr = ∅
}
}
return tracker;
}
/**
* state_tracker_free:
* @tracker : State tracker handle.
*
* Frees a state tracker handle.
**/
void state_tracker_free(state_tracker_t *tracker)
{
if (tracker)
{
free(tracker->info);
#ifdef HAVE_PYTHON
py_state_free(tracker->py);
#endif
}
free(tracker);
}
static INLINE uint16_t state_tracker_fetch(
const struct state_tracker_internal *info)
{
uint16_t val = info->ptr[info->addr];
if (info->is_input)
val = *info->input_ptr;
val &= info->mask;
if (info->equal && val != info->equal)
val = 0;
return val;
}
static void state_tracker_update_element(
struct state_tracker_uniform *uniform,
struct state_tracker_internal *info,
unsigned frame_count)
{
uniform->id = info->id;
switch (info->type)
{
case RARCH_STATE_CAPTURE:
uniform->value = state_tracker_fetch(info);
break;
case RARCH_STATE_CAPTURE_PREV:
if (info->prev[0] != state_tracker_fetch(info))
{
info->prev[1] = info->prev[0];
info->prev[0] = state_tracker_fetch(info);
}
uniform->value = info->prev[1];
break;
case RARCH_STATE_TRANSITION:
if (info->old_value != state_tracker_fetch(info))
{
info->old_value = state_tracker_fetch(info);
info->frame_count = frame_count;
}
uniform->value = info->frame_count;
break;
case RARCH_STATE_TRANSITION_COUNT:
if (info->old_value != state_tracker_fetch(info))
{
info->old_value = state_tracker_fetch(info);
info->transition_count++;
}
uniform->value = info->transition_count;
break;
case RARCH_STATE_TRANSITION_PREV:
if (info->old_value != state_tracker_fetch(info))
{
info->old_value = state_tracker_fetch(info);
info->frame_count_prev = info->frame_count;
info->frame_count = frame_count;
}
uniform->value = info->frame_count_prev;
break;
#ifdef HAVE_PYTHON
case RARCH_STATE_PYTHON:
uniform->value = py_state_get(info->py, info->id, frame_count);
break;
#endif
default:
break;
}
}
static const unsigned buttons[] = {
RETRO_DEVICE_ID_JOYPAD_R,
RETRO_DEVICE_ID_JOYPAD_L,
RETRO_DEVICE_ID_JOYPAD_X,
RETRO_DEVICE_ID_JOYPAD_A,
RETRO_DEVICE_ID_JOYPAD_RIGHT,
RETRO_DEVICE_ID_JOYPAD_LEFT,
RETRO_DEVICE_ID_JOYPAD_DOWN,
RETRO_DEVICE_ID_JOYPAD_UP,
RETRO_DEVICE_ID_JOYPAD_START,
RETRO_DEVICE_ID_JOYPAD_SELECT,
RETRO_DEVICE_ID_JOYPAD_Y,
RETRO_DEVICE_ID_JOYPAD_B,
};
/**
* state_tracker_update_input:
* @tracker : State tracker handle.
*
* Updates 16-bit input in same format as libretro API itself.
**/
static void state_tracker_update_input(state_tracker_t *tracker)
{
unsigned i;
const struct retro_keybind *binds[MAX_USERS];
settings_t *settings = config_get_ptr();
uint16_t state[2] = {0};
/* Only bind for up to two players for now. */
for (i = 0; i < MAX_USERS; i++)
binds[i] = settings->input.binds[i];
for (i = 0; i < 2; i++)
input_push_analog_dpad(settings->input.binds[i],
settings->input.analog_dpad_mode[i]);
for (i = 0; i < MAX_USERS; i++)
input_push_analog_dpad(settings->input.autoconf_binds[i],
settings->input.analog_dpad_mode[i]);
if (!input_driver_is_libretro_input_blocked())
{
for (i = 4; i < 16; i++)
{
state[0] |= (input_driver_state(
binds, 0, RETRO_DEVICE_JOYPAD, 0, buttons[i - 4]) ? 1 : 0) << i;
state[1] |= (input_driver_state(
binds, 1, RETRO_DEVICE_JOYPAD, 0, buttons[i - 4]) ? 1 : 0) << i;
}
}
for (i = 0; i < 2; i++)
input_pop_analog_dpad(settings->input.binds[i]);
for (i = 0; i < MAX_USERS; i++)
input_pop_analog_dpad(settings->input.autoconf_binds[i]);
for (i = 0; i < 2; i++)
tracker->input_state[i] = state[i];
}
/**
* state_tracker_get_uniform:
* @tracker : State tracker handle.
* @uniforms : State tracker uniforms.
* @elem : Amount of uniform elements.
* @frame_count : Frame count.
*
* Calls state_tracker_update_input(), and updates each uniform
* element accordingly.
*
* Returns: Amount of state elements (either equal to @elem
* or equal to @tracker->info_eleme).
**/
unsigned state_tracker_get_uniform(state_tracker_t *tracker,
struct state_tracker_uniform *uniforms,
unsigned elem, unsigned frame_count)
{
unsigned i, elems = elem;
if (tracker->info_elem < elem)
elems = tracker->info_elem;
state_tracker_update_input(tracker);
for (i = 0; i < elems; i++)
state_tracker_update_element(
&uniforms[i], &tracker->info[i], frame_count);
return elems;
}
|