File: french.h

package info (click to toggle)
retroarch 1.3.6%2Bdfsg1-1
  • links: PTS
  • area: main
  • in suites: stretch
  • size: 26,496 kB
  • ctags: 41,865
  • sloc: ansic: 250,395; cpp: 12,996; makefile: 3,500; objc: 3,266; xml: 2,141; python: 1,670; sh: 1,522; java: 798; asm: 542; perl: 393
file content (91 lines) | stat: -rw-r--r-- 4,595 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
/*  RetroArch - A frontend for libretro.
 *  Copyright (C) 2010-2014 - Hans-Kristian Arntzen
 *  Copyright (C) 2011-2016 - Daniel De Matteis
 *
 *  RetroArch is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with RetroArch.
 *  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __INTL_FRENCH_H
#define __INTL_FRENCH_H

/* IMPORTANT:
 * For non-english characters to work without proper unicode support,
 * we need this file to be encoded in ISO 8859-1 (Latin1), not UTF-8.
 * If you save this file as UTF-8, you'll break non-english characters
 * (e.g. German "Umlauts" and Portugese diacritics).
 */
/* DO NOT REMOVE THIS. If it causes build failure, it's because you saved the file as UTF-8. Read the above comment. */
extern const char force_iso_8859_1[sizeof("")==6+1 ? 1 : -1];

#define RETRO_LBL_JOYPAD_B "Bouton RetroPad B"
#define RETRO_LBL_JOYPAD_Y "Bouton RetroPad Y"
#define RETRO_LBL_JOYPAD_SELECT "Bouton RetroPad Select"
#define RETRO_LBL_JOYPAD_START "Bouton RetroPad Start"
#define RETRO_LBL_JOYPAD_UP "RetroPad D-Pad Up"
#define RETRO_LBL_JOYPAD_DOWN "Croix directionnelle RetroPad Haut"
#define RETRO_LBL_JOYPAD_LEFT "Croix directionnelle RetroPad Gauche"
#define RETRO_LBL_JOYPAD_RIGHT "Croix directionnelle RetroPad Droite"
#define RETRO_LBL_JOYPAD_A "Bouton RetroPad A"
#define RETRO_LBL_JOYPAD_X "Bouton RetroPad X"
#define RETRO_LBL_JOYPAD_L "Bouton RetroPad L"
#define RETRO_LBL_JOYPAD_R "Bouton RetroPad R"
#define RETRO_LBL_JOYPAD_L2 "Bouton RetroPad L2"
#define RETRO_LBL_JOYPAD_R2 "Bouton RetroPad R2"
#define RETRO_LBL_JOYPAD_L3 "Bouton RetroPad L3"
#define RETRO_LBL_JOYPAD_R3 "Bouton RetroPad R3"
#define RETRO_LBL_TURBO_ENABLE "Turbo Activ"
#define RETRO_LBL_ANALOG_LEFT_X "Analogue Gauche X"
#define RETRO_LBL_ANALOG_LEFT_Y "Analogue Gauche Y"
#define RETRO_LBL_ANALOG_RIGHT_X "Analogue Droite X"
#define RETRO_LBL_ANALOG_RIGHT_Y "Analogue Droite Y"
#define RETRO_LBL_ANALOG_LEFT_X_PLUS "Analogue Gauche X +"
#define RETRO_LBL_ANALOG_LEFT_X_MINUS "Analogue Gauche X -"
#define RETRO_LBL_ANALOG_LEFT_Y_PLUS "Analogue Gauche Y +"
#define RETRO_LBL_ANALOG_LEFT_Y_MINUS "Analogue Gauche Y -"
#define RETRO_LBL_ANALOG_RIGHT_X_PLUS "Analogue Droite X +"
#define RETRO_LBL_ANALOG_RIGHT_X_MINUS "Analogue Droite X -"
#define RETRO_LBL_ANALOG_RIGHT_Y_PLUS "Analogue Droite Y +"
#define RETRO_LBL_ANALOG_RIGHT_Y_MINUS "Analogue Droite Y -"
#define RETRO_LBL_FAST_FORWARD_KEY "Avance Rapide"
#define RETRO_LBL_FAST_FORWARD_HOLD_KEY "Avance Rapide Appui Maintenu"
#define RETRO_LBL_LOAD_STATE_KEY "Charger une savestate"
#define RETRO_LBL_SAVE_STATE_KEY "Sauvegarder une savestate"
#define RETRO_LBL_FULLSCREEN_TOGGLE_KEY "Mode plein cran"
#define RETRO_LBL_QUIT_KEY "Quitter"
#define RETRO_LBL_STATE_SLOT_PLUS "tat Slot Suivant"
#define RETRO_LBL_STATE_SLOT_MINUS "tat Slot Antrieur"
#define RETRO_LBL_REWIND "Rembobinage"
#define RETRO_LBL_MOVIE_RECORD_TOGGLE "Commutateur enregistrement vido"
#define RETRO_LBL_PAUSE_TOGGLE "Pause"
#define RETRO_LBL_FRAMEADVANCE "Dfiler image"
#define RETRO_LBL_RESET "Reset"
#define RETRO_LBL_SHADER_NEXT "Prochain Shader"
#define RETRO_LBL_SHADER_PREV "Prcdent Shader"
#define RETRO_LBL_CHEAT_INDEX_PLUS "Index Cheat Suivant"
#define RETRO_LBL_CHEAT_INDEX_MINUS "Index Cheat Antrieur"
#define RETRO_LBL_CHEAT_TOGGLE "Commutateur Mode Triche"
#define RETRO_LBL_SCREENSHOT "Capture d'cran"
#define RETRO_LBL_MUTE "Couper le son"
#define RETRO_LBL_OSK "Active le clavier visuel"
#define RETRO_LBL_NETPLAY_FLIP "Inversement des joueurs Netplay"
#define RETRO_LBL_SLOWMOTION "Ralenti"
#define RETRO_LBL_ENABLE_HOTKEY "Active raccourci clavier"
#define RETRO_LBL_VOLUME_UP "Augmenter le volume"
#define RETRO_LBL_VOLUME_DOWN "Diminuer le volume"
#define RETRO_LBL_OVERLAY_NEXT "Prochain Overlay"
#define RETRO_LBL_DISK_EJECT_TOGGLE "Commutateur jecter le disque"
#define RETRO_LBL_DISK_NEXT "Prochain Changement Disque"
#define RETRO_LBL_DISK_PREV "Prcdent Changement Disque"
#define RETRO_LBL_GRAB_MOUSE_TOGGLE "Commutateur capturer la souris"
#define RETRO_LBL_MENU_TOGGLE "Commutateur Menu"

#endif