1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751
|
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2016 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CONFIG_DEF_H
#define __CONFIG_DEF_H
#include <boolean.h>
#include <audio/audio_resampler.h>
#include "gfx/video_defines.h"
#include "input/input_driver.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_NETWORKING
#include "network/netplay/netplay.h"
#endif
#if defined(HW_RVL)
#define MAX_GAMMA_SETTING 30
#elif defined(GEKKO)
#define MAX_GAMMA_SETTING 2
#else
#define MAX_GAMMA_SETTING 1
#endif
#if defined(XENON) || defined(_XBOX360) || defined(__CELLOS_LV2__)
#define DEFAULT_ASPECT_RATIO 1.7778f
#elif defined(_XBOX1) || defined(GEKKO) || defined(ANDROID)
#define DEFAULT_ASPECT_RATIO 1.3333f
#else
#define DEFAULT_ASPECT_RATIO -1.0f
#endif
#ifdef RARCH_MOBILE
static const bool pointer_enable = true;
#else
static const bool pointer_enable = false;
#endif
/* Certain platforms might have assets stored in the bundle that
* we need to extract to a user-writable directory on first boot.
*
* Examples include: Android, iOS/OSX) */
#if defined(ANDROID) || defined(IOS)
static bool bundle_assets_extract_enable = true;
#else
static bool bundle_assets_extract_enable = false;
#endif
#ifdef HAVE_MATERIALUI
static bool materialui_icons_enable = true;
#endif
static const bool crt_switch_resolution = false;
static const int crt_switch_resolution_super = 2560;
static const bool def_history_list_enable = true;
static const bool def_playlist_entry_remove = true;
static const bool def_playlist_entry_rename = true;
static const unsigned int def_user_language = 0;
#if (defined(_WIN32) && !defined(_XBOX)) || (defined(__linux) && !defined(ANDROID) && !defined(HAVE_LAKKA)) || (defined(__MACH__) && !defined(IOS)) || defined(EMSCRIPTEN)
static const bool def_mouse_enable = true;
#else
static const bool def_mouse_enable = false;
#endif
#ifdef HAVE_CHEEVOS
static const bool cheevos_enable = false;
#endif
/* VIDEO */
#if defined(_XBOX360)
#define DEFAULT_GAMMA 1
#else
#define DEFAULT_GAMMA 0
#endif
/* Windowed
* Real x resolution = aspect * base_size * x scale
* Real y resolution = base_size * y scale
*/
static const float scale = 3.0;
/* Fullscreen */
/* To start in Fullscreen, or not. */
static const bool fullscreen = false;
/* To use windowed mode or not when going fullscreen. */
static const bool windowed_fullscreen = true;
/* Which monitor to prefer. 0 is any monitor, 1 and up selects
* specific monitors, 1 being the first monitor. */
static const unsigned monitor_index = 0;
/* Window */
/* Window size. A value of 0 uses window scale
* multiplied by the core framebuffer size. */
static const unsigned window_x = 0;
static const unsigned window_y = 0;
/* Fullscreen resolution. A value of 0 uses the desktop
* resolution. */
static const unsigned fullscreen_x = 0;
static const unsigned fullscreen_y = 0;
/* Amount of transparency to use for the main window.
* 1 is the most transparent while 100 is opaque.
*/
static const unsigned window_opacity = 100;
/* Whether to show the usual window decorations like border, titlebar etc. */
static const bool window_decorations = true;
#if defined(RARCH_CONSOLE) || defined(__APPLE__)
static const bool load_dummy_on_core_shutdown = false;
#else
static const bool load_dummy_on_core_shutdown = true;
#endif
static const bool check_firmware_before_loading = false;
/* Forcibly disable composition.
* Only valid on Windows Vista/7/8 for now. */
static const bool disable_composition = false;
/* Video VSYNC (recommended) */
static const bool vsync = true;
static const unsigned max_swapchain_images = 3;
/* Attempts to hard-synchronize CPU and GPU.
* Can reduce latency at cost of performance. */
static const bool hard_sync = false;
/* Configures how many frames the GPU can run ahead of CPU.
* 0: Syncs to GPU immediately.
* 1: Syncs to previous frame.
* 2: Etc ...
*/
static const unsigned hard_sync_frames = 0;
/* Sets how many milliseconds to delay after VSync before running the core.
* Can reduce latency at cost of higher risk of stuttering.
*/
static const unsigned frame_delay = 0;
/* Inserts a black frame inbetween frames.
* Useful for 120 Hz monitors who want to play 60 Hz material with eliminated
* ghosting. video_refresh_rate should still be configured as if it
* is a 60 Hz monitor (divide refresh rate by 2).
*/
static bool black_frame_insertion = false;
/* Uses a custom swap interval for VSync.
* Set this to effectively halve monitor refresh rate.
*/
static unsigned swap_interval = 1;
/* Threaded video. Will possibly increase performance significantly
* at the cost of worse synchronization and latency.
*/
static const bool video_threaded = false;
#if defined(HAVE_THREADS)
#if defined(GEKKO) || defined(PSP) || defined(_3DS)
/* For single-core consoles right now it's better to have this be disabled. */
static const bool threaded_data_runloop_enable = false;
#else
static const bool threaded_data_runloop_enable = true;
#endif
#else
static const bool threaded_data_runloop_enable = false;
#endif
/* Set to true if HW render cores should get their private context. */
static const bool video_shared_context = false;
/* Sets GC/Wii screen width. */
static const unsigned video_viwidth = 640;
#ifdef GEKKO
/* Removes 480i flicker, smooths picture a little. */
static const bool video_vfilter = true;
#endif
/* Smooths picture. */
static const bool video_smooth = true;
/* On resize and fullscreen, rendering area will stay 4:3 */
static const bool force_aspect = true;
/* Enable use of shaders. */
#ifdef RARCH_CONSOLE
static const bool shader_enable = true;
#else
static const bool shader_enable = false;
#endif
/* Only scale in integer steps.
* The base size depends on system-reported geometry and aspect ratio.
* If video_force_aspect is not set, X/Y will be integer scaled independently.
*/
static const bool scale_integer = false;
/* Controls aspect ratio handling. */
/* Automatic */
static const float aspect_ratio = DEFAULT_ASPECT_RATIO;
/* 1:1 PAR */
static const bool aspect_ratio_auto = false;
#if defined(__CELLOS_LV2) || defined(_XBOX360)
static unsigned aspect_ratio_idx = ASPECT_RATIO_16_9;
#elif defined(PSP)
static unsigned aspect_ratio_idx = ASPECT_RATIO_CORE;
#elif defined(RARCH_CONSOLE)
static unsigned aspect_ratio_idx = ASPECT_RATIO_4_3;
#else
static unsigned aspect_ratio_idx = ASPECT_RATIO_CORE;
#endif
/* Save configuration file on exit. */
static bool config_save_on_exit = true;
static bool show_hidden_files = false;
static const bool overlay_hide_in_menu = true;
static const bool display_keyboard_overlay = false;
#ifdef HAVE_MENU
#include "menu/menu_driver.h"
static bool default_block_config_read = true;
static bool quick_menu_show_take_screenshot = true;
static bool quick_menu_show_save_load_state = true;
static bool quick_menu_show_undo_save_load_state = true;
static bool quick_menu_show_add_to_favorites = true;
static bool quick_menu_show_options = true;
static bool quick_menu_show_controls = true;
static bool quick_menu_show_cheats = true;
static bool quick_menu_show_shaders = true;
static bool quick_menu_show_save_core_overrides = true;
static bool quick_menu_show_save_game_overrides = true;
static bool quick_menu_show_information = true;
static bool kiosk_mode_enable = false;
static bool menu_show_online_updater = true;
static bool menu_show_load_core = true;
static bool menu_show_load_content = true;
static bool menu_show_information = true;
static bool menu_show_configurations = true;
static bool menu_show_help = true;
static bool menu_show_quit_retroarch = true;
static bool menu_show_reboot = true;
#if defined(HAVE_LAKKA) || defined(VITA) || defined(_3DS)
static bool menu_show_core_updater = false;
#else
static bool menu_show_core_updater = true;
#endif
static bool content_show_settings = true;
static bool content_show_favorites = true;
#ifdef HAVE_IMAGEVIEWER
static bool content_show_images = true;
#endif
static bool content_show_music = true;
#ifdef HAVE_FFMPEG
static bool content_show_video = true;
#endif
#ifdef HAVE_NETWORKING
static bool content_show_netplay = true;
#endif
static bool content_show_history = true;
#ifdef HAVE_LIBRETRODB
static bool content_show_add = true;
#endif
static bool content_show_playlists = true;
#ifdef HAVE_XMB
static unsigned xmb_scale_factor = 100;
static unsigned xmb_alpha_factor = 75;
static unsigned menu_font_color_red = 255;
static unsigned menu_font_color_green = 255;
static unsigned menu_font_color_blue = 255;
static unsigned xmb_menu_layout = 0;
static unsigned xmb_icon_theme = XMB_ICON_THEME_MONOCHROME;
static unsigned xmb_theme = XMB_THEME_ELECTRIC_BLUE;
#if defined(HAVE_LAKKA) || defined(__arm__) || defined(__PPC64__) || defined(__ppc64__) || defined(__powerpc64__) || defined(__powerpc__) || defined(__ppc__) || defined(__POWERPC__)
static bool xmb_shadows_enable = false;
#else
static bool xmb_shadows_enable = true;
#endif
#endif
static bool automatically_add_content_to_playlist = false;
static float menu_framebuffer_opacity = 0.900;
static float menu_wallpaper_opacity = 0.300;
static float menu_footer_opacity = 1.000;
static float menu_header_opacity = 1.000;
#if defined(HAVE_OPENGLES2) || (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
static unsigned menu_shader_pipeline = 1;
#else
static unsigned menu_shader_pipeline = 2;
#endif
static bool show_advanced_settings = false;
static const uint32_t menu_entry_normal_color = 0xffffffff;
static const uint32_t menu_entry_hover_color = 0xff64ff64;
static const uint32_t menu_title_color = 0xff64ff64;
#else
static bool default_block_config_read = false;
static bool automatically_add_content_to_playlist = false;
#endif
static bool default_game_specific_options = true;
static bool default_auto_overrides_enable = true;
static bool default_auto_remaps_enable = true;
static bool default_auto_shaders_enable = true;
static bool default_sort_savefiles_enable = false;
static bool default_sort_savestates_enable = false;
static bool default_savestates_in_content_dir = false;
static bool default_savefiles_in_content_dir = false;
static bool default_systemfiles_in_content_dir = false;
static bool default_screenshots_in_content_dir = false;
#if defined(__CELLOS_LV2__) || defined(_XBOX1) || defined(_XBOX360)
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_L3_R3;
#elif defined(VITA)
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_L1_R1_START_SELECT;
#elif defined(SWITCH)
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_START_SELECT;
#else
static unsigned menu_toggle_gamepad_combo = INPUT_TOGGLE_NONE;
#endif
#if defined(VITA)
static unsigned input_backtouch_enable = false;
static unsigned input_backtouch_toggle = false;
#endif
static bool show_physical_inputs = true;
static bool all_users_control_menu = false;
#if defined(ANDROID) || defined(_WIN32)
static bool menu_swap_ok_cancel_buttons = true;
#else
static bool menu_swap_ok_cancel_buttons = false;
#endif
/* Crop overscanned frames. */
static const bool crop_overscan = true;
/* Font size for on-screen messages. */
#if defined(HAVE_LIBDBGFONT)
static const float font_size = 1.0f;
#else
static const float font_size = 32;
#endif
/* Offset for where messages will be placed on-screen.
* Values are in range [0.0, 1.0]. */
static const float message_pos_offset_x = 0.05;
#if defined(_XBOX1)
static const float message_pos_offset_y = 0.90;
#else
static const float message_pos_offset_y = 0.05;
#endif
/* Color of the message.
* RGB hex value. */
static const uint32_t message_color = 0xffff00;
static const bool message_bgcolor_enable = false;
static const uint32_t message_bgcolor_red = 0;
static const uint32_t message_bgcolor_green = 0;
static const uint32_t message_bgcolor_blue = 0;
static const float message_bgcolor_opacity = 1.0f;
/* Record post-filtered (CPU filter) video,
* rather than raw game output. */
static const bool post_filter_record = false;
/* Screenshots post-shaded GPU output if available. */
static const bool gpu_screenshot = true;
/* Watch shader files for changes and auto-apply as necessary. */
static const bool video_shader_watch_files = false;
/* Screenshots named automatically. */
static const bool auto_screenshot_filename = true;
/* Record post-shaded GPU output instead of raw game footage if available. */
static const bool gpu_record = false;
/* OSD-messages. */
static const bool font_enable = true;
/* The accurate refresh rate of your monitor (Hz).
* This is used to calculate audio input rate with the formula:
* audio_input_rate = game_input_rate * display_refresh_rate /
* game_refresh_rate.
*
* If the implementation does not report any values,
* NTSC defaults will be assumed for compatibility.
* This value should stay close to 60Hz to avoid large pitch changes.
* If your monitor does not run at 60Hz, or something close to it,
* disable VSync, and leave this at its default. */
#ifdef _3DS
static const float refresh_rate = (32730.0 * 8192.0) / 4481134.0 ;
#else
static const float refresh_rate = 60/1.001;
#endif
/* Allow games to set rotation. If false, rotation requests are
* honored, but ignored.
* Used for setups where one manually rotates the monitor. */
static const bool allow_rotate = true;
/* AUDIO */
/* Will enable audio or not. */
static const bool audio_enable = true;
/* Output samplerate. */
#ifdef GEKKO
static const unsigned out_rate = 32000;
#elif defined(_3DS)
static const unsigned out_rate = 32730;
#else
static const unsigned out_rate = 48000;
#endif
/* Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults. */
static const char *audio_device = NULL;
/* Desired audio latency in milliseconds. Might not be honored
* if driver can't provide given latency. */
#if defined(ANDROID) || defined(EMSCRIPTEN)
/* For most Android devices, 64ms is way too low. */
static const int out_latency = 128;
#else
static const int out_latency = 64;
#endif
/* Will sync audio. (recommended) */
static const bool audio_sync = true;
/* Audio rate control. */
#if !defined(RARCH_CONSOLE)
static const bool rate_control = true;
#else
static const bool rate_control = false;
#endif
/* Rate control delta. Defines how much rate_control
* is allowed to adjust input rate. */
static const float rate_control_delta = 0.005;
/* Maximum timing skew. Defines how much adjust_system_rates
* is allowed to adjust input rate. */
static const float max_timing_skew = 0.05;
/* Default audio volume in dB. (0.0 dB == unity gain). */
static const float audio_volume = 0.0;
/* Default audio volume of the audio mixer in dB. (0.0 dB == unity gain). */
static const float audio_mixer_volume = 0.0;
#ifdef HAVE_WASAPI
/* WASAPI defaults */
static const bool wasapi_exclusive_mode = true;
static const bool wasapi_float_format = false;
static const int wasapi_sh_buffer_length = -16; /* auto */
#endif
/* MISC */
/* Enables displaying the current frames per second. */
static const bool fps_show = false;
/* Show frame count on FPS display */
static const bool framecount_show = true;
/* Enables use of rewind. This will incur some memory footprint
* depending on the save state buffer. */
static const bool rewind_enable = false;
/* The buffer size for the rewind buffer. This needs to be about
* 15-20MB per minute. Very game dependant. */
static const unsigned rewind_buffer_size = 20 << 20; /* 20MiB */
/* How many frames to rewind at a time. */
static const unsigned rewind_granularity = 1;
/* Pause gameplay when gameplay loses focus. */
#ifdef EMSCRIPTEN
static const bool pause_nonactive = false;
#else
static const bool pause_nonactive = true;
#endif
/* Saves non-volatile SRAM at a regular interval.
* It is measured in seconds. A value of 0 disables autosave. */
static const unsigned autosave_interval = 0;
/* Publicly announce netplay */
static const bool netplay_public_announce = true;
/* Start netplay in spectator mode */
static const bool netplay_start_as_spectator = false;
/* Allow connections in slave mode */
static const bool netplay_allow_slaves = true;
/* Require connections only in slave mode */
static const bool netplay_require_slaves = false;
/* Netplay without savestates/rewind */
static const bool netplay_stateless_mode = false;
/* When being client over netplay, use keybinds for
* user 1 rather than user 2. */
static const bool netplay_client_swap_input = true;
static const bool netplay_nat_traversal = false;
static const unsigned netplay_delay_frames = 16;
static const int netplay_check_frames = 600;
static const bool netplay_use_mitm_server = false;
static const char *netplay_mitm_server = "nyc";
#ifdef HAVE_NETWORKING
static const unsigned netplay_share_digital = RARCH_NETPLAY_SHARE_DIGITAL_NO_PREFERENCE;
static const unsigned netplay_share_analog = RARCH_NETPLAY_SHARE_ANALOG_NO_PREFERENCE;
#endif
/* On save state load, block SRAM from being overwritten.
* This could potentially lead to buggy games. */
static const bool block_sram_overwrite = false;
/* When saving savestates, state index is automatically
* incremented before saving.
* When the content is loaded, state index will be set
* to the highest existing value. */
static const bool savestate_auto_index = false;
/* Automatically saves a savestate at the end of RetroArch's lifetime.
* The path is $SRAM_PATH.auto.
* RetroArch will automatically load any savestate with this path on
* startup if savestate_auto_load is set. */
static const bool savestate_auto_save = false;
static const bool savestate_auto_load = false;
static const bool savestate_thumbnail_enable = false;
/* Slowmotion ratio. */
static const float slowmotion_ratio = 3.0;
/* Maximum fast forward ratio. */
static const float fastforward_ratio = 0.0;
/* Run core logic one or more frames ahead then load the state back to reduce perceived input lag. */
static const unsigned run_ahead_frames = 1;
/* When using the Run Ahead feature, use a secondary instance of the core. */
static const bool run_ahead_secondary_instance = true;
/* Enable stdin/network command interface. */
static const bool network_cmd_enable = false;
static const uint16_t network_cmd_port = 55355;
static const bool stdin_cmd_enable = false;
static const uint16_t network_remote_base_port = 55400;
/* Number of entries that will be kept in content history playlist file. */
static const unsigned default_content_history_size = 100;
/* Show Menu start-up screen on boot. */
static const bool default_menu_show_start_screen = true;
static const bool menu_dpi_override_enable = false;
#ifdef RARCH_MOBILE
static const unsigned menu_dpi_override_value = 72;
#elif defined(__CELLOS_LV2__)
static const unsigned menu_dpi_override_value = 360;
#else
static const unsigned menu_dpi_override_value = 200;
#endif
/* Log level for libretro cores (GET_LOG_INTERFACE). */
static const unsigned libretro_log_level = 1;
#ifndef RARCH_DEFAULT_PORT
#define RARCH_DEFAULT_PORT 55435
#endif
/* KEYBINDS, JOYPAD */
/* Axis threshold (between 0.0 and 1.0)
* How far an axis must be tilted to result in a button press. */
static const float axis_threshold = 0.5;
/* Describes speed of which turbo-enabled buttons toggle. */
static const unsigned turbo_period = 6;
static const unsigned turbo_duty_cycle = 3;
/* Enable input auto-detection. Will attempt to autoconfigure
* gamepads, plug-and-play style. */
static const bool input_autodetect_enable = true;
/* Show the input descriptors set by the core instead
* of the default ones. */
static const bool input_descriptor_label_show = true;
static const bool input_descriptor_hide_unbound = false;
static const unsigned input_max_users = 5;
static const unsigned input_poll_type_behavior = 2;
static const unsigned input_bind_timeout = 5;
static const unsigned menu_thumbnails_default = 3;
static const unsigned menu_left_thumbnails_default = 0;
static const bool xmb_vertical_thumbnails = false;
#ifdef IOS
static const bool ui_companion_start_on_boot = false;
#else
static const bool ui_companion_start_on_boot = true;
#endif
static const bool ui_companion_enable = false;
/* Currently only used to show the WIMP UI on startup */
static const bool ui_companion_toggle = false;
/* Only init the WIMP UI for this session if this is enabled */
static const bool desktop_menu_enable = true;
#if defined(__QNX__) || defined(_XBOX1) || defined(_XBOX360) || defined(__CELLOS_LV2__) || (defined(__MACH__) && defined(IOS)) || defined(ANDROID) || defined(WIIU) || defined(HAVE_NEON) || defined(GEKKO) || defined(__ARM_NEON__)
static enum resampler_quality audio_resampler_quality_level = RESAMPLER_QUALITY_LOWER;
#elif defined(PSP) || defined(_3DS) || defined(VITA)
static enum resampler_quality audio_resampler_quality_level = RESAMPLER_QUALITY_LOWEST;
#else
static enum resampler_quality audio_resampler_quality_level = RESAMPLER_QUALITY_NORMAL;
#endif
#if defined(ANDROID)
#if defined(ANDROID_ARM)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/armeabi-v7a/";
#elif defined(ANDROID_AARCH64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/arm64-v8a/";
#elif defined(ANDROID_X86)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/android/latest/x86/";
#else
static char buildbot_server_url[] = "";
#endif
#elif defined(__QNX__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/blackberry/latest/";
#elif defined(IOS)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/ios/latest/";
#elif defined(OSX)
#if defined(__x86_64__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/osx/x86_64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__)
static char buildbot_server_url[] = "http://bot.libretro.com/nightly/apple/osx/x86/latest/";
#else
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/apple/osx/ppc/latest/";
#endif
#elif defined(_WIN32) && !defined(_XBOX)
#if _MSC_VER == 1600
#if defined(__x86_64__) || defined(_M_X64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2010/x86_64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2010/x86/latest/";
#endif
#elif _MSC_VER == 1400
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2005/x86/latest/";
#elif _MSC_VER == 1310
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows-msvc2003/x86/latest/";
#else
#if defined(__x86_64__) || defined(_M_X64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows/x86_64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__) || defined(_M_IX86) || defined(_M_IA64)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/windows/x86/latest/";
#endif
#endif
#elif defined(__linux__)
#if defined(__x86_64__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/x86_64/latest/";
#elif defined(__i386__) || defined(__i486__) || defined(__i686__)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/x86/latest/";
#elif defined(__arm__) && __ARM_ARCH == 7 && defined(__ARM_PCS_VFP)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/linux/armhf/latest/";
#else
static char buildbot_server_url[] = "";
#endif
#elif defined(WIIU)
static char buildbot_server_url[] = "http://buildbot.libretro.com/nightly/nintendo/wiiu/latest/";
#elif defined(__CELLOS_LV2__) && defined(DEX_BUILD)
static char buildbot_server_url[] = "http://libretro.xbins.org/libretro/nightly/playstation/ps3/latest/dex-ps3/";
#elif defined(__CELLOS_LV2__) && defined(CEX_BUILD)
static char buildbot_server_url[] = "http://libretro.xbins.org/libretro/nightly/playstation/ps3/latest/cex-ps3/";
#elif defined(__CELLOS_LV2__) && defined(ODE_BUILD)
static char buildbot_server_url[] = "http://libretro.xbins.org/libretro/nightly/playstation/ps3/latest/ode-ps3/";
#else
static char buildbot_server_url[] = "";
#endif
static char buildbot_assets_server_url[] = "http://buildbot.libretro.com/assets/";
#endif
|