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\name{drape3d}
\alias{drape3d}
\alias{drape3d.default}
\alias{drape3d.mesh3d}
\title{
Drape lines over a scene.
}
\description{
Project a line onto the surface in a scene so that it appears to drape itself
onto the surface.
}
\usage{
drape3d(obj, ...)
\method{drape3d}{mesh3d}(obj, x, y = NULL, z = NULL, plot = TRUE,
up = c(0, 0, 1),
P = projectDown(up), ...)
\method{drape3d}{default}(obj, ...)
}
\arguments{
\item{obj}{
The object(s) upon which to drape lines.
}
\item{x,y,z}{Coordinates of the line segments
to be draped. Any reasonable way of defining the
coordinates is acceptable. See the function \code{\link[grDevices]{xyz.coords}} for details.
}
\item{plot}{
Should the result be plotted, or returned as a data frame?
}
\item{up}{
The direction to consider as \dQuote{up}.
}
\item{P}{
The projection to use for draping, a 4x4 matrix.
}
\item{\dots}{
For the \code{"mesh3d"} method, additional parameters to pass to \code{\link{segments3d}}
when drawing the draped lines.
For the \code{"default"} method, additional parameters to pass to the
\code{"mesh3d"} method.
}
}
\details{
The default method converts \code{obj} to a mesh
using \code{\link{as.mesh3d}}, then uses the \code{"mesh3d"}
method.
The current implementation constructs the segments to drape
across the surface using the same method as
\code{\link{lines3d}} uses: each successive point is
joined to the previous one. Use \code{NA} coordinates to
indicate breaks in the line.
The \code{P} matrix is used to project points to a plane as
follows: They are transformed by \code{P} in
homogeneous coordinates, then only first two (Euclidean)
coordinates are kept.
}
\value{
If \code{plot = TRUE},
plots the result and invisibly returns the object ID of the collection of segments.
If \code{plot = FALSE}, returns a matrix containing "x", "y" and "z"
values for the line(s)
(for use with \code{\link{segments3d}}),
}
\author{
George Helffrich and Duncan Murdoch
}
\seealso{\code{\link{shadow3d}}, \code{\link{facing3d}}}
\examples{
#
# volcano example taken from "persp"
#
z <- 2 * volcano # Exaggerate the relief
x <- 10 * (1:nrow(z)) # 10 meter spacing (S to N)
y <- 10 * (1:ncol(z)) # 10 meter spacing (E to W)
zlim <- range(z)
zlen <- zlim[2] - zlim[1] + 1
colorlut <- terrain.colors(zlen) # height color lookup table
col <- colorlut[ z - zlim[1] + 1 ] # assign colors to heights for each point
open3d()
id <- surface3d(x, y, z, color = col, polygon_offset = 1)
segs <- data.frame(x = range(x) + c(100, -100),
y = range(y) + c(150, -100), z = 325)
drape3d(id, segs, col = 'yellow', lwd = 3)
lines3d(segs, col='red', lwd=3)
p <- c(350, 205) # (x,y) of strike & dip reading
off <- 20*c(-1, +1) # X-marks-the-spot offset
segs <- data.frame(
x = c(p[1] + off, NA, p[1] + off),
y = c(p[2] + off, NA, p[2] - off),
z = rep(350, 5)
)
drape3d(id, segs, col = "yellow", lwd = 3)
}
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