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/*
* $Id$
*
* Copyright © 2003 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
autoload RR;
autoload Mutex;
namespace Server {
import RR;
public typedef Client;
public typedef Game;
mutex server_mutex = Mutex::new ();
string server_id = Sockets::gethostname();
public void set_server_id (string id) { server_id = id; }
const int server_version = 1;
public bool lock () {
Mutex::acquire (server_mutex);
# File::fprintf (stderr, "lock %v\n", Thread::current());
return true;
}
public bool unlock () {
# File::fprintf (stderr, "unlock %v\n", Thread::current());
Mutex::release (server_mutex);
return true;
}
public typedef struct {
int x, y;
Object object;
} ObjectLoc;
public typedef union {
void none;
string username;
} User;
public typedef union {
void none;
&Game game;
} GameRef;
public typedef struct {
int number;
int sequence;
} BidValue;
public typedef union {
void none;
BidValue bid;
} Bid;
public typedef struct {
file f;
User user;
GameRef game;
int score;
int games;
int version;
Bid bid;
bool playing;
bool abandon;
bool nobid;
} Client;
public typedef union {
void none;
int seconds;
} Time;
public typedef union {
void none;
&Client client;
} ClientRef;
public typedef union {
void none;
Board board;
} BoardOrNone;
public typedef struct {
string name;
GameState state;
(&Client)[*] clients;
Target[*] targets;
Target target;
Board board;
int expire_interval;
int expire_time;
int bid_sequence;
ClientRef active;
ObjectLoc[*] history;
int timer_serial;
ObjectLoc[*] done_robots;
} Game;
public exception notreached ();
}
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