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/*
* Copyright (C) 2021 Michele Castellazzi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 3.
*
* rlottie-qml is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QLottieFrameProvider 1.0
import QtMultimedia 5.12
import QtQuick 2.7
Item {
id: lottieItem
property alias source: frameProvider.source
property alias play: frameProvider.play
function next() {
frameProvider.requestFrame()
}
QLottieFrameProvider {
id: frameProvider
property bool play: false
width: videoOutput.width
onWidthChanged: requestFrame(play)
height: videoOutput.height
onHeightChanged: requestFrame(play)
onPlayChanged: if (play) { requestFrame() }
onFramePresented: if (play) { requestFrame() }
}
VideoOutput {
id: videoOutput
source: frameProvider
anchors.fill: parent
}
ShaderEffect {
id: removeBackground
anchors.fill: videoOutput
property variant source: ShaderEffectSource { sourceItem: videoOutput; hideSource: true }
fragmentShader: "
varying highp vec2 qt_TexCoord0;
uniform sampler2D source;
uniform lowp float qt_Opacity;
void main() {
lowp vec4 sourceColor = texture2D(source, qt_TexCoord0);
gl_FragColor = sourceColor * qt_Opacity;
}"
}
Component.onCompleted: frameProvider.requestFrame()
}
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