File: rlottiecommon.h

package info (click to toggle)
rlottie 0.1%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 9,264 kB
  • sloc: cpp: 20,304; asm: 221; ansic: 194; makefile: 16
file content (227 lines) | stat: -rw-r--r-- 4,860 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
/* 
 * Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef _RLOTTIE_COMMON_H_
#define _RLOTTIE_COMMON_H_

#if defined _WIN32 || defined __CYGWIN__
  #ifdef LOT_BUILD
    #define LOT_EXPORT __declspec(dllexport)
  #else
    #define LOT_EXPORT __declspec(dllimport)
  #endif
#else
  #ifdef LOT_BUILD
      #define LOT_EXPORT __attribute__ ((visibility ("default")))
  #else
      #define LOT_EXPORT
  #endif
#endif


/**
 * @defgroup Lottie_Animation Lottie_Animation
 *
 * Lottie Animation is a modern style vector based animation design. Its animation
 * resource(within json format) could be generated by Adobe After Effect using
 * bodymovin plugin. You can find a good examples in Lottie Community which
 * shares many free resources(see: www.lottiefiles.com).
 *
 * This Lottie_Animation is a common engine to manipulate, control Lottie
 * Animation from the Lottie resource - json file. It provides a scene-graph
 * node tree per frames by user demand as well as rasterized frame images.
 *
 */

/**
 * @ingroup Lottie_Animation
 */

typedef enum
{
    BrushSolid = 0,
    BrushGradient
} LOTBrushType;

typedef enum
{
    FillEvenOdd = 0,
    FillWinding
} LOTFillRule;

typedef enum
{
    JoinMiter = 0,
    JoinBevel,
    JoinRound
} LOTJoinStyle;

typedef enum
{
    CapFlat = 0,
    CapSquare,
    CapRound
} LOTCapStyle;

typedef enum
{
    GradientLinear = 0,
    GradientRadial
} LOTGradientType;

typedef struct LOTGradientStop
{
    float         pos;
    unsigned char r, g, b, a;
} LOTGradientStop;

typedef enum
{
    MaskAdd = 0,
    MaskSubstract,
    MaskIntersect,
    MaskDifference
} LOTMaskType;

typedef struct LOTMask {
    struct {
        const float *ptPtr;
        size_t       ptCount;
        const char*  elmPtr;
        size_t       elmCount;
    } mPath;
    LOTMaskType mMode;
    unsigned char mAlpha;
}LOTMask;

typedef enum
{
    MatteNone = 0,
    MatteAlpha,
    MatteAlphaInv,
    MatteLuma,
    MatteLumaInv
} LOTMatteType;

typedef struct LOTMarker {
   char *name;
   size_t startframe;
   size_t endframe;
} LOTMarker;

typedef struct LOTMarkerList {
   LOTMarker *ptr;
   size_t size;
} LOTMarkerList;

typedef struct LOTNode {

#define ChangeFlagNone 0x0000
#define ChangeFlagPath 0x0001
#define ChangeFlagPaint 0x0010
#define ChangeFlagAll (ChangeFlagPath & ChangeFlagPaint)

    struct {
        const float *ptPtr;
        size_t       ptCount;
        const char  *elmPtr;
        size_t       elmCount;
    } mPath;

    struct {
        unsigned char r, g, b, a;
    } mColor;

    struct {
        unsigned char  enable;
        float       width;
        LOTCapStyle  cap;
        LOTJoinStyle join;
        float       miterLimit;
        float    *dashArray;
        int       dashArraySize;
    } mStroke;

    struct {
        LOTGradientType  type;
        LOTGradientStop *stopPtr;
        size_t           stopCount;
        struct {
            float x, y;
        } start, end, center, focal;
        float cradius;
        float fradius;
    } mGradient;

    struct {
        unsigned char *data;
        size_t width;
        size_t height;
        unsigned char mAlpha;
        struct {
           float m11; float m12; float m13;
           float m21; float m22; float m23;
           float m31; float m32; float m33;
        } mMatrix;
    } mImageInfo;

    int       mFlag;
    LOTBrushType mBrushType;
    LOTFillRule  mFillRule;

    const char  *keypath;
} LOTNode;



typedef struct LOTLayerNode {

    struct {
        LOTMask        *ptr;
        size_t          size;
    } mMaskList;

    struct {
        const float *ptPtr;
        size_t       ptCount;
        const char  *elmPtr;
        size_t       elmCount;
    } mClipPath;

    struct {
        struct LOTLayerNode   **ptr;
        size_t                  size;
    } mLayerList;

    struct {
        LOTNode        **ptr;
        size_t           size;
    } mNodeList;

    LOTMatteType mMatte;
    int          mVisible;
    unsigned char mAlpha;
    const char  *keypath;

} LOTLayerNode;

/**
 * @}
 */

#endif  // _RLOTTIE_COMMON_H_