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// -*- Mode: C++; tab-width:2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi:tw=80:et:ts=2:sts=2
//
// -----------------------------------------------------------------------
//
// This file is part of RLVM, a RealLive virtual machine clone.
//
// -----------------------------------------------------------------------
//
// Copyright (C) 2008 Elliot Glaysher
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
// -----------------------------------------------------------------------
#include "ScriptMachine/luabind_utility.hpp"
#include "Systems/Base/Rect.hpp"
#include <luabind/luabind.hpp>
#include <luabind/operator.hpp>
using namespace luabind;
scope register_utility() {
return
class_<Point>("Point")
.def(constructor<>())
.def(constructor<int, int>())
.def("x", &Point::x)
.def("y", &Point::y)
.def("isEmpty", &Point::isEmpty)
.def(const_self + other<Point>())
.def(const_self + other<Size>())
.def(const_self - other<Size>())
.def(const_self - other<Point>())
// TODO: Figure out how to bind == and !=
.def(tostring(self)),
class_<Size>("Size")
.def(constructor<>())
.def(constructor<int, int>())
.def("width", &Size::width)
.def("height", &Size::height)
.def("setWidth", &Size::setWidth)
.def("setHeight", &Size::setHeight)
.def("isEmpty", &Size::isEmpty)
.def(const_self + other<Size>())
.def(const_self - other<Size>())
.def(const_self * float())
// TODO: Figure out how to bind == and !=
.def(tostring(self)),
class_<Rect>("Rect")
.def(constructor<>())
.def(constructor<const Point, const Point>())
.def(constructor<const Point, const Size>())
.def(constructor<const int, const int, const Size>())
.def("x", &Rect::x)
.def("y", &Rect::y)
.def("origin", &Rect::origin)
.def("x2", &Rect::x2)
.def("y2", &Rect::y2)
.def("width", &Rect::width)
.def("height", &Rect::height)
.def("size", &Rect::size)
.def("isEmpty", &Rect::isEmpty)
.def("contains", &Rect::contains)
.def(tostring(self));
}
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