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// -*- Mode: C++; tab-width:2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi:tw=80:et:ts=2:sts=2
//
// -----------------------------------------------------------------------
//
// This file is part of RLVM, a RealLive virtual machine clone.
//
// -----------------------------------------------------------------------
//
// Copyright (C) 2008 Elliot Glaysher
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// -----------------------------------------------------------------------
#ifndef TEST_TESTSYSTEM_TESTEVENTSYSTEM_HPP_
#define TEST_TESTSYSTEM_TESTEVENTSYSTEM_HPP_
#include "Systems/Base/EventSystem.hpp"
#include <boost/shared_ptr.hpp>
// Provides behaviour for the TestEventSystem.
class EventSystemMockHandler {
public:
EventSystemMockHandler() : counter_(0) {}
virtual ~EventSystemMockHandler() {}
virtual bool shiftPressed() const { return false; }
virtual bool ctrlPressed() const { return false; }
virtual unsigned int getTicks() const { return counter_++; }
private:
mutable int counter_;
};
// Mock enabled event system. Returned values are controlled by
// EventSystemMockHandler.
class TestEventSystem : public EventSystem {
public:
explicit TestEventSystem(Gameexe& gexe);
void setMockHandler(const boost::shared_ptr<EventSystemMockHandler>& handler);
// Implementation of EventSystem:
virtual void executeEventSystem(RLMachine& machine);
virtual unsigned int getTicks() const;
virtual void wait(unsigned int milliseconds) const;
virtual bool shiftPressed() const;
virtual bool ctrlPressed() const;
virtual Point getCursorPos() { return Point(0, 0); }
virtual void getCursorPos(Point& position, int& button1, int& button2) {}
virtual void flushMouseClicks() {}
virtual unsigned int timeOfLastMouseMove() { return 0; }
virtual void injectMouseMovement(RLMachine& machine, const Point& loc) {}
virtual void injectMouseDown(RLMachine& machine) {}
virtual void injectMouseUp(RLMachine& machine) {}
private:
// Defines test specific behaviour for the TestEventSystem
boost::shared_ptr<EventSystemMockHandler> event_system_mock_;
};
#endif // TEST_TESTSYSTEM_TESTEVENTSYSTEM_HPP_
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