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// -*- Mode: C++; tab-width:2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi:tw=80:et:ts=2:sts=2
//
// -----------------------------------------------------------------------
//
// This file is part of RLVM, a RealLive virtual machine clone.
//
// -----------------------------------------------------------------------
//
// Copyright (C) 2007 Elliot Glaysher
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
//
// -----------------------------------------------------------------------
#ifndef TEST_TESTSYSTEM_TESTGRAPHICSSYSTEM_HPP_
#define TEST_TESTSYSTEM_TESTGRAPHICSSYSTEM_HPP_
#include "Systems/Base/GraphicsSystem.hpp"
#include "Systems/Base/Surface.hpp"
#include <map>
#include <string>
#include <boost/shared_ptr.hpp>
class System;
class MockSurface;
class TestGraphicsSystem : public GraphicsSystem {
public:
TestGraphicsSystem(System& system, Gameexe& gexe);
virtual void executeGraphicsSystem(RLMachine& machine) {
GraphicsSystem::executeGraphicsSystem(machine);
}
int screenWidth() const { return 640; }
int screenHeight() const { return 480; }
void injectSurface(const std::string& short_filename,
const boost::shared_ptr<Surface>& surface);
virtual Size screenSize() const { return Size(640, 480); }
virtual void allocateDC(int dc, Size s);
virtual void setMinimumSizeForDC(int, Size) { /* noop for now. */ }
virtual void freeDC(int dc);
virtual void clearAndPromoteObjects();
virtual GraphicsObject& getObject(int layer, int obj_number);
// Make a null Surface object?
virtual boost::shared_ptr<Surface> loadNonCGSurfaceFromFile(
const std::string& short_filename);
virtual boost::shared_ptr<Surface> getHaikei();
virtual boost::shared_ptr<Surface> getDC(int dc);
virtual boost::shared_ptr<Surface> buildSurface(const Size& s);
virtual void fillScreenArea(const Rect& rect, const RGBAColour& colour);
virtual void blitSurfaceToDC(
Surface& source_obj, int target_dc,
int srcX, int srcY, int src_width, int src_height,
int destX, int destY, int dest_width, int dest_height,
int alpha = 255);
virtual boost::shared_ptr<Surface> endFrameToSurface() {
return boost::shared_ptr<Surface>();
}
// Needed because of covariant issues.
MockSurface& getMockDC(int dc);
private:
boost::shared_ptr<MockSurface> haikei_;
// Map between device contexts number and their surface.
boost::shared_ptr<MockSurface> display_contexts_[16];
// A list of user injected surfaces to hand back for named files.
std::map<std::string, boost::shared_ptr<Surface> > named_surfaces_;
};
#endif // TEST_TESTSYSTEM_TESTGRAPHICSSYSTEM_HPP_
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