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// -*- Mode: C++; tab-width:2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi:tw=80:et:ts=2:sts=2
//
// -----------------------------------------------------------------------
//
// This file is part of RLVM, a RealLive virtual machine clone.
//
// -----------------------------------------------------------------------
//
// Copyright (C) 2008 Elliot Glaysher
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
//
// -----------------------------------------------------------------------
#ifndef TEST_TESTSYSTEM_TESTSOUNDSYSTEM_HPP_
#define TEST_TESTSYSTEM_TESTSOUNDSYSTEM_HPP_
#include "Systems/Base/SoundSystem.hpp"
#include <string>
class Gameexe;
// Test sound system
class TestSoundSystem : public SoundSystem {
public:
explicit TestSoundSystem(System& system);
~TestSoundSystem();
virtual int bgmStatus() const;
virtual void bgmPlay(const std::string& bgm_name, bool loop);
virtual void bgmPlay(const std::string& bgm_name, bool loop,
int fade_in_ms);
virtual void bgmPlay(const std::string& bgm_name, bool loop,
int fade_in_ms, int fade_out_ms);
virtual void bgmStop();
virtual void bgmPause();
virtual void bgmUnPause();
virtual void bgmFadeOut(int fade_out_ms);
virtual std::string bgmName() const;
virtual bool bgmLooping() const;
virtual void wavPlay(const std::string& wav_file, bool loop);
virtual void wavPlay(const std::string& wav_file,
bool loop, const int channel);
virtual void wavPlay(const std::string& wav_file,
bool loop, const int channel, const int fadein_ms);
virtual bool wavPlaying(const int channel);
virtual void wavStop(const int channel);
virtual void wavStopAll();
virtual void wavFadeOut(const int channel, const int fadetime);
virtual void playSe(const int se_num);
virtual bool koePlaying() const;
virtual void koeStop();
private:
virtual void koePlayImpl(int id);
std::string bgm_name_;
}; // end of class TestSoundSystem
#endif // TEST_TESTSYSTEM_TESTSOUNDSYSTEM_HPP_
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