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// This file is part of RLVM, a RealLive virtual machine clone.
//
// -----------------------------------------------------------------------
//
// Copyright (C) 2007 Elliot Glaysher
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
//
// -----------------------------------------------------------------------
#ifndef TEST_TESTSYSTEM_TESTSYSTEM_HPP_
#define TEST_TESTSYSTEM_TESTSYSTEM_HPP_
#include <string>
#include "Systems/Base/System.hpp"
#include "TestSystem/TestGraphicsSystem.hpp"
#include "TestSystem/TestEventSystem.hpp"
#include "TestSystem/TestTextSystem.hpp"
#include "TestSystem/TestSoundSystem.hpp"
#include "libReallive/gameexe.h"
// System subclass used for testing.
class TestSystem : public System {
public:
explicit TestSystem(const std::string& path_to_gameexe);
TestSystem();
// Implementation of System:
virtual void run(RLMachine& machine);
virtual TestGraphicsSystem& graphics();
virtual EventSystem& event();
virtual Gameexe& gameexe();
virtual TextSystem& text();
virtual SoundSystem& sound();
private:
Gameexe gameexe_;
TestGraphicsSystem null_graphics_system;
TestEventSystem null_event_system;
TestTextSystem null_text_system;
TestSoundSystem null_sound_system;
};
#endif // TEST_TESTSYSTEM_TESTSYSTEM_HPP_
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