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// -*- Mode: C++; tab-width:2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi:tw=80:et:ts=2:sts=2
//
// -----------------------------------------------------------------------
//
// This file is part of RLVM, a RealLive virtual machine clone.
//
// -----------------------------------------------------------------------
//
// Copyright (C) 2008 Elliot Glaysher
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
//
// -----------------------------------------------------------------------
#include "test_system/test_sound_system.h"
#include <string>
// -----------------------------------------------------------------------
// TestSoundSystem
// -----------------------------------------------------------------------
TestSoundSystem::TestSoundSystem(System& system) : SoundSystem(system) {}
TestSoundSystem::~TestSoundSystem() {}
int TestSoundSystem::BgmStatus() const { return 0; }
void TestSoundSystem::BgmPlay(const std::string& bgm_name, bool loop) {
bgm_name_ = bgm_name;
}
void TestSoundSystem::BgmPlay(const std::string& bgm_name,
bool loop,
int fade_in_ms) {
bgm_name_ = bgm_name;
}
void TestSoundSystem::BgmPlay(const std::string& bgm_name,
bool loop,
int fade_in_ms,
int fade_out_ms) {
bgm_name_ = bgm_name;
}
void TestSoundSystem::BgmStop() {}
void TestSoundSystem::BgmPause() {}
void TestSoundSystem::BgmUnPause() {}
void TestSoundSystem::BgmFadeOut(int fade_out_ms) {}
std::string TestSoundSystem::GetBgmName() const { return bgm_name_; }
bool TestSoundSystem::BgmLooping() const { return false; }
void TestSoundSystem::WavPlay(const std::string& wav_file, bool loop) {}
void TestSoundSystem::WavPlay(const std::string& wav_file,
bool loop,
const int channel) {}
void TestSoundSystem::WavPlay(const std::string& wav_file,
bool loop,
const int channel,
const int fadein_ms) {}
bool TestSoundSystem::WavPlaying(const int channel) {
// TODO: Might want to do something about this eventually.
return false;
}
void TestSoundSystem::WavStop(const int channel) {}
void TestSoundSystem::WavStopAll() {}
void TestSoundSystem::WavFadeOut(const int channel, const int fadetime) {}
void TestSoundSystem::PlaySe(const int se_num) {}
bool TestSoundSystem::HasSe(const int se_num) { return false; }
bool TestSoundSystem::KoePlaying() const { return false; }
void TestSoundSystem::KoeStop() {}
void TestSoundSystem::KoePlayImpl(int id) {}
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