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// -*- Mode: C++; tab-width:2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi:tw=80:et:ts=2:sts=2
//
// -----------------------------------------------------------------------
//
// This file is part of RLVM, a RealLive virtual machine clone.
//
// -----------------------------------------------------------------------
//
// Copyright (C) 2007 Elliot Glaysher
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
//
// -----------------------------------------------------------------------
#ifndef TEST_TEST_SYSTEM_TEST_TEXT_SYSTEM_H_
#define TEST_TEST_SYSTEM_TEST_TEXT_SYSTEM_H_
#include "systems/base/rect.h"
#include "systems/base/text_system.h"
#include <string>
#include <tuple>
class MockTextWindow;
class RLMachine;
class TextWindow;
class TestTextWindow;
class TestTextSystem : public TextSystem {
public:
TestTextSystem(System& system, Gameexe& gexe);
virtual ~TestTextSystem();
// Overridden from TextSystem:
virtual std::shared_ptr<TextWindow> GetTextWindow(
int text_window_number) override;
virtual Size RenderGlyphOnto(const std::string& current,
int font_size,
bool italic,
const RGBColour& font_colour,
const RGBColour* shadow_colour,
int insertion_point_x,
int insertion_point_y,
const std::shared_ptr<Surface>& destination) override;
virtual int GetCharWidth(int size, uint16_t codepoint) override;
const std::vector<std::tuple<std::string, int, int>>& glyphs() {
return rendered_glyps_;
}
private:
std::vector<std::tuple<std::string, int, int>> rendered_glyps_;
};
#endif // TEST_TEST_SYSTEM_TEST_TEXT_SYSTEM_H_
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