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// -*- Mode: C++; tab-width:2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi:tw=80:et:ts=2:sts=2
//
// -----------------------------------------------------------------------
//
// This file is part of RLVM, a RealLive virtual machine clone.
//
// -----------------------------------------------------------------------
//
// Copyright (C) 2008 Elliot Glaysher
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
// -----------------------------------------------------------------------
#include "script_machine/luabind_system.h"
#include <luabind/luabind.hpp>
#include "systems/base/graphics_system.h"
#include "systems/base/graphics_object.h"
#include "systems/base/parent_graphics_object_data.h"
#include <iostream>
using namespace luabind;
using namespace std;
namespace {
GraphicsObject& getFgObject(GraphicsSystem& sys, int obj_number) {
return sys.GetObject(0, obj_number);
}
GraphicsObject& getChildFgObject(GraphicsSystem& sys, int parent, int child) {
GraphicsObject& obj = sys.GetObject(0, parent);
if (obj.has_object_data() && obj.GetObjectData().IsParentLayer()) {
return static_cast<ParentGraphicsObjectData&>(obj.GetObjectData())
.GetObject(child);
}
cerr << "WARNING: Couldn't get child object (" << parent << ", " << child
<< "). Returning just the parent object instead." << endl;
return obj;
}
} // namespace
scope register_graphics_system() {
return class_<GraphicsSystem>("GraphicsSystem")
.def("getFgObject", getFgObject)
.def("getChildFgObject", getChildFgObject);
}
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