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Source: rlvm
Section: games
Priority: optional
Maintainer: Ying-Chun Liu (PaulLiu) <paulliu@debian.org>
Build-Depends: debhelper (>= 10),
google-mock,
libboost-date-time-dev,
libboost-dev,
libboost-filesystem-dev,
libboost-iostreams-dev,
libboost-program-options-dev,
libboost-python-dev,
libboost-serialization-dev,
libboost-thread-dev,
libfreetype6-dev,
libgl1-mesa-dev,
libglew-dev,
libgtest-dev,
libgtk2.0-dev,
libguichan-dev,
libjpeg-dev,
liblua5.1-0-dev,
libluabind-dev,
libmad0-dev,
libogg-dev,
libpng-dev,
libsdl-image1.2-dev,
libsdl-mixer1.2-dev,
libsdl-ttf2.0-dev,
libsdl1.2-dev,
libvorbis-dev,
pkg-config,
scons,
zlib1g-dev
Standards-Version: 4.2.1
Homepage: http://rlvm.net
Package: rlvm
Architecture: any
Depends: fonts-vlgothic | fonts-japanese-gothic,
${misc:Depends},
${shlibs:Depends}
Suggests: ttf-dejavu-core
Description: RealLive virtual machine clone
rlvm is a Free Software reimplementation of VisualArt's KK's RealLive
interpreter. RealLive is a game engine used to write visual novels, used in
the games Kanon, Air, CLANNAD, Planetarian, Tomoyo After and Little Busters,
among many others.
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