1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295
|
// -*- Mode: C++; tab-width:2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi:tw=80:et:ts=2:sts=2
//
// -----------------------------------------------------------------------
//
// This file is part of RLVM, a RealLive virtual machine clone.
//
// -----------------------------------------------------------------------
//
// Copyright (C) 2006, 2007 Elliot Glaysher
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
//
// -----------------------------------------------------------------------
#include <boost/filesystem/operations.hpp>
#include <boost/program_options.hpp>
#include <iostream>
#include <sstream>
#include <string>
// We include this here because SDL is retarded and works by #define
// main(inat argc, char* agrv[]). Loosers.
#include <SDL/SDL.h>
#include "libreallive/gameexe.h"
#include "libreallive/reallive.h"
#include "machine/game_hacks.h"
#include "machine/rlmachine.h"
#include "machine/serialization.h"
#include "modules/module_sys_save.h"
#include "modules/modules.h"
#include "script_machine/script_machine.h"
#include "script_machine/script_world.h"
#include "systems/base/event_system.h"
#include "systems/base/graphics_system.h"
#include "systems/base/sound_system.h"
#include "systems/base/system_error.h"
#include "systems/sdl/sdl_system.h"
#include "utilities/exception.h"
#include "utilities/file.h"
#include "utilities/find_font_file.h"
using namespace std;
namespace po = boost::program_options;
namespace fs = boost::filesystem;
// -----------------------------------------------------------------------
void printVersionInformation() {
cout
<< "lua_rlvm (" << GetRlvmVersionString() << ")" << endl
<< "Copyright (C) 2006-2014 Elliot Glaysher, Haeleth, Jagarl, et all."
<< endl << endl
<< "This program is free software: you can redistribute it and/or modify"
<< endl
<< "it under the terms of the GNU General Public License as published by"
<< endl
<< "the Free Software Foundation, either version 3 of the License, or"
<< endl << "(at your option) any later version." << endl << endl
<< "This program is distributed in the hope that it will be useful,"
<< endl
<< "but WITHOUT ANY WARRANTY; without even the implied warranty of"
<< endl << "MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the"
<< endl << "GNU General Public License for more details." << endl << endl
<< "You should have received a copy of the GNU General Public License"
<< endl
<< "along with this program. If not, see <http://www.gnu.org/licenses/>."
<< endl << endl;
}
// -----------------------------------------------------------------------
void printUsage(const string& name, po::options_description& opts) {
cout << "Usage: " << name << " [options] <lua script to run> <game root>"
<< endl << opts << endl;
}
// -----------------------------------------------------------------------
int main(int argc, char* argv[]) {
srand(time(NULL));
// -----------------------------------------------------------------------
// Parse command line options
// Declare the supported options.
po::options_description opts("Options");
opts.add_options()("help", "Produce help message")(
"version", "Display version and license information")(
"font", po::value<string>(), "Specifies TrueType font to use.")(
"undefined-opcodes", "Display a message on undefined opcodes")(
"load-save", po::value<int>(), "Load a saved game on start")(
"memory", "Forces debug mode (Sets #MEMORY=1 in the Gameexe.ini file)")(
"count-undefined",
"On exit, present a summary table about how many times each undefined "
"opcode was called")(
"save-on-decision",
po::value<int>(),
"Automatically save the game on decision points to the specified save "
"game slot. Useful while debugging crashes far into a game.")(
"save-on-decision-counting-from",
po::value<int>(),
"Like --save-on-decision, but will increment the save number every "
"time.");
// Declare the final option to be game-root
po::options_description hidden("Hidden");
hidden.add_options()(
"script-location", po::value<string>(), "Location of the lua script")(
"game-root", po::value<string>(), "Location of game root");
po::positional_options_description p;
p.add("script-location", 1);
p.add("game-root", 1);
// Use these on the command line
po::options_description commandLineOpts;
commandLineOpts.add(opts).add(hidden);
po::variables_map vm;
po::store(po::basic_command_line_parser<char>(argc, argv)
.options(commandLineOpts)
.positional(p)
.run(),
vm);
po::notify(vm);
// -----------------------------------------------------------------------
// Process command line options
fs::path scriptLocation, gamerootPath, gameexePath, seenPath;
if (vm.count("help")) {
printUsage(argv[0], opts);
return 0;
}
if (vm.count("version")) {
printVersionInformation();
return 0;
}
if (vm.count("script-location")) {
scriptLocation = vm["script-location"].as<string>();
if (!fs::exists(scriptLocation)) {
cerr << "ERROR: File '" << gamerootPath << "' does not exist." << endl;
return -1;
}
} else {
printUsage(argv[0], opts);
return -1;
}
if (vm.count("game-root")) {
gamerootPath = vm["game-root"].as<string>();
if (!fs::exists(gamerootPath)) {
cerr << "ERROR: Path '" << gamerootPath << "' does not exist." << endl;
return -1;
}
if (!fs::is_directory(gamerootPath)) {
cerr << "ERROR: Path '" << gamerootPath << "' is not a directory."
<< endl;
return -1;
}
// Some games hide data in a lower subdirectory. A little hack to
// make these behave as expected...
if (CorrectPathCase(gamerootPath / "Gameexe.ini").empty()) {
if (!CorrectPathCase(gamerootPath / "KINETICDATA" / "Gameexe.ini")
.empty()) {
gamerootPath /= "KINETICDATA/";
} else if (!CorrectPathCase(gamerootPath / "REALLIVEDATA" / "Gameexe.ini")
.empty()) {
gamerootPath /= "REALLIVEDATA/";
} else {
cerr << "WARNING: Path '" << gamerootPath << "' may not contain a "
<< "RealLive game." << endl;
}
}
} else {
printUsage(argv[0], opts);
return -1;
}
try {
gameexePath = CorrectPathCase(gamerootPath / "Gameexe.ini");
seenPath = CorrectPathCase(gamerootPath / "Seen.txt");
Gameexe gameexe(gameexePath);
gameexe("__GAMEPATH") = gamerootPath.string();
if (vm.count("memory"))
gameexe("MEMORY") = 1;
// Run the incoming lua file and do some basic error checking on what it
// wants us to do.
ScriptWorld world;
SDLSystem sdlSystem(gameexe);
libreallive::Archive arc(seenPath.string(), gameexe("REGNAME"));
ScriptMachine rlmachine(world, sdlSystem, arc);
AddAllModules(rlmachine);
AddGameHacks(rlmachine);
world.InitializeMachine(rlmachine);
world.LoadToplevelFile(scriptLocation.string());
// Make sure we go as fast as possible:
sdlSystem.set_force_fast_forward();
if (vm.count("undefined-opcodes"))
rlmachine.SetPrintUndefinedOpcodes(true);
if (vm.count("count-undefined"))
rlmachine.RecordUndefinedOpcodeCounts();
if (vm.count("save-on-decision")) {
int decision_num = vm["save-on-decision"].as<int>();
rlmachine.set_save_on_decision_slot(decision_num);
}
if (vm.count("save-on-decision-counting-from")) {
int start_from = vm["save-on-decision-counting-from"].as<int>();
rlmachine.set_save_on_decision_slot(start_from);
rlmachine.set_increment_on_save();
}
Serialization::loadGlobalMemory(rlmachine);
rlmachine.SetHaltOnException(false);
if (vm.count("load-save")) {
Sys_load()(rlmachine, vm["load-save"].as<int>());
}
while (!rlmachine.halted()) {
// Give SDL a chance to respond to events, redraw the screen,
// etc.
sdlSystem.Run(rlmachine);
// Run the rlmachine through as many instructions as we can in a 10ms time
// slice. Bail out if we switch to long operation mode, or if the screen
// is marked as dirty.
unsigned int start_ticks = sdlSystem.event().GetTicks();
unsigned int end_ticks = start_ticks;
do {
rlmachine.ExecuteNextInstruction();
end_ticks = sdlSystem.event().GetTicks();
} while (!rlmachine.CurrentLongOperation() &&
!sdlSystem.force_wait() &&
(end_ticks - start_ticks < 10));
sdlSystem.set_force_wait(false);
}
Serialization::saveGlobalMemory(rlmachine);
}
catch (rlvm::Exception& e) {
cerr << "Fatal RLVM error: " << e.what() << endl;
return 1;
}
catch (libreallive::Error& e) {
cerr << "Fatal libreallive error: " << e.what() << endl;
return 1;
}
catch (SystemError& e) {
cerr << "Fatal local system error: " << e.what() << endl;
return 1;
}
catch (std::exception& e) {
cout << "Uncaught exception: " << e.what() << endl;
return 1;
}
catch (const char* e) {
cout << "Uncaught exception: " << e << endl;
return 1;
}
return 0;
}
|