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// -*- Mode: C++; tab-width:2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi:tw=80:et:ts=2:sts=2
//
// -----------------------------------------------------------------------
//
// This file is part of RLVM, a RealLive virtual machine clone.
//
// -----------------------------------------------------------------------
//
// Copyright (C) 2008 Elliot Glaysher
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
// -----------------------------------------------------------------------
#ifndef TEST_SCRIPT_MACHINE_SCRIPT_MACHINE_H_
#define TEST_SCRIPT_MACHINE_SCRIPT_MACHINE_H_
#include "machine/rlmachine.h"
#include <luabind/luabind.hpp>
#include <map>
#include <string>
#include <utility>
#include <vector>
class ScriptWorld;
// A special RLMachine used in testing, which automatically selects specific
class ScriptMachine : public RLMachine {
public:
ScriptMachine(ScriptWorld& world,
System& in_system,
libreallive::Archive& in_archive);
virtual ~ScriptMachine();
void set_increment_on_save() { increment_on_save_ = true; }
void set_save_on_decision_slot(int slot) { save_on_decision_slot_ = slot; }
// Sets the decisions to take.
void SetDecisionList(const std::vector<std::string>& decisions);
// Memory accessor. (Maybe just translate this in luabind_Machine?)
int GetInt(const std::string& bank, int position);
// Overloaded from RLMachine:
virtual void PushLongOperation(LongOperation* long_operation) override;
private:
typedef std::vector<std::string> Selections;
Selections decisions_;
ScriptWorld& world_;
int current_decision_;
// Which game save slot to automatically save to when we automatically make
// a decision, or -1 if disabled.
int save_on_decision_slot_;
// Whether we increment |save_on_decision_slot_| every time we save.
bool increment_on_save_;
}; // end of class ScriptMachine
#endif // TEST_SCRIPT_MACHINE_SCRIPT_MACHINE_H_
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