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// -*- Mode: C++; tab-width:2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi:tw=80:et:ts=2:sts=2
//
// -----------------------------------------------------------------------
//
// This file is part of RLVM, a RealLive virtual machine clone.
//
// -----------------------------------------------------------------------
//
// Copyright (C) 2008 Elliot Glaysher
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// -----------------------------------------------------------------------
#ifndef TEST_TEST_SYSTEM_TEST_EVENT_SYSTEM_H_
#define TEST_TEST_SYSTEM_TEST_EVENT_SYSTEM_H_
#include "systems/base/event_system.h"
#include <memory>
// Provides behaviour for the TestEventSystem.
class EventSystemMockHandler {
public:
EventSystemMockHandler() : counter_(0) {}
virtual ~EventSystemMockHandler() {}
virtual bool shiftPressed() const { return false; }
virtual bool ctrlPressed() const { return false; }
virtual unsigned int GetTicks() const { return counter_++; }
private:
mutable int counter_;
};
// Mock enabled event system. Returned values are controlled by
// EventSystemMockHandler.
class TestEventSystem : public EventSystem {
public:
explicit TestEventSystem(Gameexe& gexe);
void SetMockHandler(const std::shared_ptr<EventSystemMockHandler>& handler);
// Implementation of EventSystem:
virtual void ExecuteEventSystem(RLMachine& machine) override;
virtual unsigned int GetTicks() const override;
virtual void Wait(unsigned int milliseconds) const override;
virtual bool ShiftPressed() const override;
virtual bool CtrlPressed() const override;
virtual Point GetCursorPos() override;
virtual void GetCursorPos(Point& position,
int& button1,
int& button2) override;
virtual void FlushMouseClicks() override;
virtual unsigned int TimeOfLastMouseMove() override;
virtual void InjectMouseMovement(RLMachine& machine,
const Point& loc) override;
virtual void InjectMouseDown(RLMachine& machine) override;
virtual void InjectMouseUp(RLMachine& machine) override;
private:
// Defines test specific behaviour for the TestEventSystem
std::shared_ptr<EventSystemMockHandler> event_system_mock_;
};
#endif // TEST_TEST_SYSTEM_TEST_EVENT_SYSTEM_H_
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