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/*******************************************************************************
* Copyright (c) 2001, 2008 Mathew A. Nelson and Robocode contributors
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Common Public License v1.0
* which accompanies this distribution, and is available at
* http://robocode.sourceforge.net/license/cpl-v10.html
*
* Contributors:
* Flemming N. Larsen
* - Initial implementation
*******************************************************************************/
package sample;
import robocode.AdvancedRobot;
import static robocode.util.Utils.normalAbsoluteAngle;
import static robocode.util.Utils.normalRelativeAngle;
import java.awt.*;
import java.awt.event.KeyEvent;
import static java.awt.event.KeyEvent.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseWheelEvent;
/**
* Interactive - a sample robot by Flemming N. Larsen.
* <p/>
* This is a robot that is controlled using the arrow keys and mouse only.
* <p/>
* Keys:
* - Arrow up: Move forward
* - Arrow down: Move backward
* - Arrow right: Turn right
* - Arrow left: Turn left
* Mouse:
* - Moving: Moves the aim, which the gun will follow
* - Wheel up: Move forward
* - Wheel down: Move backward
* - Button 1: Fire a bullet with power = 1
* - Button 2: Fire a bullet with power = 2
* - Button 3: Fire a bullet with power = 3
* <p/>
* The bullet color depends on the fire power:
* - Power = 1: Yellow
* - Power = 2: Orange
* - Power = 3: Red
* <p/>
* Note that the robot will continue firing as long as the mouse button is
* pressed down.
* <p/>
* By enabling the "Paint" button on the robot console window for this robot,
* a cross hair will be painted for the robots current aim (controlled by the
* mouse).
*
* @author Flemming N. Larsen
* @version 1.1
* @since 1.3.4
*/
public class Interactive extends AdvancedRobot {
// Move direction: 1 = move forward, 0 = stand still, -1 = move backward
int moveDirection;
// Turn direction: 1 = turn right, 0 = no turning, -1 = turn left
int turnDirection;
// Amount of pixels/units to move
double moveAmount;
// The coordinate of the aim (x,y)
int aimX, aimY;
// Fire power, where 0 = don't fire
int firePower;
// Called when the robot must run
public void run() {
// Sets the colors of the robot
// body = black, gun = white, radar = red
setColors(Color.BLACK, Color.WHITE, Color.RED);
// Loop forever
for (;;) {
// Sets the robot to move forward, backward or stop moving depending
// on the move direction and amount of pixels to move
setAhead(moveAmount * moveDirection);
// Decrement the amount of pixels to move until we reach 0 pixels
// This way the robot will automatically stop if the mouse wheel
// has stopped it's rotation
moveAmount = Math.max(0, moveAmount - 1);
// Sets the robot to turn right or turn left (at maximum speed) or
// stop turning depending on the turn direction
setTurnRight(45 * turnDirection); // degrees
// Turns the gun toward the current aim coordinate (x,y) controlled by
// the current mouse coordinate
double angle = normalAbsoluteAngle(Math.atan2(aimX - getX(), aimY - getY()));
setTurnGunRightRadians(normalRelativeAngle(angle - getGunHeadingRadians()));
// Fire the gun with the specified fire power, unless the fire power = 0
if (firePower > 0) {
setFire(firePower);
}
// Execute all pending set-statements
execute();
// Next turn is processed in this loop..
}
}
// Called when a key has been pressed
public void onKeyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case VK_UP:
// Arrow up key: move direction = forward (infinitely)
moveDirection = 1;
moveAmount = Double.POSITIVE_INFINITY;
break;
case VK_DOWN:
// Arrow down key: move direction = backward (infinitely)
moveDirection = -1;
moveAmount = Double.POSITIVE_INFINITY;
break;
case VK_RIGHT:
// Arrow right key: turn direction = right
turnDirection = 1;
break;
case VK_LEFT:
// Arrow left key: turn direction = left
turnDirection = -1;
break;
}
}
// Called when a key has been released (after being pressed)
public void onKeyReleased(KeyEvent e) {
switch (e.getKeyCode()) {
case VK_UP:
case VK_DOWN:
// Arrow up and down keys: move direction = stand still
moveDirection = 0;
break;
case VK_RIGHT:
case VK_LEFT:
// Arrow right and left keys: turn direction = stop turning
turnDirection = 0;
break;
}
}
// Called when the mouse wheel is rotated
public void onMouseWheelMoved(MouseWheelEvent e) {
// If the wheel rotation is negative it means that it is moved forward.
// Set move direction = forward, if wheel is moved forward.
// Otherwise, set move direction = backward
moveDirection = (e.getWheelRotation() < 0) ? 1 : -1;
// Set the amount to move = absolute wheel rotation amount * 5 (speed)
// Here 5 means 5 pixels per wheel rotation step. The higher value, the
// more speed
moveAmount += Math.abs(e.getWheelRotation()) * 5;
}
// Called when the mouse has been moved
public void onMouseMoved(MouseEvent e) {
// Set the aim coordinate = the mouse pointer coordinate
aimX = e.getX();
aimY = e.getY();
}
// Called when a mouse button has been pressed
public void onMousePressed(MouseEvent e) {
if (e.getButton() == MouseEvent.BUTTON3) {
// Button 3: fire power = 3 energy points, bullet color = red
firePower = 3;
setBulletColor(Color.RED);
} else if (e.getButton() == MouseEvent.BUTTON2) {
// Button 2: fire power = 2 energy points, bullet color = orange
firePower = 2;
setBulletColor(Color.ORANGE);
} else {
// Button 1 or unknown button:
// fire power = 1 energy points, bullet color = yellow
firePower = 1;
setBulletColor(Color.YELLOW);
}
}
// Called when a mouse button has been released (after being pressed)
public void onMouseReleased(MouseEvent e) {
// Fire power = 0, which means "don't fire"
firePower = 0;
}
// Called in order to paint graphics for this robot.
// "Paint" button on the robot console window for this robot must be
// enabled in order to see the paintings.
public void onPaint(Graphics2D g) {
// Draw a red cross hair with the center at the current aim
// coordinate (x,y)
g.setColor(Color.RED);
g.drawOval(aimX - 15, aimY - 15, 30, 30);
g.drawLine(aimX, aimY - 4, aimX, aimY + 4);
g.drawLine(aimX - 4, aimY, aimX + 4, aimY);
}
}
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