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#include <assert.h>
#include <math.h>
#include "sparkles.h"
#include "random_gen.h"
#include "globals.h"
#include "guru_meditation.h"
#include "u-iff.h"
/*
* Sparkles are small colour changing dots which are painted directly
* onto a surface. Important information like the colours defined are
* read from a IFF FORM ROCK file.
*
* FORM ROCK Rockdodger iff file
* . FORM SPRK sparkles form
* . . MDOT maximum number of dots chunk
* . . CMAP colour map chunk (as known from ILBM files)
* must occur at least two times
*
* MDOT chunk
* ----------
*
* uint32 maximum number of dots/sparkles
* uint16 further flags for sparkles engine (= 0)
* (bit 0 = 1: debug output on overflow)
*/
#ifdef DEBUG
#include <stdio.h>
static unsigned long max_bangdots_used = 0;
#endif
sparkle_life_colours_t hot_colours;
sparkle_life_colours_t cool_colours;
static sparkle_t *sparkles;
static sparkle_t *sparkles_end;
uint32_t max_bang_dots = MAX_BANG_DOTS;
uint16_t mdot_flags = 0;
sparkle_t *init_sparkles(uiff_ctx_t iff) {
int32_t size;
int32_t cidx;
sparkle_life_colours_t splcls;
sparkle_t *ret = NULL;
int index = -1;
//This destroys the old context group-information but we do not need it any longer anyway.
size = uiff_find_group_ctx(&iff, IFF_FIND_REWIND, FORM, MakeID('S', 'P', 'R', 'K'));
assert(printf("FORM.ROCK FORM.SPRK size = $%08X\n", size));
if(size >= 0) {
if((size = uiff_find_chunk_ctx(&iff, MakeID('M', 'D', 'O', 'T'))) >= 4) {
//Chunk found and it is long enough...
max_bang_dots = read32(iff.f);
assert(printf("FORM.ROCK FORM.SPRK MDOT size = $%08X mdot = $%08X\n", size, max_bang_dots));
}
if(size >= 6) {
//Chunk found and it is long enough...
mdot_flags = read16(iff.f);
assert(printf("FORM.ROCK FORM.SPRK MDOT size = $%08X mdot_flags = $%04hX\n", size, mdot_flags));
}
uiff_rewind_group(&iff);
index = 0;
while((size = uiff_find_chunk_ctx(&iff, MakeID('C', 'M', 'A', 'P'))) > 0) {
assert(printf("FORM.ROCK FORM.SPRK CMAP size = $%08X\n", size));
if(size % 3 != 0) return NULL;
splcls.cl_len = size / 3;
if((splcls.clist = malloc((splcls.cl_len + 1/*Space for duplicate*/) * sizeof(SDL_Color))) == NULL) return NULL;
for(cidx = 0; cidx < splcls.cl_len && ftell(iff.f) < iff.ckend; ++cidx) {
splcls.clist[cidx].r = fgetc(iff.f);
splcls.clist[cidx].g = fgetc(iff.f);
splcls.clist[cidx].b = fgetc(iff.f);
}
assert(printf("splcls.cl_len = $%x splcls.clist = %p\n", splcls.cl_len, splcls.clist));
splcls.clist[splcls.cl_len] = splcls.clist[splcls.cl_len - 1];
#ifdef DEBUG
int i;
for(i = 0; i < splcls.cl_len; ++i) {
printf("\t $%02x $%02x $%02x\n", (unsigned)splcls.clist[i].r, (unsigned)splcls.clist[i].g, (unsigned)splcls.clist[i].b);
}
#endif
switch(index++) {
case 0:
hot_colours = splcls;
break;
case 1:
cool_colours = splcls;
break;
default:
break; //We are OK
}
}
}
if(index < 2) return NULL; /* We need at least two colour maps. */
if(!(sparkles = malloc(sizeof(sparkle_t) * max_bang_dots))) {
perror("Can not allocate sparkles");
return NULL;
} else sparkles_end = sparkles;
ret = sparkles;
assert(printf("ret = %p\n", ret));
return ret;
}
Uint32 get_life_colour(float life, sparkle_life_colours_t *fcols, SDL_Surface *surf) {
int index;
float mixing;
Uint8 r, g, b;
assert(fcols->cl_len > 0);
if(life < 0 || life > 1) {
#ifdef DEBUG
fprintf(stderr, "life=%e, fcols=%p, surf=%p\n", (double)life, fcols, surf);
#endif
guru_meditation(GM_FLAGS_RECOVERY, GM_SS_Graphics | GM_GE_BadParm | GURU_SEC_bangdots, &get_life_colour);
life = life < 0 ? 0 : 1;
}
index = floorf(life * fcols->cl_len);
mixing = 1 - (fcols->cl_len * life - index);
//Now you hopefully see, why we substracted one...
r = mixing * fcols->clist[index].r + (1 - mixing) * fcols->clist[index + 1].r;
g = mixing * fcols->clist[index].g + (1 - mixing) * fcols->clist[index + 1].g;
b = mixing * fcols->clist[index].b + (1 - mixing) * fcols->clist[index + 1].b;
//fprintf(stderr, "life=%e, fcols=%p, surf=%p index=%d mixing=%e r=%x g=%x b=%x\n", (double)life, fcols, surf, index, (double)mixing, (int)r, (int)g, (int)b);
return SDL_MapRGB(surf->format, r, g, b);
}
/*
* \return pointer to new sparkle
*/
sparkle_t *create_colour_sparkle(float x, float y, float dx, float dy, float decay, RD_VIDEO_TYPE col) {
#ifdef DEBUG
unsigned long nmax;
nmax = sparkles_end - sparkles;
if(nmax > max_bangdots_used) {
max_bangdots_used = nmax;
printf("new: max_bangdots_used = $%lX\n", max_bangdots_used);
}
#endif
if(sparkles_end - sparkles >= max_bang_dots) {
guru_meditation(GM_FLAGS_GREEN, GM_SS_Intuition | GM_GE_ProcCreate | GURU_SEC_bangdots, &create_colour_sparkle);
} else {
sparkles_end->x = x;
sparkles_end->y = y;
sparkles_end->dx = dx;
sparkles_end->dy = dy;
sparkles_end->life = 1.0;
sparkles_end->decay = decay;
sparkles_end->col = col;
sparkles_end->spty = 0;
return sparkles_end++;
}
return NULL;
}
/*
* \return pointer to new sparkle
*/
sparkle_t *create_sparkle(float x, float y, float dx, float dy, float decay, sparkle_life_colours_t *col) {
#ifdef DEBUG
unsigned long nmax;
nmax = sparkles_end - sparkles;
if(nmax > max_bangdots_used + 0x100) {
max_bangdots_used = nmax;
printf("new: max_bangdots_used = $%lX\n", max_bangdots_used);
}
//In debug mode always guru meditate.
mdot_flags |= 1;
#endif
assert(hot_colours.clist != NULL);
assert(cool_colours.clist != NULL);
if(sparkles_end - sparkles >= max_bang_dots) {
if((mdot_flags & 0x0001) != 0) {
guru_meditation(GM_FLAGS_GREEN, GM_SS_Intuition | GM_GE_ProcCreate | GURU_SEC_bangdots, &create_sparkle);
}
} else {
assert(sparkles_end < sparkles + max_bang_dots);
sparkles_end->x = x;
sparkles_end->y = y;
sparkles_end->dx = dx;
sparkles_end->dy = dy;
sparkles_end->life = 1.0;
sparkles_end->decay = decay;
sparkles_end->fading = col;
sparkles_end->spty = 1;
return sparkles_end++;
}
return NULL;
}
void draw_sparkle(sparkle_t *sparkle, SDL_Surface *surf) {
int x = sparkle->x;
int y = sparkle->y;
RD_VIDEO_TYPE col;
RD_VIDEO_TYPE *rawpixel = (RD_VIDEO_TYPE *) surf->pixels;
switch(sparkle->spty) {
case 0:
col = sparkle->col;
break;
case 1:
col = get_life_colour(sparkle->life, sparkle->fading, surf);
sparkle->oldfadecol = col;
break;
default:
col = guru_meditation(GM_FLAGS_RECOVERY | GM_FLAGS_AUTOTIMEOUT | GM_FLAGS_ABORTIFY | GM_FLAGS_CHOICE, GM_SS_Graphics | GM_GE_BadParm | GURU_SEC_bangdots, &draw_sparkle);
}
rawpixel[surf->pitch / sizeof(RD_VIDEO_TYPE) * y + x] = col;
}
void update_sparkles(SDL_Surface *surf) {
Uint32 mycol, bgpixel;
sparkle_t *sptr;
sparkle_t *target;
RD_VIDEO_TYPE *rawpixel;
SDL_LockSurface(surf);
rawpixel = (RD_VIDEO_TYPE *) surf->pixels;
for(sptr = sparkles, target = sparkles; sptr < sparkles_end; ++sptr) {
sptr->life = sptr->life - sptr->decay * movementrate;
if(sptr->life < 0) continue; //It's dead, Jim.
if(sptr->life < 0.87) {
bgpixel = rawpixel[(int) (surf->pitch / sizeof(RD_VIDEO_TYPE) * (int) (sptr->y)) + (int) (sptr->x)];
switch(sptr->spty) {
case 0:
mycol = sptr->col;
break;
case 1:
//Use last generated one...
mycol = sptr->oldfadecol;
break;
default:
mycol = -1;
}
if(bgpixel != mycol) {
// Continue and do not copy
continue;
}
}
sptr->x += sptr->dx * movementrate;
sptr->y += sptr->dy * movementrate;
if(sptr->x <= 0 || sptr->x >= xsize || sptr->y <= 0 || sptr->y >= ysize) {
// If the dot has drifted outside the perimeter, kill it
continue;
}
*target++ = *sptr;
}
SDL_UnlockSurface(surf);
sparkles_end = target; //This points after the last one
}
void makebangdots(int xbang, int ybang, int xvel, int yvel, SDL_Surface * s,
int power, int amtdots) {
int x, y, endcount;
RD_VIDEO_TYPE *rawpixel, c;
double theta, r;
float sx, sy, dx, dy;
int begin_generate;
sparkle_t *sptr;
begin_generate = SDL_GetTicks();
SDL_LockSurface(s);
rawpixel = (RD_VIDEO_TYPE *) s->pixels;
endcount = 0;
while(endcount < amtdots) {
for(x = 0; x < s->w; x++) {
for(y = 0; y < s->h; y++) {
c = rawpixel[s->pitch / sizeof(RD_VIDEO_TYPE) * y + x];
if(c && c != SDL_MapRGB(s->format, 0, 255, 0)) {
theta = rnd() * M_PI * 2;
r = 1 - (rnd() * rnd());
sx = x + xbang;
sy = y + ybang;
dx = (power / 50.0) * 45.0 * cos(theta) * r + xvel;
dy = (power / 50.0) * 45.0 * sin(theta) * r + yvel;
// Replace the last few bang dots with the pixels from the exploding object
if(endcount > 0) {
sptr = create_colour_sparkle(sx, sy, dx, dy, (rnd() * 3 + 1) / 100.0, c);
} else {
sptr = create_sparkle(sx, sy, dx, dy, (rnd() * 3 + 1) / 100.0, &hot_colours);
}
if(sptr == NULL) goto exitloop;
}
}
}
if(SDL_GetTicks() - begin_generate > 3)
endcount++;
}
exitloop:
SDL_UnlockSurface(s);
}
void draw_sparkles(SDL_Surface * s) {
sparkle_t *sptr;
for(sptr = sparkles; sptr < sparkles_end; ++sptr) {
draw_sparkle(sptr, s);
}
}
void reset_sparkles(void) {
sparkles_end = sparkles;
}
void create_plumedots(int num, short x, short y, short heading, short angle, float speed) {
sparkle_t *sptr;
float fheading;
float speed_;
/*
* The -sinf is needed as the Y coordinate increases from top to
* bottom and we would like to have the angles in the mathematical
* sense. So 0 is to the right, 90 up, 180 left and 270 down.
*/
while(--num > 0 && sparkles_end - sparkles < max_bang_dots) {
fheading = heading + (rnd() - 0.5) * angle;
fheading *= 2 * M_PI / 360.0;
speed_ = speed * (0.3 + 0.8 * rnd());
sptr = create_sparkle(x + (rnd() - 0.5) * 7,
y + (rnd() - 0.5) * 7,
cosf(fheading) * speed_,
-sinf(fheading) * speed_,
(rnd() * 3 + 1) / 100.0,
&cool_colours);
if(sptr == NULL) break;
}
}
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