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#include "guru_meditation.h"
#include "globals.h"
#include "spacedots.h"
#include "random_gen.h"
#include <assert.h>
#define MAX_CICADA_SPACEDOTS 0x0800
/*! \file spacedots.c
* Space dots are the stars in the background. Currently there are two
* different engines to draw all the stars. Constants will be read
* from the IFF file.
*
* FORM ROCK Rockdodger iff file
* . FORM SPDT space dots form
* . . NDOT Number of space dots in the normal generation
* engine.
*
* NDOT chunk
* ----------
*
* uint16 number of space dots (normal generation engine)
*/
/*! \brief Initialise space dots.
*
* The information is written into the spacedots_t union.
*
* \param surf_screen The surface which is displayed.
* \param spacedots Structure to be initialised.
* \param max_space_dots Number of spacedots to allocate.
* \return 0 = failure, 1 = OK
*/
int init_space_dots(spacedots_t *spacedots, SDL_Surface *surf_screen, unsigned int max_space_dots) {
int i, intensity;
spacedots->num_spacedots = max_space_dots;
spacedots->spacedots = malloc(sizeof(struct spacedot) * spacedots->num_spacedots);
if(spacedots->spacedots == NULL) {
fprintf(stderr, "Can not allocate space for %d spacedots!\n", spacedots->num_spacedots);
return 0;
}
for(i = 0; i < spacedots->num_spacedots; i++) {
float r = rnd_next_float(); // We are in init and can take our time.
spacedots->spacedots[i].x = rnd() * (xsize - 5);
spacedots->spacedots[i].y = rnd() * (ysize - 5) + 2.5;
r = r * r;
spacedots->spacedots[i].dx = -r * 4;
// -1/((1-r)+.3);
intensity = (int) (r * 180 + 50);
spacedots->spacedots[i].color =
SDL_MapRGB(surf_screen->format, intensity, intensity, intensity);
#if DEBUG > 0
printf("r=%E spacedots->spacedots.dx=%E\n", r, spacedots->spacedots[i].dx);
#endif
}
return 1;
}
unsigned short read_number_of_dots(uiff_ctx_t *iff) {
unsigned short ndots = MAX_SPACE_DOTS;
int32_t size = uiff_find_group_ctx(iff, IFF_FIND_REWIND, FORM, MakeID('S', 'P', 'D', 'T'));
assert(printf("FORM.ROCK FORM.SPDT size = $%08lX\n", (unsigned long)size));
if(size >= 0) {
if((size = uiff_find_chunk_ctx(iff, MakeID('N', 'D', 'O', 'T'))) >= 2) {
//Chunk found and it is long enough...
ndots = read16(iff->f);
assert(printf("FORM.ROCK FORM.SPDT MDOT size = $%08lX ndot = $%04hX\n", (unsigned long)size, ndots));
} else {
guru_meditation(GM_FLAGS_RECOVERY, GM_SS_BootStrap | GM_GE_BadParm | GURU_SEC_spacedots, &read_number_of_dots);
}
} else {
guru_meditation(GM_FLAGS_RECOVERY, GM_SS_BootStrap | GM_GE_OpenLib | GURU_SEC_spacedots, &read_number_of_dots);
}
return ndots;
}
void draw_space_dots_pixel(spacedots_t *spacedots, SDL_Surface *surf_screen) {
int i;
RD_VIDEO_TYPE *rawpixel = (RD_VIDEO_TYPE *) surf_screen->pixels;
assert(spacedots->type == 0);
struct spacedot *sdot = spacedots->spacedots;
assert(sdot != NULL);
SDL_LockSurface(surf_screen);
for(i = 0; i < spacedots->num_spacedots; ++i) {
rawpixel[surf_screen->pitch / sizeof(RD_VIDEO_TYPE) * sdot[i].y + (int) (sdot[i].x)] = sdot[i].color;
sdot[i].x += sdot[i].dx * movementrate;
if(sdot[i].x < 0)
sdot[i].x = xsize;
}
SDL_UnlockSurface(surf_screen);
}
/*
* List of Prime Numbers up to 1000.
*
* 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59,
* 61, 67, 71, 73, 79, 83, 89, 97, 101, 103, 107, 109, 113, 127, 131,
* 137, 139, 149, 151, 157, 163, 167, 173, 179, 181, 191, 193, 197,
* 199, 211, 223, 227, 229, 233, 239, 241, 251, 257, 263, 269, 271,
* 277, 281, 283, 293, 307, 311, 313, 317, 331, 337, 347, 349, 353,
* 359, 367, 373, 379, 383, 389, 397, 401, 409, 419, 421, 431, 433,
* 439, 443, 449, 457, 461, 463, 467, 479, 487, 491, 499, 503, 509,
* 521, 523, 541, 547, 557, 563, 569, 571, 577, 587, 593, 599, 601,
* 607, 613, 617, 619, 631, 641, 643, 647, 653, 659, 661, 673, 677,
* 683, 691, 701, 709, 719, 727, 733, 739, 743, 751, 757, 761, 769,
* 773, 787, 797, 809, 811, 821, 823, 827, 829, 839, 853, 857, 859,
* 863, 877, 881, 883, 887, 907, 911, 919, 929, 937, 941, 947, 953,
* 967, 971, 977, 983, 991, 997
*/
int init_cicada_spacedots(spacedots_t *spacedots, SDL_Surface *surf_screen) {
#ifdef DEBUG
printf("Entering %s@%p.\n", __func__, &init_cicada_spacedots);
#endif
SDL_Surface *surf;
int current_playfield, j, x, y;
SDL_Color colors[256];
int widths[] = {307, 337, 349, 367, 373, 379, 383, 389};
#if (NUMBER_CICADA_PLAYFIELDS > 8)
#error "Not enough primes!"
#endif
assert(surf_screen->w == xsize);
assert(surf_screen->h == ysize);
if((spacedots->cicadadots = malloc(sizeof(struct cicada_spacedots_playfield) * NUMBER_CICADA_PLAYFIELDS)) == NULL) return 0;
spacedots->num_cicada_playfields = NUMBER_CICADA_PLAYFIELDS;
/* Fill colors with colour information */
for(j = 0; j < 256; j++) {
float jj = j / 255.0 * 180.0 + 40;
colors[j].r = jj;
colors[j].g = jj;
colors[j].b = jj;
}
struct cicada_spacedots_playfield *cicada_spacedots_playfields = spacedots->cicadadots;
for(current_playfield = 0; current_playfield < NUMBER_CICADA_PLAYFIELDS; ++current_playfield) {
if((surf = SDL_CreateRGBSurface(SDL_HWSURFACE, widths[current_playfield], ysize, 8, 0, 0, 0, 0)) == NULL) return 0;
#ifdef DEBUG
printf("playfield %d at %p\n", current_playfield, surf);
#endif
SDL_LockSurface(surf);
SDL_SetColors(surf, colors, 0, 256);
cicada_spacedots_playfields[current_playfield].playfield = surf;
cicada_spacedots_playfields[current_playfield].speed = current_playfield * .885 + .162;
cicada_spacedots_playfields[current_playfield].pos = 0;
unsigned char *pixels = surf->pixels;
float maxcol = (float)(current_playfield + 1)/ NUMBER_CICADA_PLAYFIELDS;
float mincol = (float)(current_playfield) / NUMBER_CICADA_PLAYFIELDS;
#ifdef DEBUG
printf("mincol=%e maxcol=%e\n", mincol, maxcol);
#endif
for(j = 0; j < MAX_CICADA_SPACEDOTS / (NUMBER_CICADA_PLAYFIELDS + 1); ++j) {
x = rnd_next_float() * surf->w;
y = rnd_next_float() * (ysize - 5) + 2.5;
float r = (mincol + rnd_next_float() * (maxcol - mincol));
assert(r >= 0 && r < 1);
pixels[y * surf->w + x] = 256 * r;
}
SDL_SetColorKey(surf, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB(surf->format, 0, 0, 0));
SDL_UnlockSurface(surf);
}
return 1;
}
void draw_cicada_dots(spacedots_t *spacedots, SDL_Surface *surf_screen) {
int i;
float pos;
SDL_Rect rect = { 0, 0, 0, 0 };
assert(spacedots->type == 1);
for(i = 0; i < spacedots->num_cicada_playfields; ++i) {
struct cicada_spacedots_playfield *playf = spacedots->cicadadots + i;
for(pos = playf->pos; pos < xsize; pos += playf->playfield->w) {
rect.x = pos;
SDL_BlitSurface(playf->playfield, NULL, surf_screen, &rect);
}
if((playf->pos -= playf->speed * movementrate) < -playf->playfield->w) playf->pos = 0;
}
}
spacedots_t *init_space_dots_engine(SDL_Surface *surf_screen, short type, uiff_ctx_t iff) {
unsigned short number_of_dots;
spacedots_t *spacedots = calloc(sizeof(spacedots_t), 1);
int ret = 0;
if(spacedots) {
spacedots->type = type;
switch(spacedots->type) {
case 0:
number_of_dots = read_number_of_dots(&iff);
ret = init_space_dots(spacedots, surf_screen, number_of_dots);
assert(spacedots->spacedots != NULL);
assert(spacedots->num_spacedots == number_of_dots);
break;
case 1:
ret = init_cicada_spacedots(spacedots, surf_screen);
break;
default:
return NULL;
}
if(!ret) {
#ifdef DEBUG
fprintf(stderr, "Spacedot initialisation failed!\n");
#endif
free(spacedots);
spacedots = NULL;
}
} else {
//We return NULL and the error is handled in main().
guru_alert(GM_FLAGS_DEADEND, GM_SS_Misc|GM_GE_NoMemory|GURU_SEC_spacedots, init_space_dots_engine);
}
return spacedots;
}
void draw_space_dots(spacedots_t *spacedots, SDL_Surface *surf_screen) {
switch(spacedots->type) {
case 0:
draw_space_dots_pixel(spacedots, surf_screen);
break;
case 1:
draw_cicada_dots(spacedots, surf_screen);
break;
default:
assert(0);
}
}
void destroy_space_dots(spacedots_t *spacedots) {
//Null pointer is harmless...
if(spacedots == NULL) return;
switch(spacedots->type) {
case 0:
free(spacedots->spacedots);
break;
case 1:
free(spacedots->cicadadots);
break;
case -1: //Do not care about double destroy...
return;
default:
/* In debug mode please crash, otherwise just cross your fingers
and hope for the best... */
assert(0);
}
spacedots->type = -1;
free(spacedots);
}
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