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Source: rocksdb
Section: database
Priority: optional
Maintainer: Laszlo Boszormenyi (GCS) <gcs@debian.org>
Build-Depends: debhelper-compat (= 11), libgflags-dev, libsnappy-dev, libbz2-dev, zlib1g-dev, liblz4-dev, libzstd-dev
Standards-Version: 4.5.0
Homepage: https://rocksdb.org/
Package: librocksdb-dev
Section: libdevel
Architecture: amd64 arm64 armel armhf ppc64el mips mipsel mips64el sparc64 s390x i386 riscv64
Depends: ${misc:Depends}, librocksdb6.11 (= ${binary:Version})
Conflicts: librocksdb5.7
Replaces: librocksdb5.7
Description: persistent Key-Value Store for Flash and RAM Storage (development)
C++ library providing an embedded key-value store, where keys and values are
arbitrary byte streams. It was developed at Facebook based on LevelDB and
provides backwards-compatible support for LevelDB APIs.
.
RocksDB is optimized for Flash with extremely low latencies. RocksDB uses a
Log Structured Database Engine for storage, written entirely in C++.
.
RocksDB features highly flexible configuration settings that may be tuned to
run on a variety of production environments, including pure memory, Flash,
hard disks or HDFS. It supports various compression algorithms and good tools
for production support and debugging.
.
Features:
- Designed for application servers wanting to store up to a few terabytes
of data on locally attached Flash drives or in RAM
- Optimized for storing small to medium size key-values on fast storage --
flash devices or in-memory
- Scales linearly with number of CPUs so that it works well on ARM
processors
.
This package contains libraries and header files for developing
applications that use librocksdb .
Package: librocksdb6.11
Section: libs
Architecture: amd64 arm64 armel armhf ppc64el mips mipsel mips64el sparc64 s390x i386 riscv64
Depends: ${misc:Depends}, ${shlibs:Depends}
Description: persistent Key-Value Store for Flash and RAM Storage
C++ library providing an embedded key-value store, where keys and values are
arbitrary byte streams. It was developed at Facebook based on LevelDB and
provides backwards-compatible support for LevelDB APIs.
.
RocksDB is optimized for Flash with extremely low latencies. RocksDB uses a
Log Structured Database Engine for storage, written entirely in C++.
.
RocksDB features highly flexible configuration settings that may be tuned to
run on a variety of production environments, including pure memory, Flash,
hard disks or HDFS. It supports various compression algorithms and good tools
for production support and debugging.
.
Features:
- Designed for application servers wanting to store up to a few terabytes
of data on locally attached Flash drives or in RAM
- Optimized for storing small to medium size key-values on fast storage --
flash devices or in-memory
- Scales linearly with number of CPUs so that it works well on ARM
processors
Package: rocksdb-tools
Architecture: amd64 arm64 armel armhf ppc64el mips mipsel mips64el sparc64 s390x i386 riscv64
Depends: ${misc:Depends}, ${shlibs:Depends}
Description: persistent Key-Value Store for Flash and RAM Storage (tools)
C++ library providing an embedded key-value store, where keys and values are
arbitrary byte streams. It was developed at Facebook based on LevelDB and
provides backwards-compatible support for LevelDB APIs.
.
RocksDB is optimized for Flash with extremely low latencies. RocksDB uses a
Log Structured Database Engine for storage, written entirely in C++.
.
RocksDB features highly flexible configuration settings that may be tuned to
run on a variety of production environments, including pure memory, Flash,
hard disks or HDFS. It supports various compression algorithms and good tools
for production support and debugging.
.
Features:
- Designed for application servers wanting to store up to a few terabytes
of data on locally attached Flash drives or in RAM
- Optimized for storing small to medium size key-values on fast storage --
flash devices or in-memory
- Scales linearly with number of CPUs so that it works well on ARM
processors
.
This package contains administration and data access tools.
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