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/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
* Germany *
* e-mail: info@artsoft.org *
*----------------------------------------------------------*
* cartoons.c *
***********************************************************/
#include "cartoons.h"
#include "main.h"
#include "tools.h"
/* values for toon definition */
#define MAX_NUM_TOONS 20
static struct ToonInfo toons[MAX_NUM_TOONS];
static void PrepareBackbuffer()
{
if (game_status != GAME_MODE_PLAYING)
return;
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
{
BlitScreenToBitmap_EM(backbuffer);
}
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
{
BlitScreenToBitmap_SP(backbuffer);
}
else if (setup.soft_scrolling) /* GAME_ENGINE_TYPE_RND */
{
int fx = FX, fy = FY;
fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
BlitBitmap(fieldbuffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
}
}
boolean ToonNeedsRedraw()
{
return TRUE;
}
void InitToons()
{
int num_toons = MAX_NUM_TOONS;
int i;
if (global.num_toons >= 0 && global.num_toons < MAX_NUM_TOONS)
num_toons = global.num_toons;
for (i = 0; i < num_toons; i++)
{
int graphic = IMG_TOON_1 + i;
struct FileInfo *image = getImageListEntryFromImageID(graphic);
toons[i].bitmap = graphic_info[graphic].bitmap;
toons[i].src_x = graphic_info[graphic].src_x;
toons[i].src_y = graphic_info[graphic].src_y;
toons[i].width = graphic_info[graphic].width;
toons[i].height = graphic_info[graphic].height;
toons[i].anim_frames = graphic_info[graphic].anim_frames;
toons[i].anim_delay = graphic_info[graphic].anim_delay;
toons[i].anim_mode = graphic_info[graphic].anim_mode;
toons[i].anim_start_frame = graphic_info[graphic].anim_start_frame;
toons[i].step_offset = graphic_info[graphic].step_offset;
toons[i].step_delay = graphic_info[graphic].step_delay;
toons[i].direction = image->parameter[GFX_ARG_DIRECTION];
toons[i].position = image->parameter[GFX_ARG_POSITION];
}
#if 1
InitToonScreen(bitmap_db_toons,
#else
InitToonScreen(bitmap_db_door,
#endif
BackToFront, PrepareBackbuffer, ToonNeedsRedraw,
toons, num_toons,
REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
GAME_FRAME_DELAY);
}
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