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/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
* (c) 1994-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
* Germany *
* e-mail: info@artsoft.org *
*----------------------------------------------------------*
* engines.h *
***********************************************************/
#ifndef ENGINES_H
#define ENGINES_H
#include "libgame/libgame.h"
#include "game_em/export.h"
#include "game_sp/export.h"
#include "game.h"
/* ========================================================================= */
/* functions and definitions exported from main program to game_em */
/* ========================================================================= */
extern void SetBitmaps_EM(Bitmap **);
extern void UpdateEngineValues(int, int);
extern void DrawAllGameValues(int, int, int, int, int);
extern int getNumActivePlayers_EM();
extern int getGameFrameDelay_EM(int);
extern void PlayLevelSound_EM(int, int, int, int);
extern void InitGraphicInfo_EM(void);
extern void CheckSingleStepMode_EM(byte action[], int, boolean);
void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);
void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int);
/* ========================================================================= */
/* functions and definitions exported from main program to game_sp */
/* ========================================================================= */
#if 0
extern void SetBitmaps_SP(Bitmap **);
#endif
void CheckSingleStepMode_SP(boolean);
void getGraphicSource_SP(struct GraphicInfo_SP *, int, int, int, int);
int getGraphicInfo_Delay(int);
boolean isNextAnimationFrame_SP(int, int);
#endif /* ENGINES_H */
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