1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82
|
#pragma once
#include <thrust/detail/config.h>
#include <cassert>
#if(THRUST_HOST_COMPILER == THRUST_HOST_COMPILER_MSVC || defined(_WIN32))
#include <windows.h>
class steady_timer
{
LARGE_INTEGER start_;
LARGE_INTEGER stop_;
LARGE_INTEGER frequency_; // Cached to avoid system calls.
public:
steady_timer() : start_(), stop_(), frequency_()
{
BOOL const r = QueryPerformanceFrequency(&frequency_);
assert(0 != r);
(void)r; // Silence unused variable 'r' in Release builds, when
// the assertion evaporates.
}
void start()
{
BOOL const r = QueryPerformanceCounter(&start_);
assert(0 != r);
(void)r; // Silence unused variable 'r' in Release builds, when
// the assertion evaporates.
}
void stop()
{
BOOL const r = QueryPerformanceCounter(&stop_);
assert(0 != r);
(void)r; // Silence unused variable 'r' in Release builds, when
// the assertion evaporates.
}
double seconds_elapsed()
{
return double(stop_.QuadPart - start_.QuadPart)
/ double(frequency_.QuadPart);
}
};
#else
#include <time.h>
class steady_timer
{
timespec start_;
timespec stop_;
public:
steady_timer() : start_(), stop_() {}
void start()
{
int const r = clock_gettime(CLOCK_MONOTONIC, &start_);
assert(0 == r);
(void)r; // Silence unused variable 'r' in Release builds, when
// the assertion evaporates.
}
void stop()
{
int const r = clock_gettime(CLOCK_MONOTONIC, &stop_);
assert(0 == r);
(void)r; // Silence unused variable 'r' in Release builds, when
// the assertion evaporates.
}
double seconds_elapsed()
{
return double(stop_.tv_sec - start_.tv_sec)
+ double(stop_.tv_nsec - start_.tv_nsec) * 1.0e-9;
}
};
#endif
|